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165 lines
7.4 KiB
165 lines
7.4 KiB
#nullable disable
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using System;
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using System.Threading;
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using MediaBrowser.Controller.Session;
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using MediaBrowser.Controller.SyncPlay.PlaybackRequests;
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using MediaBrowser.Model.SyncPlay;
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using Microsoft.Extensions.Logging;
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namespace MediaBrowser.Controller.SyncPlay.GroupStates
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{
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/// <summary>
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/// Class PlayingGroupState.
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/// </summary>
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/// <remarks>
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/// Class is not thread-safe, external locking is required when accessing methods.
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/// </remarks>
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public class PlayingGroupState : AbstractGroupState
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{
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/// <summary>
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/// Initializes a new instance of the <see cref="PlayingGroupState"/> class.
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/// </summary>
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/// <param name="loggerFactory">Instance of the <see cref="ILoggerFactory"/> interface.</param>
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public PlayingGroupState(ILoggerFactory loggerFactory)
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: base(loggerFactory)
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{
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}
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/// <inheritdoc />
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public override GroupStateType Type { get; } = GroupStateType.Playing;
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/// <summary>
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/// Gets or sets a value indicating whether requests for buffering should be ignored.
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/// </summary>
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public bool IgnoreBuffering { get; set; }
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/// <inheritdoc />
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public override void SessionJoined(IGroupStateContext context, GroupStateType prevState, SessionInfo session, CancellationToken cancellationToken)
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{
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// Wait for session to be ready.
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var waitingState = new WaitingGroupState(LoggerFactory);
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context.SetState(waitingState);
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waitingState.SessionJoined(context, Type, session, cancellationToken);
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}
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/// <inheritdoc />
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public override void SessionLeaving(IGroupStateContext context, GroupStateType prevState, SessionInfo session, CancellationToken cancellationToken)
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{
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// Do nothing.
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}
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/// <inheritdoc />
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public override void HandleRequest(PlayGroupRequest request, IGroupStateContext context, GroupStateType prevState, SessionInfo session, CancellationToken cancellationToken)
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{
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// Change state.
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var waitingState = new WaitingGroupState(LoggerFactory);
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context.SetState(waitingState);
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waitingState.HandleRequest(request, context, Type, session, cancellationToken);
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}
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/// <inheritdoc />
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public override void HandleRequest(UnpauseGroupRequest request, IGroupStateContext context, GroupStateType prevState, SessionInfo session, CancellationToken cancellationToken)
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{
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if (!prevState.Equals(Type))
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{
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// Pick a suitable time that accounts for latency.
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var delayMillis = Math.Max(context.GetHighestPing() * 2, context.DefaultPing);
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// Unpause group and set starting point in future.
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// Clients will start playback at LastActivity (datetime) from PositionTicks (playback position).
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// The added delay does not guarantee, of course, that the command will be received in time.
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// Playback synchronization will mainly happen client side.
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context.LastActivity = DateTime.UtcNow.AddMilliseconds(delayMillis);
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var command = context.NewSyncPlayCommand(SendCommandType.Unpause);
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context.SendCommand(session, SyncPlayBroadcastType.AllGroup, command, cancellationToken);
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// Notify relevant state change event.
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SendGroupStateUpdate(context, request, session, cancellationToken);
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}
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else
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{
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// Client got lost, sending current state.
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var command = context.NewSyncPlayCommand(SendCommandType.Unpause);
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context.SendCommand(session, SyncPlayBroadcastType.CurrentSession, command, cancellationToken);
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}
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}
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/// <inheritdoc />
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public override void HandleRequest(PauseGroupRequest request, IGroupStateContext context, GroupStateType prevState, SessionInfo session, CancellationToken cancellationToken)
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{
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// Change state.
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var pausedState = new PausedGroupState(LoggerFactory);
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context.SetState(pausedState);
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pausedState.HandleRequest(request, context, Type, session, cancellationToken);
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}
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/// <inheritdoc />
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public override void HandleRequest(StopGroupRequest request, IGroupStateContext context, GroupStateType prevState, SessionInfo session, CancellationToken cancellationToken)
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{
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// Change state.
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var idleState = new IdleGroupState(LoggerFactory);
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context.SetState(idleState);
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idleState.HandleRequest(request, context, Type, session, cancellationToken);
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}
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/// <inheritdoc />
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public override void HandleRequest(SeekGroupRequest request, IGroupStateContext context, GroupStateType prevState, SessionInfo session, CancellationToken cancellationToken)
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{
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// Change state.
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var waitingState = new WaitingGroupState(LoggerFactory);
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context.SetState(waitingState);
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waitingState.HandleRequest(request, context, Type, session, cancellationToken);
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}
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/// <inheritdoc />
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public override void HandleRequest(BufferGroupRequest request, IGroupStateContext context, GroupStateType prevState, SessionInfo session, CancellationToken cancellationToken)
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{
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if (IgnoreBuffering)
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{
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return;
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}
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// Change state.
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var waitingState = new WaitingGroupState(LoggerFactory);
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context.SetState(waitingState);
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waitingState.HandleRequest(request, context, Type, session, cancellationToken);
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}
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/// <inheritdoc />
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public override void HandleRequest(ReadyGroupRequest request, IGroupStateContext context, GroupStateType prevState, SessionInfo session, CancellationToken cancellationToken)
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{
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if (prevState.Equals(Type))
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{
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// Group was not waiting, make sure client has latest state.
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var command = context.NewSyncPlayCommand(SendCommandType.Unpause);
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context.SendCommand(session, SyncPlayBroadcastType.CurrentSession, command, cancellationToken);
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}
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else if (prevState.Equals(GroupStateType.Waiting))
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{
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// Notify relevant state change event.
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SendGroupStateUpdate(context, request, session, cancellationToken);
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}
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}
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/// <inheritdoc />
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public override void HandleRequest(NextItemGroupRequest request, IGroupStateContext context, GroupStateType prevState, SessionInfo session, CancellationToken cancellationToken)
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{
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// Change state.
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var waitingState = new WaitingGroupState(LoggerFactory);
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context.SetState(waitingState);
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waitingState.HandleRequest(request, context, Type, session, cancellationToken);
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}
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/// <inheritdoc />
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public override void HandleRequest(PreviousItemGroupRequest request, IGroupStateContext context, GroupStateType prevState, SessionInfo session, CancellationToken cancellationToken)
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{
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// Change state.
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var waitingState = new WaitingGroupState(LoggerFactory);
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context.SetState(waitingState);
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waitingState.HandleRequest(request, context, Type, session, cancellationToken);
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}
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}
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}
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