using MediaBrowser.Controller.Configuration; using MediaBrowser.Controller.Entities; using MediaBrowser.Controller.Library; using System.Collections.Generic; using System.IO; using System.Security; using System.Text; using System.Threading; namespace MediaBrowser.LocalMetadata.Savers { public class GameSystemXmlSaver : IMetadataFileSaver { public string Name { get { return XmlProviderUtils.Name; } } private readonly IServerConfigurationManager _config; private readonly ILibraryManager _libraryManager; public GameSystemXmlSaver(IServerConfigurationManager config, ILibraryManager libraryManager) { _config = config; _libraryManager = libraryManager; } /// /// Determines whether [is enabled for] [the specified item]. /// /// The item. /// Type of the update. /// true if [is enabled for] [the specified item]; otherwise, false. public bool IsEnabledFor(IHasMetadata item, ItemUpdateType updateType) { if (!item.SupportsLocalMetadata) { return false; } return item is GameSystem && updateType >= ItemUpdateType.MetadataDownload; } /// /// Saves the specified item. /// /// The item. /// The cancellation token. /// Task. public void Save(IHasMetadata item, CancellationToken cancellationToken) { var gameSystem = (GameSystem)item; var builder = new StringBuilder(); builder.Append(""); if (!string.IsNullOrEmpty(gameSystem.GameSystemName)) { builder.Append("" + SecurityElement.Escape(gameSystem.GameSystemName) + ""); } XmlSaverHelpers.AddCommonNodes(gameSystem, _libraryManager, builder); builder.Append(""); var xmlFilePath = GetSavePath(item); XmlSaverHelpers.Save(builder, xmlFilePath, new List { }, _config); } /// /// Gets the save path. /// /// The item. /// System.String. public string GetSavePath(IHasMetadata item) { return Path.Combine(item.Path, "gamesystem.xml"); } } }