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jellyfin/Emby.Server.Implementations/Library/Validators/GameGenresValidator.cs

73 lines
2.1 KiB

using System;
using System.Threading;
using System.Threading.Tasks;
using MediaBrowser.Controller.Library;
using MediaBrowser.Controller.Persistence;
using Microsoft.Extensions.Logging;
namespace Emby.Server.Implementations.Library.Validators
{
class GameGenresValidator
{
/// <summary>
/// The _library manager
/// </summary>
private readonly ILibraryManager _libraryManager;
/// <summary>
/// The _logger
/// </summary>
private readonly ILogger _logger;
private readonly IItemRepository _itemRepo;
public GameGenresValidator(ILibraryManager libraryManager, ILogger logger, IItemRepository itemRepo)
{
_libraryManager = libraryManager;
_logger = logger;
_itemRepo = itemRepo;
}
/// <summary>
/// Runs the specified progress.
/// </summary>
/// <param name="progress">The progress.</param>
/// <param name="cancellationToken">The cancellation token.</param>
/// <returns>Task.</returns>
public async Task Run(IProgress<double> progress, CancellationToken cancellationToken)
{
var names = _itemRepo.GetGameGenreNames();
var numComplete = 0;
var count = names.Count;
foreach (var name in names)
{
try
{
var item = _libraryManager.GetGameGenre(name);
await item.RefreshMetadata(cancellationToken).ConfigureAwait(false);
}
catch (OperationCanceledException)
{
// Don't clutter the log
throw;
}
catch (Exception ex)
{
_logger.LogError(ex, "Error refreshing {GenreName}", name);
}
numComplete++;
double percent = numComplete;
percent /= count;
percent *= 100;
progress.Report(percent);
}
progress.Report(100);
}
}
}