#nullable enable
using System;
using System.IO;
using System.Linq;
using MediaBrowser.Model.Serialization;
namespace Emby.Server.Implementations.AppBase
{
///
/// Class ConfigurationHelper.
///
public static class ConfigurationHelper
{
///
/// Reads an xml configuration file from the file system
/// It will immediately re-serialize and save if new serialization data is available due to property changes.
///
/// The type.
/// The path.
/// The XML serializer.
/// System.Object.
public static object GetXmlConfiguration(Type type, string path, IXmlSerializer xmlSerializer)
{
object configuration;
byte[]? buffer = null;
// Use try/catch to avoid the extra file system lookup using File.Exists
try
{
buffer = File.ReadAllBytes(path);
configuration = xmlSerializer.DeserializeFromBytes(type, buffer);
}
catch (Exception)
{
configuration = Activator.CreateInstance(type) ?? throw new ArgumentException($"Provided path ({type}) is not valid.", nameof(type));
}
using var stream = new MemoryStream(buffer?.Length ?? 0);
xmlSerializer.SerializeToStream(configuration, stream);
// Take the object we just got and serialize it back to bytes
byte[] newBytes = stream.GetBuffer();
int newBytesLen = (int)stream.Length;
// If the file didn't exist before, or if something has changed, re-save
if (buffer == null || !newBytes.AsSpan(0, newBytesLen).SequenceEqual(buffer))
{
var directory = Path.GetDirectoryName(path) ?? throw new ArgumentException($"Provided path ({path}) is not valid.", nameof(path));
Directory.CreateDirectory(directory);
// Save it after load in case we got new items
// use FileShare.None as this bypasses dotnet bug dotnet/runtime#42790 .
using (var fs = new FileStream(path, FileMode.Create, FileAccess.Write, FileShare.None))
{
fs.Write(newBytes, 0, newBytesLen);
}
}
return configuration;
}
}
}