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654 lines
29 KiB
654 lines
29 KiB
using System;
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using System.Threading;
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using MediaBrowser.Controller.Session;
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using MediaBrowser.Model.SyncPlay;
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using Microsoft.Extensions.Logging;
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namespace MediaBrowser.Controller.SyncPlay
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{
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/// <summary>
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/// Class WaitingGroupState.
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/// </summary>
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/// <remarks>
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/// Class is not thread-safe, external locking is required when accessing methods.
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/// </remarks>
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public class WaitingGroupState : AbstractGroupState
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{
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/// <summary>
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/// Tells the state to switch to after buffering is done.
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/// </summary>
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public bool ResumePlaying { get; set; } = false;
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/// <summary>
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/// Whether the initial state has been set.
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/// </summary>
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private bool InitialStateSet { get; set; } = false;
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/// <summary>
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/// The group state before the first ever event.
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/// </summary>
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private GroupState InitialState { get; set; }
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/// <summary>
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/// Default constructor.
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/// </summary>
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public WaitingGroupState(ILogger logger) : base(logger)
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{
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// Do nothing.
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}
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/// <inheritdoc />
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public override GroupState GetGroupState()
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{
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return GroupState.Waiting;
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}
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/// <inheritdoc />
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public override void SessionJoined(ISyncPlayStateContext context, GroupState prevState, SessionInfo session, CancellationToken cancellationToken)
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{
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// Save state if first event.
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if (!InitialStateSet)
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{
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InitialState = prevState;
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InitialStateSet = true;
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}
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if (prevState.Equals(GroupState.Playing)) {
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ResumePlaying = true;
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// Pause group and compute the media playback position.
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var currentTime = DateTime.UtcNow;
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var elapsedTime = currentTime - context.LastActivity;
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context.LastActivity = currentTime;
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// Seek only if playback actually started.
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// Event may happen during the delay added to account for latency.
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context.PositionTicks += Math.Max(elapsedTime.Ticks, 0);
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}
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// Prepare new session.
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var playQueueUpdate = context.GetPlayQueueUpdate(PlayQueueUpdateReason.NewPlaylist);
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var update = context.NewSyncPlayGroupUpdate(GroupUpdateType.PlayQueue, playQueueUpdate);
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context.SendGroupUpdate(session, SyncPlayBroadcastType.CurrentSession, update, cancellationToken);
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context.SetBuffering(session, true);
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// Send pause command to all non-buffering sessions.
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var command = context.NewSyncPlayCommand(SendCommandType.Pause);
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context.SendCommand(session, SyncPlayBroadcastType.AllReady, command, cancellationToken);
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}
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/// <inheritdoc />
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public override void SessionLeaving(ISyncPlayStateContext context, GroupState prevState, SessionInfo session, CancellationToken cancellationToken)
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{
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// Save state if first event.
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if (!InitialStateSet)
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{
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InitialState = prevState;
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InitialStateSet = true;
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}
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context.SetBuffering(session, false);
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if (!context.IsBuffering())
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{
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if (ResumePlaying)
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{
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// Client, that was buffering, left the group.
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var playingState = new PlayingGroupState(_logger);
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context.SetState(playingState);
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var unpauseRequest = new UnpauseGroupRequest();
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playingState.HandleRequest(context, GetGroupState(), unpauseRequest, session, cancellationToken);
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_logger.LogDebug("SessionLeaving: {0} left the group {1}, notifying others to resume.", session.Id.ToString(), context.GroupId.ToString());
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}
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else
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{
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// Group is ready, returning to previous state.
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var pausedState = new PausedGroupState(_logger);
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context.SetState(pausedState);
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_logger.LogDebug("SessionLeaving: {0} left the group {1}, returning to previous state.", session.Id.ToString(), context.GroupId.ToString());
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}
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}
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}
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/// <inheritdoc />
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public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, PlayGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
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{
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// Save state if first event.
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if (!InitialStateSet)
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{
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InitialState = prevState;
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InitialStateSet = true;
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}
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ResumePlaying = true;
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var setQueueStatus = context.SetPlayQueue(request.PlayingQueue, request.PlayingItemPosition, request.StartPositionTicks);
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if (!setQueueStatus)
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{
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_logger.LogError("HandleRequest: {0} in group {1}, unable to set playing queue.", request.GetRequestType(), context.GroupId.ToString());
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// Ignore request and return to previous state.
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ISyncPlayState newState;
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switch (prevState)
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{
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case GroupState.Playing:
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newState = new PlayingGroupState(_logger);
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break;
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case GroupState.Paused:
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newState = new PausedGroupState(_logger);
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break;
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default:
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newState = new IdleGroupState(_logger);
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break;
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}
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context.SetState(newState);
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return;
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}
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var playQueueUpdate = context.GetPlayQueueUpdate(PlayQueueUpdateReason.NewPlaylist);
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var update = context.NewSyncPlayGroupUpdate(GroupUpdateType.PlayQueue, playQueueUpdate);
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context.SendGroupUpdate(session, SyncPlayBroadcastType.AllGroup, update, cancellationToken);
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// Reset status of sessions and await for all Ready events.
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context.SetAllBuffering(true);
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_logger.LogDebug("HandleRequest: {0} in group {1}, {2} set a new play queue.", request.GetRequestType(), context.GroupId.ToString(), session.Id.ToString());
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}
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/// <inheritdoc />
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public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, SetPlaylistItemGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
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{
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// Save state if first event.
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if (!InitialStateSet)
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{
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InitialState = prevState;
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InitialStateSet = true;
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}
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ResumePlaying = true;
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var result = context.SetPlayingItem(request.PlaylistItemId);
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if (result)
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{
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var playQueueUpdate = context.GetPlayQueueUpdate(PlayQueueUpdateReason.SetCurrentItem);
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var update = context.NewSyncPlayGroupUpdate(GroupUpdateType.PlayQueue, playQueueUpdate);
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context.SendGroupUpdate(session, SyncPlayBroadcastType.AllGroup, update, cancellationToken);
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// Reset status of sessions and await for all Ready events.
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context.SetAllBuffering(true);
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}
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else
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{
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// Return to old state.
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ISyncPlayState newState;
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switch (prevState)
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{
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case GroupState.Playing:
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newState = new PlayingGroupState(_logger);
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break;
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case GroupState.Paused:
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newState = new PausedGroupState(_logger);
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break;
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default:
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newState = new IdleGroupState(_logger);
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break;
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}
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context.SetState(newState);
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_logger.LogDebug("HandleRequest: {0} in group {1}, unable to change current playing item.", request.GetRequestType(), context.GroupId.ToString());
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}
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}
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/// <inheritdoc />
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public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, UnpauseGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
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{
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// Save state if first event.
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if (!InitialStateSet)
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{
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InitialState = prevState;
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InitialStateSet = true;
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}
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if (prevState.Equals(GroupState.Idle))
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{
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ResumePlaying = true;
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context.RestartCurrentItem();
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var playQueueUpdate = context.GetPlayQueueUpdate(PlayQueueUpdateReason.NewPlaylist);
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var update = context.NewSyncPlayGroupUpdate(GroupUpdateType.PlayQueue, playQueueUpdate);
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context.SendGroupUpdate(session, SyncPlayBroadcastType.AllGroup, update, cancellationToken);
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// Reset status of sessions and await for all Ready events.
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context.SetAllBuffering(true);
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_logger.LogDebug("HandleRequest: {0} in group {1}, waiting for all ready events.", request.GetRequestType(), context.GroupId.ToString());
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}
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else
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{
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if (ResumePlaying)
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{
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_logger.LogDebug("HandleRequest: {0} in group {1}, ignoring sessions that are not ready and forcing the playback to start.", request.GetRequestType(), context.GroupId.ToString());
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// An Unpause request is forcing the playback to start, ignoring sessions that are not ready.
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context.SetAllBuffering(false);
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// Change state.
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var playingState = new PlayingGroupState(_logger);
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playingState.IgnoreBuffering = true;
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context.SetState(playingState);
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playingState.HandleRequest(context, GetGroupState(), request, session, cancellationToken);
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}
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else
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{
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// Group would have gone to paused state, now will go to playing state when ready.
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ResumePlaying = true;
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// Notify relevant state change event.
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SendGroupStateUpdate(context, request, session, cancellationToken);
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}
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}
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}
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/// <inheritdoc />
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public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, PauseGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
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{
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// Save state if first event.
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if (!InitialStateSet)
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{
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InitialState = prevState;
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InitialStateSet = true;
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}
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// Wait for sessions to be ready, then switch to paused state.
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ResumePlaying = false;
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// Notify relevant state change event.
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SendGroupStateUpdate(context, request, session, cancellationToken);
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}
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/// <inheritdoc />
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public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, StopGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
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{
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// Save state if first event.
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if (!InitialStateSet)
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{
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InitialState = prevState;
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InitialStateSet = true;
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}
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// Change state.
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var idleState = new IdleGroupState(_logger);
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context.SetState(idleState);
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idleState.HandleRequest(context, GetGroupState(), request, session, cancellationToken);
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}
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/// <inheritdoc />
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public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, SeekGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
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{
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// Save state if first event.
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if (!InitialStateSet)
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{
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InitialState = prevState;
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InitialStateSet = true;
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}
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if (prevState.Equals(GroupState.Playing))
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{
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ResumePlaying = true;
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}
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else if(prevState.Equals(GroupState.Paused))
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{
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ResumePlaying = false;
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}
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// Sanitize PositionTicks.
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var ticks = context.SanitizePositionTicks(request.PositionTicks);
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// Seek.
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context.PositionTicks = ticks;
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context.LastActivity = DateTime.UtcNow;
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var command = context.NewSyncPlayCommand(SendCommandType.Seek);
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context.SendCommand(session, SyncPlayBroadcastType.AllGroup, command, cancellationToken);
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// Reset status of sessions and await for all Ready events.
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context.SetAllBuffering(true);
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// Notify relevant state change event.
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SendGroupStateUpdate(context, request, session, cancellationToken);
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}
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/// <inheritdoc />
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public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, BufferGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
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{
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// Save state if first event.
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if (!InitialStateSet)
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{
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InitialState = prevState;
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InitialStateSet = true;
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}
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// Make sure the client is playing the correct item.
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if (!request.PlaylistItemId.Equals(context.PlayQueue.GetPlayingItemPlaylistId()))
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{
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_logger.LogDebug("HandleRequest: {0} in group {1}, {2} has wrong playlist item.", request.GetRequestType(), context.GroupId.ToString(), session.Id.ToString());
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var playQueueUpdate = context.GetPlayQueueUpdate(PlayQueueUpdateReason.SetCurrentItem);
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var updateSession = context.NewSyncPlayGroupUpdate(GroupUpdateType.PlayQueue, playQueueUpdate);
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context.SendGroupUpdate(session, SyncPlayBroadcastType.CurrentSession, updateSession, cancellationToken);
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context.SetBuffering(session, true);
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return;
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}
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if (prevState.Equals(GroupState.Playing))
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{
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// Resume playback when all ready.
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ResumePlaying = true;
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context.SetBuffering(session, true);
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// Pause group and compute the media playback position.
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var currentTime = DateTime.UtcNow;
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var elapsedTime = currentTime - context.LastActivity;
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context.LastActivity = currentTime;
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context.PositionTicks += Math.Max(elapsedTime.Ticks, 0);
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// Send pause command to all non-buffering sessions.
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var command = context.NewSyncPlayCommand(SendCommandType.Pause);
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context.SendCommand(session, SyncPlayBroadcastType.AllReady, command, cancellationToken);
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}
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else if (prevState.Equals(GroupState.Paused))
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{
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// Don't resume playback when all ready.
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ResumePlaying = false;
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context.SetBuffering(session, true);
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// Send pause command to buffering session.
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var command = context.NewSyncPlayCommand(SendCommandType.Pause);
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context.SendCommand(session, SyncPlayBroadcastType.CurrentSession, command, cancellationToken);
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}
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else if (prevState.Equals(GroupState.Waiting))
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{
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// Another session is now buffering.
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context.SetBuffering(session, true);
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if (!ResumePlaying)
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{
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// Force update for this session that should be paused.
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var command = context.NewSyncPlayCommand(SendCommandType.Pause);
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context.SendCommand(session, SyncPlayBroadcastType.CurrentSession, command, cancellationToken);
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}
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}
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// Notify relevant state change event.
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SendGroupStateUpdate(context, request, session, cancellationToken);
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}
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/// <inheritdoc />
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public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, ReadyGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
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{
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// Save state if first event.
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if (!InitialStateSet)
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{
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InitialState = prevState;
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InitialStateSet = true;
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}
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// Make sure the client is playing the correct item.
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if (!request.PlaylistItemId.Equals(context.PlayQueue.GetPlayingItemPlaylistId()))
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{
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_logger.LogDebug("HandleRequest: {0} in group {1}, {2} has wrong playlist item.", request.GetRequestType(), context.GroupId.ToString(), session.Id.ToString());
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var playQueueUpdate = context.GetPlayQueueUpdate(PlayQueueUpdateReason.SetCurrentItem);
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var update = context.NewSyncPlayGroupUpdate(GroupUpdateType.PlayQueue, playQueueUpdate);
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context.SendGroupUpdate(session, SyncPlayBroadcastType.CurrentSession, update, cancellationToken);
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context.SetBuffering(session, true);
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return;
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}
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var requestTicks = context.SanitizePositionTicks(request.PositionTicks);
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var currentTime = DateTime.UtcNow;
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var elapsedTime = currentTime - request.When;
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if (!request.IsPlaying)
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{
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elapsedTime = TimeSpan.Zero;
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}
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var clientPosition = TimeSpan.FromTicks(requestTicks) + elapsedTime;
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var delayTicks = context.PositionTicks - clientPosition.Ticks;
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if (delayTicks > TimeSpan.FromSeconds(5).Ticks)
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{
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// The client is really behind, other participants will have to wait a lot of time...
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_logger.LogWarning("HandleRequest: {0} in group {1}, {2} got lost in time.", request.GetRequestType(), context.GroupId.ToString(), session.Id.ToString());
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}
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if (ResumePlaying)
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{
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// Handle case where session reported as ready but in reality
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// it has no clue of the real position nor the playback state.
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if (!request.IsPlaying && Math.Abs(context.PositionTicks - requestTicks) > TimeSpan.FromSeconds(0.5).Ticks) {
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// Session not ready at all.
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context.SetBuffering(session, true);
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// Correcting session's position.
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var command = context.NewSyncPlayCommand(SendCommandType.Seek);
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context.SendCommand(session, SyncPlayBroadcastType.CurrentSession, command, cancellationToken);
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// Notify relevant state change event.
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SendGroupStateUpdate(context, request, session, cancellationToken);
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_logger.LogDebug("HandleRequest: {0} in group {1}, {2} got lost in time, correcting.", request.GetRequestType(), context.GroupId.ToString(), session.Id.ToString());
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return;
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}
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// Session is ready.
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context.SetBuffering(session, false);
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if (context.IsBuffering())
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{
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// Others are still buffering, tell this client to pause when ready.
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var command = context.NewSyncPlayCommand(SendCommandType.Pause);
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var pauseAtTime = currentTime.AddTicks(delayTicks);
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command.When = context.DateToUTCString(pauseAtTime);
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context.SendCommand(session, SyncPlayBroadcastType.CurrentSession, command, cancellationToken);
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_logger.LogDebug("HandleRequest: {0} in group {1}, others still buffering, {2} will pause when ready.", request.GetRequestType(), context.GroupId.ToString(), session.Id.ToString());
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}
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else
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{
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// If all ready, then start playback.
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// Let other clients resume as soon as the buffering client catches up.
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if (delayTicks > context.GetHighestPing() * 2 * TimeSpan.TicksPerMillisecond)
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{
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// Client that was buffering is recovering, notifying others to resume.
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context.LastActivity = currentTime.AddTicks(delayTicks);
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var command = context.NewSyncPlayCommand(SendCommandType.Unpause);
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var filter = SyncPlayBroadcastType.AllExceptCurrentSession;
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if (!request.IsPlaying)
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{
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filter = SyncPlayBroadcastType.AllGroup;
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}
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context.SendCommand(session, filter, command, cancellationToken);
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_logger.LogDebug("HandleRequest: {0} in group {1}, {2} is recovering, notifying others to resume.", request.GetRequestType(), context.GroupId.ToString(), session.Id.ToString());
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}
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else
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{
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// Client, that was buffering, resumed playback but did not update others in time.
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delayTicks = context.GetHighestPing() * 2 * TimeSpan.TicksPerMillisecond;
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delayTicks = delayTicks < context.DefaultPing ? context.DefaultPing : delayTicks;
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context.LastActivity = currentTime.AddTicks(delayTicks);
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var command = context.NewSyncPlayCommand(SendCommandType.Unpause);
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context.SendCommand(session, SyncPlayBroadcastType.AllGroup, command, cancellationToken);
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_logger.LogDebug("HandleRequest: {0} in group {1}, {2} resumed playback but did not update others in time.", request.GetRequestType(), context.GroupId.ToString(), session.Id.ToString());
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}
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// Change state.
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var playingState = new PlayingGroupState(_logger);
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context.SetState(playingState);
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playingState.HandleRequest(context, GetGroupState(), request, session, cancellationToken);
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}
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}
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else
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{
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// Check that session is really ready, tollerate half second difference to account for player imperfections.
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if (Math.Abs(context.PositionTicks - requestTicks) > TimeSpan.FromSeconds(0.5).Ticks)
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{
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// Session still not ready.
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context.SetBuffering(session, true);
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// Session is seeking to wrong position, correcting.
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var command = context.NewSyncPlayCommand(SendCommandType.Seek);
|
|
context.SendCommand(session, SyncPlayBroadcastType.CurrentSession, command, cancellationToken);
|
|
|
|
// Notify relevant state change event.
|
|
SendGroupStateUpdate(context, request, session, cancellationToken);
|
|
|
|
_logger.LogDebug("HandleRequest: {0} in group {1}, {2} was seeking to wrong position, correcting.", request.GetRequestType(), context.GroupId.ToString(), session.Id.ToString());
|
|
return;
|
|
} else {
|
|
// Session is ready.
|
|
context.SetBuffering(session, false);
|
|
}
|
|
|
|
if (!context.IsBuffering())
|
|
{
|
|
// Group is ready, returning to previous state.
|
|
var pausedState = new PausedGroupState(_logger);
|
|
context.SetState(pausedState);
|
|
|
|
if (InitialState.Equals(GroupState.Playing))
|
|
{
|
|
// Group went from playing to waiting state and a pause request occured while waiting.
|
|
var pauserequest = new PauseGroupRequest();
|
|
pausedState.HandleRequest(context, GetGroupState(), pauserequest, session, cancellationToken);
|
|
}
|
|
else if (InitialState.Equals(GroupState.Paused))
|
|
{
|
|
pausedState.HandleRequest(context, GetGroupState(), request, session, cancellationToken);
|
|
}
|
|
|
|
_logger.LogDebug("HandleRequest: {0} in group {1}, {2} is ready, returning to previous state.", request.GetRequestType(), context.GroupId.ToString(), session.Id.ToString());
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, NextTrackGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
|
{
|
|
// Save state if first event.
|
|
if (!InitialStateSet)
|
|
{
|
|
InitialState = prevState;
|
|
InitialStateSet = true;
|
|
}
|
|
|
|
ResumePlaying = true;
|
|
|
|
// Make sure the client knows the playing item, to avoid duplicate requests.
|
|
if (!request.PlaylistItemId.Equals(context.PlayQueue.GetPlayingItemPlaylistId()))
|
|
{
|
|
_logger.LogDebug("HandleRequest: {0} in group {1}, client provided the wrong playlist identifier.", request.GetRequestType(), context.GroupId.ToString());
|
|
return;
|
|
}
|
|
|
|
var newItem = context.NextItemInQueue();
|
|
if (newItem)
|
|
{
|
|
// Send playing-queue update.
|
|
var playQueueUpdate = context.GetPlayQueueUpdate(PlayQueueUpdateReason.NextTrack);
|
|
var update = context.NewSyncPlayGroupUpdate(GroupUpdateType.PlayQueue, playQueueUpdate);
|
|
context.SendGroupUpdate(session, SyncPlayBroadcastType.AllGroup, update, cancellationToken);
|
|
|
|
// Reset status of sessions and await for all Ready events.
|
|
context.SetAllBuffering(true);
|
|
}
|
|
else
|
|
{
|
|
// Return to old state.
|
|
ISyncPlayState newState;
|
|
switch (prevState)
|
|
{
|
|
case GroupState.Playing:
|
|
newState = new PlayingGroupState(_logger);
|
|
break;
|
|
case GroupState.Paused:
|
|
newState = new PausedGroupState(_logger);
|
|
break;
|
|
default:
|
|
newState = new IdleGroupState(_logger);
|
|
break;
|
|
}
|
|
|
|
context.SetState(newState);
|
|
|
|
_logger.LogDebug("HandleRequest: {0} in group {1}, no next track available.", request.GetRequestType(), context.GroupId.ToString());
|
|
}
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, PreviousTrackGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
|
|
{
|
|
// Save state if first event.
|
|
if (!InitialStateSet)
|
|
{
|
|
InitialState = prevState;
|
|
InitialStateSet = true;
|
|
}
|
|
|
|
ResumePlaying = true;
|
|
|
|
// Make sure the client knows the playing item, to avoid duplicate requests.
|
|
if (!request.PlaylistItemId.Equals(context.PlayQueue.GetPlayingItemPlaylistId()))
|
|
{
|
|
_logger.LogDebug("HandleRequest: {0} in group {1}, client provided the wrong playlist identifier.", request.GetRequestType(), context.GroupId.ToString());
|
|
return;
|
|
}
|
|
|
|
var newItem = context.PreviousItemInQueue();
|
|
if (newItem)
|
|
{
|
|
// Send playing-queue update.
|
|
var playQueueUpdate = context.GetPlayQueueUpdate(PlayQueueUpdateReason.PreviousTrack);
|
|
var update = context.NewSyncPlayGroupUpdate(GroupUpdateType.PlayQueue, playQueueUpdate);
|
|
context.SendGroupUpdate(session, SyncPlayBroadcastType.AllGroup, update, cancellationToken);
|
|
|
|
// Reset status of sessions and await for all Ready events.
|
|
context.SetAllBuffering(true);
|
|
}
|
|
else
|
|
{
|
|
// Return to old state.
|
|
ISyncPlayState newState;
|
|
switch (prevState)
|
|
{
|
|
case GroupState.Playing:
|
|
newState = new PlayingGroupState(_logger);
|
|
break;
|
|
case GroupState.Paused:
|
|
newState = new PausedGroupState(_logger);
|
|
break;
|
|
default:
|
|
newState = new IdleGroupState(_logger);
|
|
break;
|
|
}
|
|
|
|
context.SetState(newState);
|
|
|
|
_logger.LogDebug("HandleRequest: {0} in group {1}, no previous track available.", request.GetRequestType(), context.GroupId.ToString());
|
|
}
|
|
}
|
|
}
|
|
}
|