using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
namespace MediaBrowser.Model.IO
{
///
/// Interface IFileSystem
///
public interface IFileSystem
{
void AddShortcutHandler(IShortcutHandler handler);
///
/// Determines whether the specified filename is shortcut.
///
/// The filename.
/// true if the specified filename is shortcut; otherwise, false.
bool IsShortcut(string filename);
///
/// Resolves the shortcut.
///
/// The filename.
/// System.String.
string ResolveShortcut(string filename);
///
/// Creates the shortcut.
///
/// The shortcut path.
/// The target.
void CreateShortcut(string shortcutPath, string target);
string MakeAbsolutePath(string folderPath, string filePath);
///
/// Returns a object for the specified file or directory path.
///
/// A path to a file or directory.
/// A object.
/// If the specified path points to a directory, the returned object's
/// property will be set to true and all other properties will reflect the properties of the directory.
FileSystemMetadata GetFileSystemInfo(string path);
///
/// Returns a object for the specified file path.
///
/// A path to a file.
/// A object.
/// If the specified path points to a directory, the returned object's
/// property and the property will both be set to false.
/// For automatic handling of files and directories, use .
FileSystemMetadata GetFileInfo(string path);
///
/// Returns a object for the specified directory path.
///
/// A path to a directory.
/// A object.
/// If the specified path points to a file, the returned object's
/// property will be set to true and the property will be set to false.
/// For automatic handling of files and directories, use .
FileSystemMetadata GetDirectoryInfo(string path);
///
/// Gets the valid filename.
///
/// The filename.
/// System.String.
string GetValidFilename(string filename);
///
/// Gets the creation time UTC.
///
/// The information.
/// DateTime.
DateTime GetCreationTimeUtc(FileSystemMetadata info);
///
/// Gets the creation time UTC.
///
/// The path.
/// DateTime.
DateTime GetCreationTimeUtc(string path);
///
/// Gets the last write time UTC.
///
/// The information.
/// DateTime.
DateTime GetLastWriteTimeUtc(FileSystemMetadata info);
///
/// Gets the last write time UTC.
///
/// The path.
/// DateTime.
DateTime GetLastWriteTimeUtc(string path);
///
/// Gets the file stream.
///
/// The path.
/// The mode.
/// The access.
/// The share.
/// if set to true [is asynchronous].
/// FileStream.
Stream GetFileStream(string path, FileOpenMode mode, FileAccessMode access, FileShareMode share, bool isAsync = false);
Stream GetFileStream(string path, FileOpenMode mode, FileAccessMode access, FileShareMode share, FileOpenOptions fileOpenOptions);
///
/// Opens the read.
///
/// The path.
/// Stream.
Stream OpenRead(String path);
string DefaultDirectory { get; }
///
/// Swaps the files.
///
/// The file1.
/// The file2.
void SwapFiles(string file1, string file2);
bool AreEqual(string path1, string path2);
///
/// Determines whether [contains sub path] [the specified parent path].
///
/// The parent path.
/// The path.
/// true if [contains sub path] [the specified parent path]; otherwise, false.
bool ContainsSubPath(string parentPath, string path);
///
/// Determines whether [is root path] [the specified path].
///
/// The path.
/// true if [is root path] [the specified path]; otherwise, false.
bool IsRootPath(string path);
///
/// Normalizes the path.
///
/// The path.
/// System.String.
string NormalizePath(string path);
string GetDirectoryName(string path);
///
/// Gets the file name without extension.
///
/// The information.
/// System.String.
string GetFileNameWithoutExtension(FileSystemMetadata info);
///
/// Gets the file name without extension.
///
/// The path.
/// System.String.
string GetFileNameWithoutExtension(string path);
///
/// Determines whether [is path file] [the specified path].
///
/// The path.
/// true if [is path file] [the specified path]; otherwise, false.
bool IsPathFile(string path);
///
/// Deletes the file.
///
/// The path.
void DeleteFile(string path);
///
/// Deletes the directory.
///
/// The path.
/// if set to true [recursive].
void DeleteDirectory(string path, bool recursive);
///
/// Gets the directories.
///
/// The path.
/// if set to true [recursive].
/// IEnumerable<DirectoryInfo>.
IEnumerable GetDirectories(string path, bool recursive = false);
///
/// Gets the files.
///
IEnumerable GetFiles(string path, bool recursive = false);
IEnumerable GetFiles(string path, string [] extensions, bool enableCaseSensitiveExtensions, bool recursive);
///
/// Gets the file system entries.
///
/// The path.
/// if set to true [recursive].
/// IEnumerable<FileSystemMetadata>.
IEnumerable GetFileSystemEntries(string path, bool recursive = false);
///
/// Creates the directory.
///
/// The path.
void CreateDirectory(string path);
///
/// Copies the file.
///
/// The source.
/// The target.
/// if set to true [overwrite].
void CopyFile(string source, string target, bool overwrite);
///
/// Moves the file.
///
/// The source.
/// The target.
void MoveFile(string source, string target);
///
/// Moves the directory.
///
/// The source.
/// The target.
void MoveDirectory(string source, string target);
///
/// Directories the exists.
///
/// The path.
/// true if XXXX, false otherwise.
bool DirectoryExists(string path);
///
/// Files the exists.
///
/// The path.
/// true if XXXX, false otherwise.
bool FileExists(string path);
///
/// Reads all text.
///
/// The path.
/// System.String.
string ReadAllText(string path);
byte[] ReadAllBytes(string path);
void WriteAllBytes(string path, byte[] bytes);
///
/// Writes all text.
///
/// The path.
/// The text.
void WriteAllText(string path, string text);
///
/// Writes all text.
///
/// The path.
/// The text.
/// The encoding.
void WriteAllText(string path, string text, Encoding encoding);
///
/// Reads all text.
///
/// The path.
/// The encoding.
/// System.String.
string ReadAllText(string path, Encoding encoding);
string[] ReadAllLines(string path);
void WriteAllLines(string path, IEnumerable lines);
///
/// Gets the directory paths.
///
/// The path.
/// if set to true [recursive].
/// IEnumerable<System.String>.
IEnumerable GetDirectoryPaths(string path, bool recursive = false);
///
/// Gets the file paths.
///
/// The path.
/// if set to true [recursive].
/// IEnumerable<System.String>.
IEnumerable GetFilePaths(string path, bool recursive = false);
IEnumerable GetFilePaths(string path, string[] extensions, bool enableCaseSensitiveExtensions, bool recursive);
///
/// Gets the file system entry paths.
///
/// The path.
/// if set to true [recursive].
/// IEnumerable<System.String>.
IEnumerable GetFileSystemEntryPaths(string path, bool recursive = false);
void SetHidden(string path, bool isHidden);
void SetReadOnly(string path, bool readOnly);
void SetAttributes(string path, bool isHidden, bool readOnly);
char DirectorySeparatorChar { get; }
string GetFullPath(string path);
List GetDrives();
void SetExecutable(string path);
}
public enum FileOpenMode
{
//
// Summary:
// Specifies that the operating system should create a new file. This requires System.Security.Permissions.FileIOPermissionAccess.Write
// permission. If the file already exists, an System.IO.IOException exception is
// thrown.
CreateNew = 1,
//
// Summary:
// Specifies that the operating system should create a new file. If the file already
// exists, it will be overwritten. This requires System.Security.Permissions.FileIOPermissionAccess.Write
// permission. FileMode.Create is equivalent to requesting that if the file does
// not exist, use System.IO.FileMode.CreateNew; otherwise, use System.IO.FileMode.Truncate.
// If the file already exists but is a hidden file, an System.UnauthorizedAccessException
// exception is thrown.
Create = 2,
//
// Summary:
// Specifies that the operating system should open an existing file. The ability
// to open the file is dependent on the value specified by the System.IO.FileAccess
// enumeration. A System.IO.FileNotFoundException exception is thrown if the file
// does not exist.
Open = 3,
//
// Summary:
// Specifies that the operating system should open a file if it exists; otherwise,
// a new file should be created. If the file is opened with FileAccess.Read, System.Security.Permissions.FileIOPermissionAccess.Read
// permission is required. If the file access is FileAccess.Write, System.Security.Permissions.FileIOPermissionAccess.Write
// permission is required. If the file is opened with FileAccess.ReadWrite, both
// System.Security.Permissions.FileIOPermissionAccess.Read and System.Security.Permissions.FileIOPermissionAccess.Write
// permissions are required.
OpenOrCreate = 4
}
public enum FileAccessMode
{
//
// Summary:
// Read access to the file. Data can be read from the file. Combine with Write for
// read/write access.
Read = 1,
//
// Summary:
// Write access to the file. Data can be written to the file. Combine with Read
// for read/write access.
Write = 2
}
public enum FileShareMode
{
//
// Summary:
// Declines sharing of the current file. Any request to open the file (by this process
// or another process) will fail until the file is closed.
None = 0,
//
// Summary:
// Allows subsequent opening of the file for reading. If this flag is not specified,
// any request to open the file for reading (by this process or another process)
// will fail until the file is closed. However, even if this flag is specified,
// additional permissions might still be needed to access the file.
Read = 1,
//
// Summary:
// Allows subsequent opening of the file for writing. If this flag is not specified,
// any request to open the file for writing (by this process or another process)
// will fail until the file is closed. However, even if this flag is specified,
// additional permissions might still be needed to access the file.
Write = 2,
//
// Summary:
// Allows subsequent opening of the file for reading or writing. If this flag is
// not specified, any request to open the file for reading or writing (by this process
// or another process) will fail until the file is closed. However, even if this
// flag is specified, additional permissions might still be needed to access the
// file.
ReadWrite = 3
}
//
// Summary:
// Represents advanced options for creating a System.IO.FileStream object.
[Flags]
public enum FileOpenOptions
{
//
// Summary:
// Indicates that the system should write through any intermediate cache and go
// directly to disk.
WriteThrough = int.MinValue,
//
// Summary:
// Indicates that no additional options should be used when creating a System.IO.FileStream
// object.
None = 0,
//
// Summary:
// Indicates that a file is encrypted and can be decrypted only by using the same
// user account used for encryption.
Encrypted = 16384,
//
// Summary:
// Indicates that a file is automatically deleted when it is no longer in use.
DeleteOnClose = 67108864,
//
// Summary:
// Indicates that the file is to be accessed sequentially from beginning to end.
// The system can use this as a hint to optimize file caching. If an application
// moves the file pointer for random access, optimum caching may not occur; however,
// correct operation is still guaranteed.
SequentialScan = 134217728,
//
// Summary:
// Indicates that the file is accessed randomly. The system can use this as a hint
// to optimize file caching.
RandomAccess = 268435456,
//
// Summary:
// Indicates that a file can be used for asynchronous reading and writing.
Asynchronous = 1073741824
}
}