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jellyfin/MediaBrowser.Controller/Entities/GameSystem.cs

85 lines
2.1 KiB

using MediaBrowser.Model.Serialization;
using MediaBrowser.Controller.Providers;
using MediaBrowser.Model.Configuration;
using System;
using System.Collections.Generic;
using MediaBrowser.Model.Users;
namespace MediaBrowser.Controller.Entities
{
/// <summary>
/// Class GameSystem
/// </summary>
public class GameSystem : Folder, IHasLookupInfo<GameSystemInfo>
{
/// <summary>
/// Return the id that should be used to key display prefs for this item.
/// Default is based on the type for everything except actual generic folders.
/// </summary>
/// <value>The display prefs id.</value>
[IgnoreDataMember]
public override Guid DisplayPreferencesId
{
get
{
return Id;
}
}
[IgnoreDataMember]
public override bool SupportsPlayedStatus
{
get
{
return false;
}
}
/// <summary>
/// Gets or sets the game system.
/// </summary>
/// <value>The game system.</value>
public string GameSystemName { get; set; }
public override List<string> GetUserDataKeys()
{
var list = base.GetUserDataKeys();
if (!string.IsNullOrEmpty(GameSystemName))
{
list.Insert(0, "GameSystem-" + GameSystemName);
}
return list;
}
protected override bool GetBlockUnratedValue(UserPolicy config)
{
// Don't block. Determine by game
return false;
}
public override UnratedItem GetBlockUnratedType()
{
return UnratedItem.Game;
}
public GameSystemInfo GetLookupInfo()
{
var id = GetItemLookupInfo<GameSystemInfo>();
id.Path = Path;
return id;
}
[IgnoreDataMember]
public override bool SupportsPeople
{
get
{
return false;
}
}
}
}