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499 lines
20 KiB
499 lines
20 KiB
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Net;
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using System.Net.Http;
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using System.Text;
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using System.Threading.Tasks;
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using MediaBrowser.Common.Net;
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using MediaBrowser.Model.Logging;
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using MediaBrowser.Model.Net;
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namespace Rssdp.Infrastructure
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{
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/// <summary>
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/// Provides the platform independent logic for publishing device existence and responding to search requests.
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/// </summary>
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public sealed class SsdpCommunicationsServer : DisposableManagedObjectBase, ISsdpCommunicationsServer
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{
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#region Fields
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/*
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We could technically use one socket listening on port 1900 for everything.
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This should get both multicast (notifications) and unicast (search response) messages, however
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this often doesn't work under Windows because the MS SSDP service is running. If that service
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is running then it will steal the unicast messages and we will never see search responses.
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Since stopping the service would be a bad idea (might not be allowed security wise and might
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break other apps running on the system) the only other work around is to use two sockets.
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We use one socket to listen for/receive notifications and search requests (_BroadcastListenSocket).
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We use a second socket, bound to a different local port, to send search requests and listen for
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responses (_SendSocket). The responses are sent to the local port this socket is bound to,
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which isn't port 1900 so the MS service doesn't steal them. While the caller can specify a local
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port to use, we will default to 0 which allows the underlying system to auto-assign a free port.
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*/
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private object _BroadcastListenSocketSynchroniser = new object();
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private IUdpSocket _BroadcastListenSocket;
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private object _SendSocketSynchroniser = new object();
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private List<IUdpSocket> _sendSockets;
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private HttpRequestParser _RequestParser;
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private HttpResponseParser _ResponseParser;
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private readonly ILogger _logger;
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private ISocketFactory _SocketFactory;
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private readonly INetworkManager _networkManager;
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private int _LocalPort;
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private int _MulticastTtl;
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private bool _IsShared;
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private readonly bool _enableMultiSocketBinding;
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#endregion
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#region Events
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/// <summary>
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/// Raised when a HTTPU request message is received by a socket (unicast or multicast).
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/// </summary>
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public event EventHandler<RequestReceivedEventArgs> RequestReceived;
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/// <summary>
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/// Raised when an HTTPU response message is received by a socket (unicast or multicast).
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/// </summary>
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public event EventHandler<ResponseReceivedEventArgs> ResponseReceived;
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#endregion
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#region Constructors
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/// <summary>
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/// Minimum constructor.
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/// </summary>
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/// <exception cref="System.ArgumentNullException">The <paramref name="socketFactory"/> argument is null.</exception>
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public SsdpCommunicationsServer(ISocketFactory socketFactory, INetworkManager networkManager, ILogger logger, bool enableMultiSocketBinding)
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: this(socketFactory, 0, SsdpConstants.SsdpDefaultMulticastTimeToLive, networkManager, logger, enableMultiSocketBinding)
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{
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}
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/// <summary>
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/// Full constructor.
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/// </summary>
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/// <exception cref="System.ArgumentNullException">The <paramref name="socketFactory"/> argument is null.</exception>
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/// <exception cref="System.ArgumentOutOfRangeException">The <paramref name="multicastTimeToLive"/> argument is less than or equal to zero.</exception>
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public SsdpCommunicationsServer(ISocketFactory socketFactory, int localPort, int multicastTimeToLive, INetworkManager networkManager, ILogger logger, bool enableMultiSocketBinding)
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{
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if (socketFactory == null) throw new ArgumentNullException("socketFactory");
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if (multicastTimeToLive <= 0) throw new ArgumentOutOfRangeException("multicastTimeToLive", "multicastTimeToLive must be greater than zero.");
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_BroadcastListenSocketSynchroniser = new object();
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_SendSocketSynchroniser = new object();
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_LocalPort = localPort;
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_SocketFactory = socketFactory;
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_RequestParser = new HttpRequestParser();
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_ResponseParser = new HttpResponseParser();
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_MulticastTtl = multicastTimeToLive;
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_networkManager = networkManager;
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_logger = logger;
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_enableMultiSocketBinding = enableMultiSocketBinding;
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}
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#endregion
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#region Public Methods
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/// <summary>
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/// Causes the server to begin listening for multicast messages, being SSDP search requests and notifications.
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/// </summary>
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/// <exception cref="System.ObjectDisposedException">Thrown if the <see cref="DisposableManagedObjectBase.IsDisposed"/> property is true (because <seealso cref="DisposableManagedObjectBase.Dispose()" /> has been called previously).</exception>
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public void BeginListeningForBroadcasts()
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{
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ThrowIfDisposed();
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if (_BroadcastListenSocket == null)
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{
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lock (_BroadcastListenSocketSynchroniser)
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{
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if (_BroadcastListenSocket == null)
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_BroadcastListenSocket = ListenForBroadcastsAsync();
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}
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}
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}
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/// <summary>
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/// Causes the server to stop listening for multicast messages, being SSDP search requests and notifications.
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/// </summary>
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/// <exception cref="System.ObjectDisposedException">Thrown if the <see cref="DisposableManagedObjectBase.IsDisposed"/> property is true (because <seealso cref="DisposableManagedObjectBase.Dispose()" /> has been called previously).</exception>
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public void StopListeningForBroadcasts()
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{
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ThrowIfDisposed();
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lock (_BroadcastListenSocketSynchroniser)
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{
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if (_BroadcastListenSocket != null)
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{
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_BroadcastListenSocket.Dispose();
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_BroadcastListenSocket = null;
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}
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}
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}
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/// <summary>
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/// Sends a message to a particular address (uni or multicast) and port.
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/// </summary>
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/// <param name="messageData">A byte array containing the data to send.</param>
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/// <param name="destination">A <see cref="IpEndPointInfo"/> representing the destination address for the data. Can be either a multicast or unicast destination.</param>
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/// <param name="fromLocalIpAddress">A <see cref="IpEndPointInfo"/> The local ip address to send from, or .Any if sending from all available</param>
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/// <exception cref="System.ArgumentNullException">Thrown if the <paramref name="messageData"/> argument is null.</exception>
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/// <exception cref="System.ObjectDisposedException">Thrown if the <see cref="DisposableManagedObjectBase.IsDisposed"/> property is true (because <seealso cref="DisposableManagedObjectBase.Dispose()" /> has been called previously).</exception>
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public async Task SendMessage(byte[] messageData, IpEndPointInfo destination, IpAddressInfo fromLocalIpAddress)
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{
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if (messageData == null) throw new ArgumentNullException("messageData");
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ThrowIfDisposed();
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var sockets = GetSendSockets(fromLocalIpAddress, destination);
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if (sockets.Count == 0)
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{
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return;
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}
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// SSDP spec recommends sending messages multiple times (not more than 3) to account for possible packet loss over UDP.
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for (var i = 0; i < SsdpConstants.UdpResendCount; i++)
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{
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var tasks = sockets.Select(s => SendFromSocket(s, messageData, destination)).ToArray();
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await Task.WhenAll(tasks).ConfigureAwait(false);
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await Task.Delay(100).ConfigureAwait(false);
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}
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}
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private async Task SendFromSocket(IUdpSocket socket, byte[] messageData, IpEndPointInfo destination)
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{
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try
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{
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await socket.SendAsync(messageData, messageData.Length, destination).ConfigureAwait(false);
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}
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catch (Exception ex)
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{
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_logger.ErrorException("Error sending socket message from {0} to {1}", ex, socket.LocalIPAddress.ToString(), destination.ToString());
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}
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}
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private List<IUdpSocket> GetSendSockets(IpAddressInfo fromLocalIpAddress, IpEndPointInfo destination)
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{
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EnsureSendSocketCreated();
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lock (_SendSocketSynchroniser)
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{
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var sockets = _sendSockets.Where(i => i.LocalIPAddress.AddressFamily == fromLocalIpAddress.AddressFamily);
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// Send from the Any socket and the socket with the matching address
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if (fromLocalIpAddress.AddressFamily == IpAddressFamily.InterNetwork)
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{
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sockets = sockets.Where(i => i.LocalIPAddress.Equals(IpAddressInfo.Any) || fromLocalIpAddress.Equals(i.LocalIPAddress));
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// If sending to the loopback address, filter the socket list as well
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if (destination.IpAddress.Equals(IpAddressInfo.Loopback))
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{
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sockets = sockets.Where(i => i.LocalIPAddress.Equals(IpAddressInfo.Any) || i.LocalIPAddress.Equals(IpAddressInfo.Loopback));
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}
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}
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else if (fromLocalIpAddress.AddressFamily == IpAddressFamily.InterNetworkV6)
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{
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sockets = sockets.Where(i => i.LocalIPAddress.Equals(IpAddressInfo.IPv6Any) || fromLocalIpAddress.Equals(i.LocalIPAddress));
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// If sending to the loopback address, filter the socket list as well
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if (destination.IpAddress.Equals(IpAddressInfo.IPv6Loopback))
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{
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sockets = sockets.Where(i => i.LocalIPAddress.Equals(IpAddressInfo.IPv6Any) || i.LocalIPAddress.Equals(IpAddressInfo.IPv6Loopback));
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}
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}
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return sockets.ToList();
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}
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}
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/// <summary>
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/// Sends a message to the SSDP multicast address and port.
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/// </summary>
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public async Task SendMulticastMessage(string message)
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{
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if (message == null) throw new ArgumentNullException("messageData");
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byte[] messageData = Encoding.UTF8.GetBytes(message);
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ThrowIfDisposed();
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EnsureSendSocketCreated();
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// SSDP spec recommends sending messages multiple times (not more than 3) to account for possible packet loss over UDP.
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for (var i = 0; i < SsdpConstants.UdpResendCount; i++)
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{
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await SendMessageIfSocketNotDisposed(messageData, new IpEndPointInfo
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{
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IpAddress = new IpAddressInfo
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{
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Address = SsdpConstants.MulticastLocalAdminAddress
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},
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Port = SsdpConstants.MulticastPort
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}).ConfigureAwait(false);
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await Task.Delay(100).ConfigureAwait(false);
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}
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}
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/// <summary>
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/// Stops listening for search responses on the local, unicast socket.
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/// </summary>
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/// <exception cref="System.ObjectDisposedException">Thrown if the <see cref="DisposableManagedObjectBase.IsDisposed"/> property is true (because <seealso cref="DisposableManagedObjectBase.Dispose()" /> has been called previously).</exception>
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public void StopListeningForResponses()
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{
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ThrowIfDisposed();
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lock (_SendSocketSynchroniser)
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{
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if (_sendSockets != null)
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{
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var sockets = _sendSockets.ToList();
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_sendSockets = null;
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foreach (var socket in sockets)
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{
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socket.Dispose();
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}
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}
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}
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}
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#endregion
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#region Public Properties
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/// <summary>
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/// Gets or sets a boolean value indicating whether or not this instance is shared amongst multiple <see cref="SsdpDeviceLocatorBase"/> and/or <see cref="ISsdpDevicePublisher"/> instances.
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/// </summary>
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/// <remarks>
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/// <para>If true, disposing an instance of a <see cref="SsdpDeviceLocatorBase"/>or a <see cref="ISsdpDevicePublisher"/> will not dispose this comms server instance. The calling code is responsible for managing the lifetime of the server.</para>
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/// </remarks>
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public bool IsShared
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{
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get { return _IsShared; }
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set { _IsShared = value; }
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}
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#endregion
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#region Overrides
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/// <summary>
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/// Stops listening for requests, disposes this instance and all internal resources.
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/// </summary>
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/// <param name="disposing"></param>
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protected override void Dispose(bool disposing)
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{
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if (disposing)
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{
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lock (_BroadcastListenSocketSynchroniser)
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{
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if (_BroadcastListenSocket != null)
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_BroadcastListenSocket.Dispose();
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}
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lock (_SendSocketSynchroniser)
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{
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if (_sendSockets != null)
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{
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var sockets = _sendSockets.ToList();
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_sendSockets = null;
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foreach (var socket in sockets)
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{
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socket.Dispose();
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}
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}
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}
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}
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}
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#endregion
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#region Private Methods
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private async Task SendMessageIfSocketNotDisposed(byte[] messageData, IpEndPointInfo destination)
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{
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var sockets = _sendSockets;
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if (sockets != null)
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{
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sockets = sockets.ToList();
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foreach (var socket in sockets)
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{
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await socket.SendAsync(messageData, messageData.Length, destination).ConfigureAwait(false);
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}
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}
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ThrowIfDisposed();
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}
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private IUdpSocket ListenForBroadcastsAsync()
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{
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var socket = _SocketFactory.CreateUdpMulticastSocket(SsdpConstants.MulticastLocalAdminAddress, _MulticastTtl, SsdpConstants.MulticastPort);
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ListenToSocket(socket);
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return socket;
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}
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private List<IUdpSocket> CreateSocketAndListenForResponsesAsync()
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{
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var sockets = new List<IUdpSocket>();
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sockets.Add(_SocketFactory.CreateSsdpUdpSocket(IpAddressInfo.Any, _LocalPort));
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if (_enableMultiSocketBinding)
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{
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foreach (var address in _networkManager.GetLocalIpAddresses().ToList())
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{
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try
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{
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sockets.Add(_SocketFactory.CreateSsdpUdpSocket(address, _LocalPort));
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}
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catch (Exception ex)
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{
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_logger.ErrorException("Error in CreateSsdpUdpSocket. IPAddress: {0}", ex, address);
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}
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}
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}
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foreach (var socket in sockets)
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{
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ListenToSocket(socket);
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}
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return sockets;
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}
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[System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Performance", "CA1804:RemoveUnusedLocals", MessageId = "t", Justification = "Capturing task to local variable removes compiler warning, task is not otherwise required.")]
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private void ListenToSocket(IUdpSocket socket)
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{
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// Tasks are captured to local variables even if we don't use them just to avoid compiler warnings.
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var t = Task.Run(async () =>
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{
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var cancelled = false;
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while (!cancelled)
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{
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try
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{
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var result = await socket.ReceiveAsync().ConfigureAwait(false);
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if (result.ReceivedBytes > 0)
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{
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// Strange cannot convert compiler error here if I don't explicitly
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// assign or cast to Action first. Assignment is easier to read,
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// so went with that.
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ProcessMessage(System.Text.UTF8Encoding.UTF8.GetString(result.Buffer, 0, result.ReceivedBytes), result.RemoteEndPoint, result.LocalIPAddress);
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}
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}
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catch (ObjectDisposedException)
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{
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cancelled = true;
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}
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catch (TaskCanceledException)
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{
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cancelled = true;
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}
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}
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});
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}
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private void EnsureSendSocketCreated()
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{
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if (_sendSockets == null)
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{
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lock (_SendSocketSynchroniser)
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{
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if (_sendSockets == null)
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{
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_sendSockets = CreateSocketAndListenForResponsesAsync();
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}
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}
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}
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}
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private void ProcessMessage(string data, IpEndPointInfo endPoint, IpAddressInfo receivedOnLocalIpAddress)
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{
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//Responses start with the HTTP version, prefixed with HTTP/ while
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//requests start with a method which can vary and might be one we haven't
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//seen/don't know. We'll check if this message is a request or a response
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//by checking for the static HTTP/ prefix on the start of the message.
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if (data.StartsWith("HTTP/", StringComparison.OrdinalIgnoreCase))
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{
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HttpResponseMessage responseMessage = null;
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try
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{
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responseMessage = _ResponseParser.Parse(data);
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}
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catch (ArgumentException ex)
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{
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// Ignore invalid packets.
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}
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if (responseMessage != null)
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OnResponseReceived(responseMessage, endPoint);
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}
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else
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{
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HttpRequestMessage requestMessage = null;
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try
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{
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requestMessage = _RequestParser.Parse(data);
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}
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catch (ArgumentException ex)
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{
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// Ignore invalid packets.
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}
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if (requestMessage != null)
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{
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OnRequestReceived(requestMessage, endPoint, receivedOnLocalIpAddress);
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}
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}
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}
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private void OnRequestReceived(HttpRequestMessage data, IpEndPointInfo remoteEndPoint, IpAddressInfo receivedOnLocalIpAddress)
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{
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//SSDP specification says only * is currently used but other uri's might
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//be implemented in the future and should be ignored unless understood.
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//Section 4.2 - http://tools.ietf.org/html/draft-cai-ssdp-v1-03#page-11
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if (data.RequestUri.ToString() != "*")
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{
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return;
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}
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var handlers = this.RequestReceived;
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if (handlers != null)
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handlers(this, new RequestReceivedEventArgs(data, remoteEndPoint, receivedOnLocalIpAddress));
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}
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private void OnResponseReceived(HttpResponseMessage data, IpEndPointInfo endPoint)
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{
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var handlers = this.ResponseReceived;
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if (handlers != null)
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handlers(this, new ResponseReceivedEventArgs(data, endPoint));
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}
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#endregion
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}
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} |