You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
515 lines
22 KiB
515 lines
22 KiB
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Threading;
|
|
using System.Threading.Tasks;
|
|
using MediaBrowser.Controller.Session;
|
|
using MediaBrowser.Controller.SyncPlay;
|
|
using MediaBrowser.Model.Session;
|
|
using MediaBrowser.Model.SyncPlay;
|
|
|
|
namespace Emby.Server.Implementations.SyncPlay
|
|
{
|
|
/// <summary>
|
|
/// Class SyncPlayController.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Class is not thread-safe, external locking is required when accessing methods.
|
|
/// </remarks>
|
|
public class SyncPlayController : ISyncPlayController
|
|
{
|
|
/// <summary>
|
|
/// Used to filter the sessions of a group.
|
|
/// </summary>
|
|
private enum BroadcastType
|
|
{
|
|
/// <summary>
|
|
/// All sessions will receive the message.
|
|
/// </summary>
|
|
AllGroup = 0,
|
|
/// <summary>
|
|
/// Only the specified session will receive the message.
|
|
/// </summary>
|
|
CurrentSession = 1,
|
|
/// <summary>
|
|
/// All sessions, except the current one, will receive the message.
|
|
/// </summary>
|
|
AllExceptCurrentSession = 2,
|
|
/// <summary>
|
|
/// Only sessions that are not buffering will receive the message.
|
|
/// </summary>
|
|
AllReady = 3
|
|
}
|
|
|
|
/// <summary>
|
|
/// The session manager.
|
|
/// </summary>
|
|
private readonly ISessionManager _sessionManager;
|
|
|
|
/// <summary>
|
|
/// The SyncPlay manager.
|
|
/// </summary>
|
|
private readonly ISyncPlayManager _syncPlayManager;
|
|
|
|
/// <summary>
|
|
/// The group to manage.
|
|
/// </summary>
|
|
private readonly GroupInfo _group = new GroupInfo();
|
|
|
|
/// <inheritdoc />
|
|
public Guid GetGroupId() => _group.GroupId;
|
|
|
|
/// <inheritdoc />
|
|
public Guid GetPlayingItemId() => _group.PlayingItem.Id;
|
|
|
|
/// <inheritdoc />
|
|
public bool IsGroupEmpty() => _group.IsEmpty();
|
|
|
|
/// <summary>
|
|
/// Initializes a new instance of the <see cref="SyncPlayController" /> class.
|
|
/// </summary>
|
|
/// <param name="sessionManager">The session manager.</param>
|
|
/// <param name="syncPlayManager">The SyncPlay manager.</param>
|
|
public SyncPlayController(
|
|
ISessionManager sessionManager,
|
|
ISyncPlayManager syncPlayManager)
|
|
{
|
|
_sessionManager = sessionManager;
|
|
_syncPlayManager = syncPlayManager;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Converts DateTime to UTC string.
|
|
/// </summary>
|
|
/// <param name="date">The date to convert.</param>
|
|
/// <value>The UTC string.</value>
|
|
private string DateToUTCString(DateTime date)
|
|
{
|
|
return date.ToUniversalTime().ToString("o");
|
|
}
|
|
|
|
/// <summary>
|
|
/// Filters sessions of this group.
|
|
/// </summary>
|
|
/// <param name="from">The current session.</param>
|
|
/// <param name="type">The filtering type.</param>
|
|
/// <value>The array of sessions matching the filter.</value>
|
|
private SessionInfo[] FilterSessions(SessionInfo from, BroadcastType type)
|
|
{
|
|
switch (type)
|
|
{
|
|
case BroadcastType.CurrentSession:
|
|
return new SessionInfo[] { from };
|
|
case BroadcastType.AllGroup:
|
|
return _group.Participants.Values.Select(
|
|
session => session.Session).ToArray();
|
|
case BroadcastType.AllExceptCurrentSession:
|
|
return _group.Participants.Values.Select(
|
|
session => session.Session).Where(
|
|
session => !session.Id.Equals(from.Id)).ToArray();
|
|
case BroadcastType.AllReady:
|
|
return _group.Participants.Values.Where(
|
|
session => !session.IsBuffering).Select(
|
|
session => session.Session).ToArray();
|
|
default:
|
|
return Array.Empty<SessionInfo>();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sends a GroupUpdate message to the interested sessions.
|
|
/// </summary>
|
|
/// <param name="from">The current session.</param>
|
|
/// <param name="type">The filtering type.</param>
|
|
/// <param name="message">The message to send.</param>
|
|
/// <param name="cancellationToken">The cancellation token.</param>
|
|
/// <value>The task.</value>
|
|
private Task SendGroupUpdate<T>(SessionInfo from, BroadcastType type, GroupUpdate<T> message, CancellationToken cancellationToken)
|
|
{
|
|
IEnumerable<Task> GetTasks()
|
|
{
|
|
SessionInfo[] sessions = FilterSessions(from, type);
|
|
foreach (var session in sessions)
|
|
{
|
|
yield return _sessionManager.SendSyncPlayGroupUpdate(session.Id.ToString(), message, cancellationToken);
|
|
}
|
|
}
|
|
|
|
return Task.WhenAll(GetTasks());
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sends a playback command to the interested sessions.
|
|
/// </summary>
|
|
/// <param name="from">The current session.</param>
|
|
/// <param name="type">The filtering type.</param>
|
|
/// <param name="message">The message to send.</param>
|
|
/// <param name="cancellationToken">The cancellation token.</param>
|
|
/// <value>The task.</value>
|
|
private Task SendCommand(SessionInfo from, BroadcastType type, SendCommand message, CancellationToken cancellationToken)
|
|
{
|
|
IEnumerable<Task> GetTasks()
|
|
{
|
|
SessionInfo[] sessions = FilterSessions(from, type);
|
|
foreach (var session in sessions)
|
|
{
|
|
yield return _sessionManager.SendSyncPlayCommand(session.Id.ToString(), message, cancellationToken);
|
|
}
|
|
}
|
|
|
|
return Task.WhenAll(GetTasks());
|
|
}
|
|
|
|
/// <summary>
|
|
/// Builds a new playback command with some default values.
|
|
/// </summary>
|
|
/// <param name="type">The command type.</param>
|
|
/// <value>The SendCommand.</value>
|
|
private SendCommand NewSyncPlayCommand(SendCommandType type)
|
|
{
|
|
return new SendCommand()
|
|
{
|
|
GroupId = _group.GroupId.ToString(),
|
|
Command = type,
|
|
PositionTicks = _group.PositionTicks,
|
|
When = DateToUTCString(_group.LastActivity),
|
|
EmittedAt = DateToUTCString(DateTime.UtcNow)
|
|
};
|
|
}
|
|
|
|
/// <summary>
|
|
/// Builds a new group update message.
|
|
/// </summary>
|
|
/// <param name="type">The update type.</param>
|
|
/// <param name="data">The data to send.</param>
|
|
/// <value>The GroupUpdate.</value>
|
|
private GroupUpdate<T> NewSyncPlayGroupUpdate<T>(GroupUpdateType type, T data)
|
|
{
|
|
return new GroupUpdate<T>()
|
|
{
|
|
GroupId = _group.GroupId.ToString(),
|
|
Type = type,
|
|
Data = data
|
|
};
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public void InitGroup(SessionInfo session, CancellationToken cancellationToken)
|
|
{
|
|
_group.AddSession(session);
|
|
_syncPlayManager.AddSessionToGroup(session, this);
|
|
|
|
_group.PlayingItem = session.FullNowPlayingItem;
|
|
_group.IsPaused = true;
|
|
_group.PositionTicks = session.PlayState.PositionTicks ?? 0;
|
|
_group.LastActivity = DateTime.UtcNow;
|
|
|
|
var updateSession = NewSyncPlayGroupUpdate(GroupUpdateType.GroupJoined, DateToUTCString(DateTime.UtcNow));
|
|
SendGroupUpdate(session, BroadcastType.CurrentSession, updateSession, cancellationToken);
|
|
var pauseCommand = NewSyncPlayCommand(SendCommandType.Pause);
|
|
SendCommand(session, BroadcastType.CurrentSession, pauseCommand, cancellationToken);
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public void SessionJoin(SessionInfo session, JoinGroupRequest request, CancellationToken cancellationToken)
|
|
{
|
|
if (session.NowPlayingItem?.Id == _group.PlayingItem.Id && request.PlayingItemId == _group.PlayingItem.Id)
|
|
{
|
|
_group.AddSession(session);
|
|
_syncPlayManager.AddSessionToGroup(session, this);
|
|
|
|
var updateSession = NewSyncPlayGroupUpdate(GroupUpdateType.GroupJoined, DateToUTCString(DateTime.UtcNow));
|
|
SendGroupUpdate(session, BroadcastType.CurrentSession, updateSession, cancellationToken);
|
|
|
|
var updateOthers = NewSyncPlayGroupUpdate(GroupUpdateType.UserJoined, session.UserName);
|
|
SendGroupUpdate(session, BroadcastType.AllExceptCurrentSession, updateOthers, cancellationToken);
|
|
|
|
// Client join and play, syncing will happen client side
|
|
if (!_group.IsPaused)
|
|
{
|
|
var playCommand = NewSyncPlayCommand(SendCommandType.Play);
|
|
SendCommand(session, BroadcastType.CurrentSession, playCommand, cancellationToken);
|
|
}
|
|
else
|
|
{
|
|
var pauseCommand = NewSyncPlayCommand(SendCommandType.Pause);
|
|
SendCommand(session, BroadcastType.CurrentSession, pauseCommand, cancellationToken);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
var playRequest = new PlayRequest();
|
|
playRequest.ItemIds = new Guid[] { _group.PlayingItem.Id };
|
|
playRequest.StartPositionTicks = _group.PositionTicks;
|
|
var update = NewSyncPlayGroupUpdate(GroupUpdateType.PrepareSession, playRequest);
|
|
SendGroupUpdate(session, BroadcastType.CurrentSession, update, cancellationToken);
|
|
}
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public void SessionLeave(SessionInfo session, CancellationToken cancellationToken)
|
|
{
|
|
_group.RemoveSession(session);
|
|
_syncPlayManager.RemoveSessionFromGroup(session, this);
|
|
|
|
var updateSession = NewSyncPlayGroupUpdate(GroupUpdateType.GroupLeft, _group.PositionTicks);
|
|
SendGroupUpdate(session, BroadcastType.CurrentSession, updateSession, cancellationToken);
|
|
|
|
var updateOthers = NewSyncPlayGroupUpdate(GroupUpdateType.UserLeft, session.UserName);
|
|
SendGroupUpdate(session, BroadcastType.AllExceptCurrentSession, updateOthers, cancellationToken);
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public void HandleRequest(SessionInfo session, PlaybackRequest request, CancellationToken cancellationToken)
|
|
{
|
|
// The server's job is to mantain a consistent state to which clients refer to,
|
|
// as also to notify clients of state changes.
|
|
// The actual syncing of media playback happens client side.
|
|
// Clients are aware of the server's time and use it to sync.
|
|
switch (request.Type)
|
|
{
|
|
case PlaybackRequestType.Play:
|
|
HandlePlayRequest(session, request, cancellationToken);
|
|
break;
|
|
case PlaybackRequestType.Pause:
|
|
HandlePauseRequest(session, request, cancellationToken);
|
|
break;
|
|
case PlaybackRequestType.Seek:
|
|
HandleSeekRequest(session, request, cancellationToken);
|
|
break;
|
|
case PlaybackRequestType.Buffering:
|
|
HandleBufferingRequest(session, request, cancellationToken);
|
|
break;
|
|
case PlaybackRequestType.BufferingDone:
|
|
HandleBufferingDoneRequest(session, request, cancellationToken);
|
|
break;
|
|
case PlaybackRequestType.UpdatePing:
|
|
HandlePingUpdateRequest(session, request);
|
|
break;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Handles a play action requested by a session.
|
|
/// </summary>
|
|
/// <param name="session">The session.</param>
|
|
/// <param name="request">The play action.</param>
|
|
/// <param name="cancellationToken">The cancellation token.</param>
|
|
private void HandlePlayRequest(SessionInfo session, PlaybackRequest request, CancellationToken cancellationToken)
|
|
{
|
|
if (_group.IsPaused)
|
|
{
|
|
// Pick a suitable time that accounts for latency
|
|
var delay = _group.GetHighestPing() * 2;
|
|
delay = delay < _group.DefaulPing ? _group.DefaulPing : delay;
|
|
|
|
// Unpause group and set starting point in future
|
|
// Clients will start playback at LastActivity (datetime) from PositionTicks (playback position)
|
|
// The added delay does not guarantee, of course, that the command will be received in time
|
|
// Playback synchronization will mainly happen client side
|
|
_group.IsPaused = false;
|
|
_group.LastActivity = DateTime.UtcNow.AddMilliseconds(
|
|
delay);
|
|
|
|
var command = NewSyncPlayCommand(SendCommandType.Play);
|
|
SendCommand(session, BroadcastType.AllGroup, command, cancellationToken);
|
|
}
|
|
else
|
|
{
|
|
// Client got lost, sending current state
|
|
var command = NewSyncPlayCommand(SendCommandType.Play);
|
|
SendCommand(session, BroadcastType.CurrentSession, command, cancellationToken);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Handles a pause action requested by a session.
|
|
/// </summary>
|
|
/// <param name="session">The session.</param>
|
|
/// <param name="request">The pause action.</param>
|
|
/// <param name="cancellationToken">The cancellation token.</param>
|
|
private void HandlePauseRequest(SessionInfo session, PlaybackRequest request, CancellationToken cancellationToken)
|
|
{
|
|
if (!_group.IsPaused)
|
|
{
|
|
// Pause group and compute the media playback position
|
|
_group.IsPaused = true;
|
|
var currentTime = DateTime.UtcNow;
|
|
var elapsedTime = currentTime - _group.LastActivity;
|
|
_group.LastActivity = currentTime;
|
|
// Seek only if playback actually started
|
|
// (a pause request may be issued during the delay added to account for latency)
|
|
_group.PositionTicks += elapsedTime.Ticks > 0 ? elapsedTime.Ticks : 0;
|
|
|
|
var command = NewSyncPlayCommand(SendCommandType.Pause);
|
|
SendCommand(session, BroadcastType.AllGroup, command, cancellationToken);
|
|
}
|
|
else
|
|
{
|
|
// Client got lost, sending current state
|
|
var command = NewSyncPlayCommand(SendCommandType.Pause);
|
|
SendCommand(session, BroadcastType.CurrentSession, command, cancellationToken);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Handles a seek action requested by a session.
|
|
/// </summary>
|
|
/// <param name="session">The session.</param>
|
|
/// <param name="request">The seek action.</param>
|
|
/// <param name="cancellationToken">The cancellation token.</param>
|
|
private void HandleSeekRequest(SessionInfo session, PlaybackRequest request, CancellationToken cancellationToken)
|
|
{
|
|
// Sanitize PositionTicks
|
|
var ticks = SanitizePositionTicks(request.PositionTicks);
|
|
|
|
// Pause and seek
|
|
_group.IsPaused = true;
|
|
_group.PositionTicks = ticks;
|
|
_group.LastActivity = DateTime.UtcNow;
|
|
|
|
var command = NewSyncPlayCommand(SendCommandType.Seek);
|
|
SendCommand(session, BroadcastType.AllGroup, command, cancellationToken);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Handles a buffering action requested by a session.
|
|
/// </summary>
|
|
/// <param name="session">The session.</param>
|
|
/// <param name="request">The buffering action.</param>
|
|
/// <param name="cancellationToken">The cancellation token.</param>
|
|
private void HandleBufferingRequest(SessionInfo session, PlaybackRequest request, CancellationToken cancellationToken)
|
|
{
|
|
if (!_group.IsPaused)
|
|
{
|
|
// Pause group and compute the media playback position
|
|
_group.IsPaused = true;
|
|
var currentTime = DateTime.UtcNow;
|
|
var elapsedTime = currentTime - _group.LastActivity;
|
|
_group.LastActivity = currentTime;
|
|
_group.PositionTicks += elapsedTime.Ticks > 0 ? elapsedTime.Ticks : 0;
|
|
|
|
_group.SetBuffering(session, true);
|
|
|
|
// Send pause command to all non-buffering sessions
|
|
var command = NewSyncPlayCommand(SendCommandType.Pause);
|
|
SendCommand(session, BroadcastType.AllReady, command, cancellationToken);
|
|
|
|
var updateOthers = NewSyncPlayGroupUpdate(GroupUpdateType.GroupWait, session.UserName);
|
|
SendGroupUpdate(session, BroadcastType.AllExceptCurrentSession, updateOthers, cancellationToken);
|
|
}
|
|
else
|
|
{
|
|
// Client got lost, sending current state
|
|
var command = NewSyncPlayCommand(SendCommandType.Pause);
|
|
SendCommand(session, BroadcastType.CurrentSession, command, cancellationToken);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Handles a buffering-done action requested by a session.
|
|
/// </summary>
|
|
/// <param name="session">The session.</param>
|
|
/// <param name="request">The buffering-done action.</param>
|
|
/// <param name="cancellationToken">The cancellation token.</param>
|
|
private void HandleBufferingDoneRequest(SessionInfo session, PlaybackRequest request, CancellationToken cancellationToken)
|
|
{
|
|
if (_group.IsPaused)
|
|
{
|
|
_group.SetBuffering(session, false);
|
|
|
|
var requestTicks = SanitizePositionTicks(request.PositionTicks);
|
|
|
|
var when = request.When ?? DateTime.UtcNow;
|
|
var currentTime = DateTime.UtcNow;
|
|
var elapsedTime = currentTime - when;
|
|
var clientPosition = TimeSpan.FromTicks(requestTicks) + elapsedTime;
|
|
var delay = _group.PositionTicks - clientPosition.Ticks;
|
|
|
|
if (_group.IsBuffering())
|
|
{
|
|
// Others are still buffering, tell this client to pause when ready
|
|
var command = NewSyncPlayCommand(SendCommandType.Pause);
|
|
var pauseAtTime = currentTime.AddMilliseconds(delay);
|
|
command.When = DateToUTCString(pauseAtTime);
|
|
SendCommand(session, BroadcastType.CurrentSession, command, cancellationToken);
|
|
}
|
|
else
|
|
{
|
|
// Let other clients resume as soon as the buffering client catches up
|
|
_group.IsPaused = false;
|
|
|
|
if (delay > _group.GetHighestPing() * 2)
|
|
{
|
|
// Client that was buffering is recovering, notifying others to resume
|
|
_group.LastActivity = currentTime.AddMilliseconds(
|
|
delay);
|
|
var command = NewSyncPlayCommand(SendCommandType.Play);
|
|
SendCommand(session, BroadcastType.AllExceptCurrentSession, command, cancellationToken);
|
|
}
|
|
else
|
|
{
|
|
// Client, that was buffering, resumed playback but did not update others in time
|
|
delay = _group.GetHighestPing() * 2;
|
|
delay = delay < _group.DefaulPing ? _group.DefaulPing : delay;
|
|
|
|
_group.LastActivity = currentTime.AddMilliseconds(
|
|
delay);
|
|
|
|
var command = NewSyncPlayCommand(SendCommandType.Play);
|
|
SendCommand(session, BroadcastType.AllGroup, command, cancellationToken);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Group was not waiting, make sure client has latest state
|
|
var command = NewSyncPlayCommand(SendCommandType.Play);
|
|
SendCommand(session, BroadcastType.CurrentSession, command, cancellationToken);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sanitizes the PositionTicks, considers the current playing item when available.
|
|
/// </summary>
|
|
/// <param name="positionTicks">The PositionTicks.</param>
|
|
/// <value>The sanitized PositionTicks.</value>
|
|
private long SanitizePositionTicks(long? positionTicks)
|
|
{
|
|
var ticks = positionTicks ?? 0;
|
|
ticks = ticks >= 0 ? ticks : 0;
|
|
if (_group.PlayingItem != null)
|
|
{
|
|
var runTimeTicks = _group.PlayingItem.RunTimeTicks ?? 0;
|
|
ticks = ticks > runTimeTicks ? runTimeTicks : ticks;
|
|
}
|
|
|
|
return ticks;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Updates ping of a session.
|
|
/// </summary>
|
|
/// <param name="session">The session.</param>
|
|
/// <param name="request">The update.</param>
|
|
private void HandlePingUpdateRequest(SessionInfo session, PlaybackRequest request)
|
|
{
|
|
// Collected pings are used to account for network latency when unpausing playback
|
|
_group.UpdatePing(session, request.Ping ?? _group.DefaulPing);
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public GroupInfoView GetInfo()
|
|
{
|
|
return new GroupInfoView()
|
|
{
|
|
GroupId = GetGroupId().ToString(),
|
|
PlayingItemName = _group.PlayingItem.Name,
|
|
PlayingItemId = _group.PlayingItem.Id.ToString(),
|
|
PositionTicks = _group.PositionTicks,
|
|
Participants = _group.Participants.Values.Select(session => session.Session.UserName).Distinct().ToList()
|
|
};
|
|
}
|
|
}
|
|
}
|