You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
392 lines
16 KiB
392 lines
16 KiB
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Net;
|
|
using System.Net.Http;
|
|
using System.Text;
|
|
using System.Threading.Tasks;
|
|
using MediaBrowser.Model.Net;
|
|
|
|
namespace Rssdp.Infrastructure
|
|
{
|
|
/// <summary>
|
|
/// Provides the platform independent logic for publishing device existence and responding to search requests.
|
|
/// </summary>
|
|
public sealed class SsdpCommunicationsServer : DisposableManagedObjectBase, ISsdpCommunicationsServer
|
|
{
|
|
|
|
#region Fields
|
|
|
|
/*
|
|
|
|
We could technically use one socket listening on port 1900 for everything.
|
|
This should get both multicast (notifications) and unicast (search response) messages, however
|
|
this often doesn't work under Windows because the MS SSDP service is running. If that service
|
|
is running then it will steal the unicast messages and we will never see search responses.
|
|
Since stopping the service would be a bad idea (might not be allowed security wise and might
|
|
break other apps running on the system) the only other work around is to use two sockets.
|
|
|
|
We use one socket to listen for/receive notifications and search requests (_BroadcastListenSocket).
|
|
We use a second socket, bound to a different local port, to send search requests and listen for
|
|
responses (_SendSocket). The responses are sent to the local port this socket is bound to,
|
|
which isn't port 1900 so the MS service doesn't steal them. While the caller can specify a local
|
|
port to use, we will default to 0 which allows the underlying system to auto-assign a free port.
|
|
|
|
*/
|
|
|
|
private object _BroadcastListenSocketSynchroniser = new object();
|
|
private IUdpSocket _BroadcastListenSocket;
|
|
|
|
private object _SendSocketSynchroniser = new object();
|
|
private IUdpSocket _SendSocket;
|
|
|
|
private HttpRequestParser _RequestParser;
|
|
private HttpResponseParser _ResponseParser;
|
|
|
|
private ISocketFactory _SocketFactory;
|
|
|
|
private int _LocalPort;
|
|
private int _MulticastTtl;
|
|
|
|
private bool _IsShared;
|
|
|
|
#endregion
|
|
|
|
#region Events
|
|
|
|
/// <summary>
|
|
/// Raised when a HTTPU request message is received by a socket (unicast or multicast).
|
|
/// </summary>
|
|
public event EventHandler<RequestReceivedEventArgs> RequestReceived;
|
|
|
|
/// <summary>
|
|
/// Raised when an HTTPU response message is received by a socket (unicast or multicast).
|
|
/// </summary>
|
|
public event EventHandler<ResponseReceivedEventArgs> ResponseReceived;
|
|
|
|
#endregion
|
|
|
|
#region Constructors
|
|
|
|
/// <summary>
|
|
/// Minimum constructor.
|
|
/// </summary>
|
|
/// <param name="socketFactory">An implementation of the <see cref="ISocketFactory"/> interface that can be used to make new unicast and multicast sockets. Cannot be null.</param>
|
|
/// <exception cref="System.ArgumentNullException">The <paramref name="socketFactory"/> argument is null.</exception>
|
|
public SsdpCommunicationsServer(ISocketFactory socketFactory)
|
|
: this(socketFactory, 0, SsdpConstants.SsdpDefaultMulticastTimeToLive)
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Full constructor.
|
|
/// </summary>
|
|
/// <param name="socketFactory">An implementation of the <see cref="ISocketFactory"/> interface that can be used to make new unicast and multicast sockets. Cannot be null.</param>
|
|
/// <param name="localPort">The specific local port to use for all sockets created by this instance. Specify zero to indicate the system should choose a free port itself.</param>
|
|
/// <param name="multicastTimeToLive">The multicast time to live value for multicast sockets. Technically this is a number of router hops, not a 'Time'. Must be greater than zero.</param>
|
|
/// <exception cref="System.ArgumentNullException">The <paramref name="socketFactory"/> argument is null.</exception>
|
|
/// <exception cref="System.ArgumentOutOfRangeException">The <paramref name="multicastTimeToLive"/> argument is less than or equal to zero.</exception>
|
|
public SsdpCommunicationsServer(ISocketFactory socketFactory, int localPort, int multicastTimeToLive)
|
|
{
|
|
if (socketFactory == null) throw new ArgumentNullException("socketFactory");
|
|
if (multicastTimeToLive <= 0) throw new ArgumentOutOfRangeException("multicastTimeToLive", "multicastTimeToLive must be greater than zero.");
|
|
|
|
_BroadcastListenSocketSynchroniser = new object();
|
|
_SendSocketSynchroniser = new object();
|
|
|
|
_LocalPort = localPort;
|
|
_SocketFactory = socketFactory;
|
|
|
|
_RequestParser = new HttpRequestParser();
|
|
_ResponseParser = new HttpResponseParser();
|
|
|
|
_MulticastTtl = multicastTimeToLive;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Public Methods
|
|
|
|
/// <summary>
|
|
/// Causes the server to begin listening for multicast messages, being SSDP search requests and notifications.
|
|
/// </summary>
|
|
/// <exception cref="System.ObjectDisposedException">Thrown if the <see cref="DisposableManagedObjectBase.IsDisposed"/> property is true (because <seealso cref="DisposableManagedObjectBase.Dispose()" /> has been called previously).</exception>
|
|
public void BeginListeningForBroadcasts()
|
|
{
|
|
ThrowIfDisposed();
|
|
|
|
if (_BroadcastListenSocket == null)
|
|
{
|
|
lock (_BroadcastListenSocketSynchroniser)
|
|
{
|
|
if (_BroadcastListenSocket == null)
|
|
_BroadcastListenSocket = ListenForBroadcastsAsync();
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Causes the server to stop listening for multicast messages, being SSDP search requests and notifications.
|
|
/// </summary>
|
|
/// <exception cref="System.ObjectDisposedException">Thrown if the <see cref="DisposableManagedObjectBase.IsDisposed"/> property is true (because <seealso cref="DisposableManagedObjectBase.Dispose()" /> has been called previously).</exception>
|
|
public void StopListeningForBroadcasts()
|
|
{
|
|
ThrowIfDisposed();
|
|
|
|
lock (_BroadcastListenSocketSynchroniser)
|
|
{
|
|
if (_BroadcastListenSocket != null)
|
|
{
|
|
_BroadcastListenSocket.Dispose();
|
|
_BroadcastListenSocket = null;
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sends a message to a particular address (uni or multicast) and port.
|
|
/// </summary>
|
|
/// <param name="messageData">A byte array containing the data to send.</param>
|
|
/// <param name="destination">A <see cref="IpEndPointInfo"/> representing the destination address for the data. Can be either a multicast or unicast destination.</param>
|
|
/// <exception cref="System.ArgumentNullException">Thrown if the <paramref name="messageData"/> argument is null.</exception>
|
|
/// <exception cref="System.ObjectDisposedException">Thrown if the <see cref="DisposableManagedObjectBase.IsDisposed"/> property is true (because <seealso cref="DisposableManagedObjectBase.Dispose()" /> has been called previously).</exception>
|
|
public async Task SendMessage(byte[] messageData, IpEndPointInfo destination)
|
|
{
|
|
if (messageData == null) throw new ArgumentNullException("messageData");
|
|
|
|
ThrowIfDisposed();
|
|
|
|
EnsureSendSocketCreated();
|
|
|
|
// SSDP spec recommends sending messages multiple times (not more than 3) to account for possible packet loss over UDP.
|
|
for (var i = 0; i < SsdpConstants.UdpResendCount; i++)
|
|
{
|
|
await SendMessageIfSocketNotDisposed(messageData, destination).ConfigureAwait(false);
|
|
|
|
await Task.Delay(100).ConfigureAwait(false);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sends a message to the SSDP multicast address and port.
|
|
/// </summary>
|
|
/// <param name="messageData">A byte array containing the data to send.</param>
|
|
/// <exception cref="System.ArgumentNullException">Thrown if the <paramref name="messageData"/> argument is null.</exception>
|
|
/// <exception cref="System.ObjectDisposedException">Thrown if the <see cref="DisposableManagedObjectBase.IsDisposed"/> property is true (because <seealso cref="DisposableManagedObjectBase.Dispose()" /> has been called previously).</exception>
|
|
public async Task SendMulticastMessage(byte[] messageData)
|
|
{
|
|
if (messageData == null) throw new ArgumentNullException("messageData");
|
|
|
|
ThrowIfDisposed();
|
|
|
|
EnsureSendSocketCreated();
|
|
|
|
// SSDP spec recommends sending messages multiple times (not more than 3) to account for possible packet loss over UDP.
|
|
for (var i = 0; i < SsdpConstants.UdpResendCount; i++)
|
|
{
|
|
await SendMessageIfSocketNotDisposed(messageData, new IpEndPointInfo
|
|
{
|
|
IpAddress = new IpAddressInfo { Address = SsdpConstants.MulticastLocalAdminAddress },
|
|
Port = SsdpConstants.MulticastPort
|
|
|
|
}).ConfigureAwait(false);
|
|
|
|
await Task.Delay(100).ConfigureAwait(false);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Stops listening for search responses on the local, unicast socket.
|
|
/// </summary>
|
|
/// <exception cref="System.ObjectDisposedException">Thrown if the <see cref="DisposableManagedObjectBase.IsDisposed"/> property is true (because <seealso cref="DisposableManagedObjectBase.Dispose()" /> has been called previously).</exception>
|
|
public void StopListeningForResponses()
|
|
{
|
|
ThrowIfDisposed();
|
|
|
|
lock (_SendSocketSynchroniser)
|
|
{
|
|
var socket = _SendSocket;
|
|
_SendSocket = null;
|
|
if (socket != null)
|
|
socket.Dispose();
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Public Properties
|
|
|
|
/// <summary>
|
|
/// Gets or sets a boolean value indicating whether or not this instance is shared amongst multiple <see cref="SsdpDeviceLocatorBase"/> and/or <see cref="ISsdpDevicePublisher"/> instances.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// <para>If true, disposing an instance of a <see cref="SsdpDeviceLocatorBase"/>or a <see cref="ISsdpDevicePublisher"/> will not dispose this comms server instance. The calling code is responsible for managing the lifetime of the server.</para>
|
|
/// </remarks>
|
|
public bool IsShared
|
|
{
|
|
get { return _IsShared; }
|
|
set { _IsShared = value; }
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Overrides
|
|
|
|
/// <summary>
|
|
/// Stops listening for requests, disposes this instance and all internal resources.
|
|
/// </summary>
|
|
/// <param name="disposing"></param>
|
|
protected override void Dispose(bool disposing)
|
|
{
|
|
if (disposing)
|
|
{
|
|
lock (_BroadcastListenSocketSynchroniser)
|
|
{
|
|
if (_BroadcastListenSocket != null)
|
|
_BroadcastListenSocket.Dispose();
|
|
}
|
|
|
|
lock (_SendSocketSynchroniser)
|
|
{
|
|
if (_SendSocket != null)
|
|
_SendSocket.Dispose();
|
|
}
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Private Methods
|
|
|
|
private Task SendMessageIfSocketNotDisposed(byte[] messageData, IpEndPointInfo destination)
|
|
{
|
|
var socket = _SendSocket;
|
|
if (socket != null)
|
|
{
|
|
return _SendSocket.SendAsync(messageData, messageData.Length, destination);
|
|
}
|
|
|
|
ThrowIfDisposed();
|
|
return Task.FromResult(true);
|
|
}
|
|
|
|
private IUdpSocket ListenForBroadcastsAsync()
|
|
{
|
|
var socket = _SocketFactory.CreateUdpMulticastSocket(SsdpConstants.MulticastLocalAdminAddress, _MulticastTtl, SsdpConstants.MulticastPort);
|
|
|
|
ListenToSocket(socket);
|
|
|
|
return socket;
|
|
}
|
|
|
|
private IUdpSocket CreateSocketAndListenForResponsesAsync()
|
|
{
|
|
_SendSocket = _SocketFactory.CreateSsdpUdpSocket(_LocalPort);
|
|
|
|
ListenToSocket(_SendSocket);
|
|
|
|
return _SendSocket;
|
|
}
|
|
|
|
[System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Performance", "CA1804:RemoveUnusedLocals", MessageId = "t", Justification = "Capturing task to local variable removes compiler warning, task is not otherwise required.")]
|
|
private void ListenToSocket(IUdpSocket socket)
|
|
{
|
|
// Tasks are captured to local variables even if we don't use them just to avoid compiler warnings.
|
|
var t = Task.Run(async () =>
|
|
{
|
|
|
|
var cancelled = false;
|
|
while (!cancelled)
|
|
{
|
|
try
|
|
{
|
|
var result = await socket.ReceiveAsync();
|
|
|
|
if (result.ReceivedBytes > 0)
|
|
{
|
|
// Strange cannot convert compiler error here if I don't explicitly
|
|
// assign or cast to Action first. Assignment is easier to read,
|
|
// so went with that.
|
|
Action processWork = () => ProcessMessage(System.Text.UTF8Encoding.UTF8.GetString(result.Buffer, 0, result.ReceivedBytes), result.RemoteEndPoint);
|
|
var processTask = Task.Run(processWork);
|
|
}
|
|
}
|
|
catch (ObjectDisposedException)
|
|
{
|
|
cancelled = true;
|
|
}
|
|
catch (TaskCanceledException)
|
|
{
|
|
cancelled = true;
|
|
}
|
|
}
|
|
});
|
|
}
|
|
|
|
private void EnsureSendSocketCreated()
|
|
{
|
|
if (_SendSocket == null)
|
|
{
|
|
lock (_SendSocketSynchroniser)
|
|
{
|
|
if (_SendSocket == null)
|
|
_SendSocket = CreateSocketAndListenForResponsesAsync();
|
|
}
|
|
}
|
|
}
|
|
|
|
private void ProcessMessage(string data, IpEndPointInfo endPoint)
|
|
{
|
|
//Responses start with the HTTP version, prefixed with HTTP/ while
|
|
//requests start with a method which can vary and might be one we haven't
|
|
//seen/don't know. We'll check if this message is a request or a response
|
|
//by checking for the static HTTP/ prefix on the start of the message.
|
|
if (data.StartsWith("HTTP/", StringComparison.OrdinalIgnoreCase))
|
|
{
|
|
HttpResponseMessage responseMessage = null;
|
|
try
|
|
{
|
|
responseMessage = _ResponseParser.Parse(data);
|
|
}
|
|
catch (ArgumentException) { } // Ignore invalid packets.
|
|
|
|
if (responseMessage != null)
|
|
OnResponseReceived(responseMessage, endPoint);
|
|
}
|
|
else
|
|
{
|
|
HttpRequestMessage requestMessage = null;
|
|
try
|
|
{
|
|
requestMessage = _RequestParser.Parse(data);
|
|
}
|
|
catch (ArgumentException) { } // Ignore invalid packets.
|
|
|
|
if (requestMessage != null)
|
|
OnRequestReceived(requestMessage, endPoint);
|
|
}
|
|
}
|
|
|
|
private void OnRequestReceived(HttpRequestMessage data, IpEndPointInfo endPoint)
|
|
{
|
|
//SSDP specification says only * is currently used but other uri's might
|
|
//be implemented in the future and should be ignored unless understood.
|
|
//Section 4.2 - http://tools.ietf.org/html/draft-cai-ssdp-v1-03#page-11
|
|
if (data.RequestUri.ToString() != "*") return;
|
|
|
|
var handlers = this.RequestReceived;
|
|
if (handlers != null)
|
|
handlers(this, new RequestReceivedEventArgs(data, endPoint));
|
|
}
|
|
|
|
private void OnResponseReceived(HttpResponseMessage data, IpEndPointInfo endPoint)
|
|
{
|
|
var handlers = this.ResponseReceived;
|
|
if (handlers != null)
|
|
handlers(this, new ResponseReceivedEventArgs(data, endPoint));
|
|
}
|
|
|
|
#endregion
|
|
|
|
}
|
|
} |