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102 lines
4.3 KiB
102 lines
4.3 KiB
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Rssdp.Infrastructure;
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namespace Rssdp
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{
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/// <summary>
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/// Allows publishing devices both as notification and responses to search requests.
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/// </summary>
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/// <remarks>
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/// This is the 'server' part of the system. You add your devices to an instance of this class so clients can find them.
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/// </remarks>
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public class SsdpDevicePublisher : SsdpDevicePublisherBase
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{
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#region Constructors
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/// <summary>
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/// Default constructor.
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/// </summary>
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/// <remarks>
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/// <para>Uses the default <see cref="ISsdpCommunicationsServer"/> implementation and network settings for Windows and the SSDP specification.</para>
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/// </remarks>
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[System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Reliability", "CA2000:Dispose objects before losing scope", Justification = "No way to do this here, and we don't want to dispose it except in the (rare) case of an exception anyway.")]
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public SsdpDevicePublisher()
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: this(new SsdpCommunicationsServer(new SocketFactory(null)))
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{
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}
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/// <summary>
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/// Full constructor.
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/// </summary>
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/// <remarks>
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/// <para>Allows the caller to specify their own <see cref="ISsdpCommunicationsServer"/> implementation for full control over the networking, or for mocking/testing purposes..</para>
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/// </remarks>
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public SsdpDevicePublisher(ISsdpCommunicationsServer communicationsServer)
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: base(communicationsServer, GetOSName(), GetOSVersion())
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{
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}
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/// <summary>
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/// Partial constructor.
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/// </summary>
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/// <param name="localPort">The local port to use for socket communications, specify 0 to have the system choose it's own.</param>
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/// <remarks>
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/// <para>Uses the default <see cref="ISsdpCommunicationsServer"/> implementation and network settings for Windows and the SSDP specification, but specifies the local port to use for socket communications. Specify 0 to indicate the system should choose it's own port.</para>
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/// </remarks>
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[System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Reliability", "CA2000:Dispose objects before losing scope", Justification = "No way to do this here, and we don't want to dispose it except in the (rare) case of an exception anyway.")]
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public SsdpDevicePublisher(int localPort)
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: this(new SsdpCommunicationsServer(new SocketFactory(null), localPort))
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{
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}
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/// <summary>
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/// Partial constructor.
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/// </summary>
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/// <param name="localPort">The local port to use for socket communications, specify 0 to have the system choose it's own.</param>
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/// <param name="multicastTimeToLive">The number of hops a multicast packet can make before it expires. Must be 1 or greater.</param>
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/// <remarks>
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/// <para>Uses the default <see cref="ISsdpCommunicationsServer"/> implementation and network settings for Windows and the SSDP specification, but specifies the local port to use and multicast time to live setting for socket communications.</para>
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/// <para>Specify 0 for the <paramref name="localPort"/> argument to indicate the system should choose it's own port.</para>
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/// <para>The <paramref name="multicastTimeToLive"/> is actually a number of 'hops' on the network and not a time based argument.</para>
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/// </remarks>
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[System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Reliability", "CA2000:Dispose objects before losing scope", Justification = "No way to do this here, and we don't want to dispose it except in the (rare) case of an exception anyway.")]
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public SsdpDevicePublisher(int localPort, int multicastTimeToLive)
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: this(new SsdpCommunicationsServer(new SocketFactory(null), localPort, multicastTimeToLive))
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{
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}
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#endregion
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#region Private Methods
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private static string GetOSName()
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{
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#if NET46
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return Environment.OSVersion.Platform.ToString();
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#elif NETSTANDARD1_6
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return System.Runtime.InteropServices.RuntimeInformation.OSDescription;
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#endif
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return "Operating System";
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}
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private static string GetOSVersion()
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{
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#if NET46
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return Environment.OSVersion.Version.ToString() + " " + Environment.OSVersion.ServicePack.ToString();
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#elif NETSTANDARD1_6
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return System.Runtime.InteropServices.RuntimeInformation.FrameworkDescription;
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#endif
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return "1.0";
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}
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#endregion
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}
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} |