using MediaBrowser.Controller.Configuration;
using MediaBrowser.Controller.Entities;
using MediaBrowser.Controller.Library;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Security;
using System.Text;
using System.Threading;
using CommonIO;
namespace MediaBrowser.LocalMetadata.Savers
{
///
/// Saves game.xml for games
///
public class GameXmlSaver : IMetadataFileSaver
{
public string Name
{
get
{
return XmlProviderUtils.Name;
}
}
private readonly IServerConfigurationManager _config;
private readonly ILibraryManager _libraryManager;
private readonly IFileSystem _fileSystem;
public GameXmlSaver(IServerConfigurationManager config, ILibraryManager libraryManager, IFileSystem fileSystem)
{
_config = config;
_libraryManager = libraryManager;
_fileSystem = fileSystem;
}
///
/// Determines whether [is enabled for] [the specified item].
///
/// The item.
/// Type of the update.
/// true if [is enabled for] [the specified item]; otherwise, false.
public bool IsEnabledFor(IHasMetadata item, ItemUpdateType updateType)
{
if (!item.SupportsLocalMetadata)
{
return false;
}
return item is Game && updateType >= ItemUpdateType.MetadataDownload;
}
private static readonly CultureInfo UsCulture = new CultureInfo("en-US");
///
/// Saves the specified item.
///
/// The item.
/// The cancellation token.
/// Task.
public void Save(IHasMetadata item, CancellationToken cancellationToken)
{
var builder = new StringBuilder();
builder.Append("- ");
var game = (Game)item;
if (game.PlayersSupported.HasValue)
{
builder.Append("" + SecurityElement.Escape(game.PlayersSupported.Value.ToString(UsCulture)) + "");
}
if (!string.IsNullOrEmpty(game.GameSystem))
{
builder.Append("" + SecurityElement.Escape(game.GameSystem) + "");
}
XmlSaverHelpers.AddCommonNodes(game, _libraryManager, builder);
builder.Append("
");
var xmlFilePath = GetSavePath(item);
XmlSaverHelpers.Save(builder, xmlFilePath, new List
{
"Players",
"GameSystem",
"NesBox",
"NesBoxRom"
}, _config, _fileSystem);
}
public string GetSavePath(IHasMetadata item)
{
return GetGameSavePath((Game)item);
}
public static string GetGameSavePath(Game item)
{
if (item.IsInMixedFolder)
{
return Path.ChangeExtension(item.Path, ".xml");
}
return Path.Combine(item.ContainingFolderPath, "game.xml");
}
}
}