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89 lines
2.8 KiB
89 lines
2.8 KiB
using MediaBrowser.Controller.Configuration;
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using MediaBrowser.Controller.Entities;
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using MediaBrowser.Controller.Library;
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using System.Collections.Generic;
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using System.IO;
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using System.Security;
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using System.Text;
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using System.Threading;
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using CommonIO;
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namespace MediaBrowser.LocalMetadata.Savers
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{
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public class GameSystemXmlSaver : IMetadataFileSaver
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{
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public string Name
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{
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get
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{
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return XmlProviderUtils.Name;
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}
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}
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private readonly IServerConfigurationManager _config;
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private readonly ILibraryManager _libraryManager;
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private readonly IFileSystem _fileSystem;
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public GameSystemXmlSaver(IServerConfigurationManager config, ILibraryManager libraryManager, IFileSystem fileSystem)
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{
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_config = config;
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_libraryManager = libraryManager;
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_fileSystem = fileSystem;
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}
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/// <summary>
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/// Determines whether [is enabled for] [the specified item].
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/// </summary>
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/// <param name="item">The item.</param>
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/// <param name="updateType">Type of the update.</param>
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/// <returns><c>true</c> if [is enabled for] [the specified item]; otherwise, <c>false</c>.</returns>
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public bool IsEnabledFor(IHasMetadata item, ItemUpdateType updateType)
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{
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if (!item.SupportsLocalMetadata)
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{
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return false;
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}
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return item is GameSystem && updateType >= ItemUpdateType.MetadataDownload;
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}
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/// <summary>
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/// Saves the specified item.
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/// </summary>
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/// <param name="item">The item.</param>
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/// <param name="cancellationToken">The cancellation token.</param>
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/// <returns>Task.</returns>
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public void Save(IHasMetadata item, CancellationToken cancellationToken)
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{
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var gameSystem = (GameSystem)item;
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var builder = new StringBuilder();
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builder.Append("<Item>");
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if (!string.IsNullOrEmpty(gameSystem.GameSystemName))
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{
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builder.Append("<GameSystem>" + SecurityElement.Escape(gameSystem.GameSystemName) + "</GameSystem>");
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}
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XmlSaverHelpers.AddCommonNodes(gameSystem, _libraryManager, builder);
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builder.Append("</Item>");
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var xmlFilePath = GetSavePath(item);
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XmlSaverHelpers.Save(builder, xmlFilePath, new List<string>(), _config, _fileSystem);
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}
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/// <summary>
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/// Gets the save path.
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/// </summary>
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/// <param name="item">The item.</param>
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/// <returns>System.String.</returns>
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public string GetSavePath(IHasMetadata item)
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{
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return Path.Combine(item.Path, "gamesystem.xml");
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}
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}
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}
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