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jellyfin/MediaBrowser.Controller/Entities/CollectionFolder.cs

204 lines
7.0 KiB

using MediaBrowser.Controller.IO;
using MediaBrowser.Controller.Library;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.Serialization;
using System.Threading;
using System.Threading.Tasks;
namespace MediaBrowser.Controller.Entities
{
/// <summary>
/// Specialized Folder class that points to a subset of the physical folders in the system.
/// It is created from the user-specific folders within the system root
/// </summary>
public class CollectionFolder : Folder, ICollectionFolder
{
public CollectionFolder()
{
PhysicalLocationsList = new List<string>();
}
/// <summary>
/// Gets a value indicating whether this instance is virtual folder.
/// </summary>
/// <value><c>true</c> if this instance is virtual folder; otherwise, <c>false</c>.</value>
[IgnoreDataMember]
public override bool IsVirtualFolder
{
get
{
return true;
}
}
public string CollectionType { get; set; }
/// <summary>
/// Allow different display preferences for each collection folder
/// </summary>
/// <value>The display prefs id.</value>
[IgnoreDataMember]
public override Guid DisplayPreferencesId
{
get
{
return Id;
}
}
[IgnoreDataMember]
public override IEnumerable<string> PhysicalLocations
{
get
{
return PhysicalLocationsList;
}
}
public List<string> PhysicalLocationsList { get; set; }
protected override IEnumerable<FileSystemInfo> GetFileSystemChildren()
{
return CreateResolveArgs().FileSystemChildren;
}
private ItemResolveArgs CreateResolveArgs()
{
var path = ContainingFolderPath;
var args = new ItemResolveArgs(ConfigurationManager.ApplicationPaths, LibraryManager)
{
FileInfo = new DirectoryInfo(path),
Path = path,
Parent = Parent
};
// Gather child folder and files
if (args.IsDirectory)
{
var isPhysicalRoot = args.IsPhysicalRoot;
// When resolving the root, we need it's grandchildren (children of user views)
var flattenFolderDepth = isPhysicalRoot ? 2 : 0;
var fileSystemDictionary = FileData.GetFilteredFileSystemEntries(args.Path, FileSystem, Logger, args, flattenFolderDepth: flattenFolderDepth, resolveShortcuts: isPhysicalRoot || args.IsVf);
// Need to remove subpaths that may have been resolved from shortcuts
// Example: if \\server\movies exists, then strip out \\server\movies\action
if (isPhysicalRoot)
{
var paths = LibraryManager.NormalizeRootPathList(fileSystemDictionary.Keys);
fileSystemDictionary = paths.Select(i => (FileSystemInfo)new DirectoryInfo(i)).ToDictionary(i => i.FullName);
}
args.FileSystemDictionary = fileSystemDictionary;
}
PhysicalLocationsList = args.PhysicalLocations.ToList();
return args;
}
// Cache this since it will be used a lot
/// <summary>
/// The null task result
/// </summary>
private static readonly Task NullTaskResult = Task.FromResult<object>(null);
/// <summary>
/// Compare our current children (presumably just read from the repo) with the current state of the file system and adjust for any changes
/// ***Currently does not contain logic to maintain items that are unavailable in the file system***
/// </summary>
/// <param name="progress">The progress.</param>
/// <param name="cancellationToken">The cancellation token.</param>
/// <param name="recursive">if set to <c>true</c> [recursive].</param>
/// <param name="forceRefreshMetadata">if set to <c>true</c> [force refresh metadata].</param>
/// <returns>Task.</returns>
protected override Task ValidateChildrenInternal(IProgress<double> progress, CancellationToken cancellationToken, bool? recursive = null, bool forceRefreshMetadata = false)
{
CreateResolveArgs();
ResetDynamicChildren();
return NullTaskResult;
}
private List<LinkedChild> _linkedChildren;
/// <summary>
/// Our children are actually just references to the ones in the physical root...
/// </summary>
/// <value>The linked children.</value>
public override List<LinkedChild> LinkedChildren
{
get { return _linkedChildren ?? (_linkedChildren = GetLinkedChildrenInternal()); }
set
{
base.LinkedChildren = value;
}
}
private List<LinkedChild> GetLinkedChildrenInternal()
{
Dictionary<string, string> locationsDicionary;
try
{
locationsDicionary = PhysicalLocations.ToDictionary(i => i, StringComparer.OrdinalIgnoreCase);
}
catch (IOException ex)
{
Logger.ErrorException("Error getting ResolveArgs for {0}", ex, Path);
return new List<LinkedChild>();
}
return LibraryManager.RootFolder.Children
.OfType<Folder>()
.Where(i => i.Path != null && locationsDicionary.ContainsKey(i.Path))
.SelectMany(c => c.LinkedChildren)
.ToList();
}
private IEnumerable<BaseItem> _actualChildren;
/// <summary>
/// Our children are actually just references to the ones in the physical root...
/// </summary>
/// <value>The actual children.</value>
protected override IEnumerable<BaseItem> ActualChildren
{
get { return _actualChildren ?? (_actualChildren = GetActualChildren()); }
}
private IEnumerable<BaseItem> GetActualChildren()
{
Dictionary<string, string> locationsDicionary;
try
{
locationsDicionary = PhysicalLocations.ToDictionary(i => i, StringComparer.OrdinalIgnoreCase);
}
catch (IOException ex)
{
Logger.ErrorException("Error getting ResolveArgs for {0}", ex, Path);
return new BaseItem[] { };
}
return
LibraryManager.RootFolder.Children
.OfType<Folder>()
.Where(i => i.Path != null && locationsDicionary.ContainsKey(i.Path))
.SelectMany(c => c.Children)
.ToList();
}
public void ResetDynamicChildren()
{
_actualChildren = null;
_linkedChildren = null;
}
}
}