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163 lines
5.8 KiB
163 lines
5.8 KiB
using System;
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using System.Collections.Generic;
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using MediaBrowser.Controller.Drawing;
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using SkiaSharp;
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namespace Jellyfin.Drawing.Skia
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{
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/// <summary>
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/// Used to build the splashscreen.
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/// </summary>
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public class SplashscreenBuilder
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{
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private const int FinalWidth = 1920;
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private const int FinalHeight = 1080;
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// generated collage resolution should be higher than the final resolution
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private const int WallWidth = FinalWidth * 3;
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private const int WallHeight = FinalHeight * 2;
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private const int Rows = 6;
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private const int Spacing = 20;
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private readonly SkiaEncoder _skiaEncoder;
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private Random? _random;
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/// <summary>
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/// Initializes a new instance of the <see cref="SplashscreenBuilder"/> class.
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/// </summary>
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/// <param name="skiaEncoder">The SkiaEncoder.</param>
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public SplashscreenBuilder(SkiaEncoder skiaEncoder)
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{
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_skiaEncoder = skiaEncoder;
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}
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/// <summary>
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/// Generate a splashscreen.
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/// </summary>
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/// <param name="options">The options to generate the splashscreen.</param>
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public void GenerateSplash(SplashscreenOptions options)
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{
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var wall = GenerateCollage(options.PortraitInputPaths, options.LandscapeInputPaths, options.ApplyFilter);
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var transformed = Transform3D(wall);
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using var outputStream = new SKFileWStream(options.OutputPath);
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using var pixmap = new SKPixmap(new SKImageInfo(FinalWidth, FinalHeight), transformed.GetPixels());
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pixmap.Encode(outputStream, StripCollageBuilder.GetEncodedFormat(options.OutputPath), 90);
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}
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/// <summary>
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/// Generates a collage of posters and landscape pictures.
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/// </summary>
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/// <param name="poster">The poster paths.</param>
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/// <param name="backdrop">The landscape paths.</param>
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/// <param name="applyFilter">Whether to apply the darkening filter.</param>
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/// <returns>The created collage as a bitmap.</returns>
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private SKBitmap GenerateCollage(IReadOnlyList<string> poster, IReadOnlyList<string> backdrop, bool applyFilter)
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{
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_random = new Random();
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var posterIndex = 0;
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var backdropIndex = 0;
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var bitmap = new SKBitmap(WallWidth, WallHeight);
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using var canvas = new SKCanvas(bitmap);
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canvas.Clear(SKColors.Black);
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int posterHeight = WallHeight / 6;
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for (int i = 0; i < Rows; i++)
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{
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int imageCounter = _random.Next(0, 5);
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int currentWidthPos = i * 75;
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int currentHeight = i * (posterHeight + Spacing);
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while (currentWidthPos < WallWidth)
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{
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SKBitmap? currentImage;
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switch (imageCounter)
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{
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case 0:
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case 2:
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case 3:
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currentImage = SkiaHelper.GetNextValidImage(_skiaEncoder, poster, posterIndex, out int newPosterIndex);
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posterIndex = newPosterIndex;
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break;
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default:
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currentImage = SkiaHelper.GetNextValidImage(_skiaEncoder, backdrop, backdropIndex, out int newBackdropIndex);
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backdropIndex = newBackdropIndex;
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break;
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}
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if (currentImage == null)
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{
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throw new ArgumentException("Not enough valid pictures provided to create a splashscreen!");
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}
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// resize to the same aspect as the original
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var imageWidth = Math.Abs(posterHeight * currentImage.Width / currentImage.Height);
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using var resizedBitmap = new SKBitmap(imageWidth, posterHeight);
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currentImage.ScalePixels(resizedBitmap, SKFilterQuality.High);
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// draw on canvas
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canvas.DrawBitmap(resizedBitmap, currentWidthPos, currentHeight);
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currentWidthPos += imageWidth + Spacing;
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currentImage.Dispose();
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if (imageCounter >= 4)
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{
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imageCounter = 0;
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}
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else
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{
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imageCounter++;
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}
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}
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}
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if (applyFilter)
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{
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var paintColor = new SKPaint
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{
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Color = SKColors.Black.WithAlpha(0x50),
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Style = SKPaintStyle.Fill
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};
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canvas.DrawRect(0, 0, WallWidth, WallHeight, paintColor);
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}
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return bitmap;
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}
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/// <summary>
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/// Transform the collage in 3D space.
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/// </summary>
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/// <param name="input">The bitmap to transform.</param>
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/// <returns>The transformed image.</returns>
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private SKBitmap Transform3D(SKBitmap input)
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{
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var bitmap = new SKBitmap(FinalWidth, FinalHeight);
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using var canvas = new SKCanvas(bitmap);
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canvas.Clear(SKColors.Black);
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var matrix = new SKMatrix
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{
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ScaleX = 0.324108899f,
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ScaleY = 0.563934922f,
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SkewX = -0.244337708f,
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SkewY = 0.0377609022f,
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TransX = 42.0407715f,
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TransY = -198.104706f,
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Persp0 = -9.08959337E-05f,
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Persp1 = 6.85242048E-05f,
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Persp2 = 0.988209724f
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};
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canvas.SetMatrix(matrix);
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canvas.DrawBitmap(input, 0, 0);
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return bitmap;
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}
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}
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}
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