using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; namespace Priority_Queue { /// <summary> /// Credit: https://github.com/BlueRaja/High-Speed-Priority-Queue-for-C-Sharp /// A helper-interface only needed to make writing unit tests a bit easier (hence the 'internal' access modifier) /// </summary> internal interface IFixedSizePriorityQueue<TItem, in TPriority> : IPriorityQueue<TItem, TPriority> where TPriority : IComparable<TPriority> { /// <summary> /// Resize the queue so it can accept more nodes. All currently enqueued nodes are remain. /// Attempting to decrease the queue size to a size too small to hold the existing nodes results in undefined behavior /// </summary> void Resize(int maxNodes); /// <summary> /// Returns the maximum number of items that can be enqueued at once in this queue. Once you hit this number (ie. once Count == MaxSize), /// attempting to enqueue another item will cause undefined behavior. /// </summary> int MaxSize { get; } } }