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jellyfin/MediaBrowser.LocalMetadata/Savers/GameSystemXmlSaver.cs

84 lines
2.5 KiB

using MediaBrowser.Controller.Configuration;
using MediaBrowser.Controller.Entities;
using MediaBrowser.Controller.Library;
using System.Collections.Generic;
using System.IO;
using System.Security;
using System.Text;
using System.Threading;
namespace MediaBrowser.LocalMetadata.Savers
{
public class GameSystemXmlSaver : IMetadataFileSaver
{
public string Name
{
get
{
return XmlProviderUtils.Name;
}
}
private readonly IServerConfigurationManager _config;
public GameSystemXmlSaver(IServerConfigurationManager config)
{
_config = config;
}
/// <summary>
/// Determines whether [is enabled for] [the specified item].
/// </summary>
/// <param name="item">The item.</param>
/// <param name="updateType">Type of the update.</param>
/// <returns><c>true</c> if [is enabled for] [the specified item]; otherwise, <c>false</c>.</returns>
public bool IsEnabledFor(IHasMetadata item, ItemUpdateType updateType)
{
if (!item.SupportsLocalMetadata)
{
return false;
}
return item is GameSystem && updateType >= ItemUpdateType.MetadataDownload;
}
/// <summary>
/// Saves the specified item.
/// </summary>
/// <param name="item">The item.</param>
/// <param name="cancellationToken">The cancellation token.</param>
/// <returns>Task.</returns>
public void Save(IHasMetadata item, CancellationToken cancellationToken)
{
var gameSystem = (GameSystem)item;
var builder = new StringBuilder();
builder.Append("<Item>");
if (!string.IsNullOrEmpty(gameSystem.GameSystemName))
{
builder.Append("<GameSystem>" + SecurityElement.Escape(gameSystem.GameSystemName) + "</GameSystem>");
}
XmlSaverHelpers.AddCommonNodes(gameSystem, builder);
builder.Append("</Item>");
var xmlFilePath = GetSavePath(item);
XmlSaverHelpers.Save(builder, xmlFilePath, new List<string> { }, _config);
}
/// <summary>
/// Gets the save path.
/// </summary>
/// <param name="item">The item.</param>
/// <returns>System.String.</returns>
public string GetSavePath(IHasMetadata item)
{
return Path.Combine(item.Path, "gamesystem.xml");
}
}
}