using System; namespace MediaBrowser.Model.Dlna { [Flags] public enum DlnaFlags : ulong { /*! Background transfer mode. For use with upload and download transfers to and from the server. The primary difference between \ref DH_TransferMode_Interactive and \ref DH_TransferMode_Bulk is that the latter assumes that the user is not relying on the transfer for immediately rendering the content and there are no issues with causing a buffer overflow if the receiver uses TCP flow control to reduce total throughput. */ BackgroundTransferMode = (1 << 22), ByteBasedSeek = (1 << 29), ConnectionStall = (1 << 21), DlnaV15 = (1 << 20), /*! Interactive transfer mode. For best effort transfer of images and non-real-time transfers. URIs with image content usually support \ref DH_TransferMode_Bulk too. The primary difference between \ref DH_TransferMode_Interactive and \ref DH_TransferMode_Bulk is that the former assumes that the transfer is intended for immediate rendering. */ InteractiveTransferMode = (1 << 23), PlayContainer = (1 << 28), RtspPause = (1 << 25), S0Increase = (1 << 27), SenderPaced = (1L << 31), SnIncrease = (1 << 26), /*! Streaming transfer mode. The server transmits at a throughput sufficient for real-time playback of audio or video. URIs with audio or video often support the \ref DH_TransferMode_Interactive and \ref DH_TransferMode_Bulk transfer modes. The most well-known exception to this general claim is for live streams. */ StreamingTransferMode = (1 << 24), TimeBasedSeek = (1 << 30) } }