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jellyfin/MediaBrowser.UI/Playback/BaseMediaPlayer.cs

748 lines
23 KiB

using MediaBrowser.Common.Events;
using MediaBrowser.Model.Dto;
using MediaBrowser.Model.Logging;
using MediaBrowser.Model.Net;
using MediaBrowser.UI.Configuration;
using MediaBrowser.UI.Controller;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
namespace MediaBrowser.UI.Playback
{
/// <summary>
/// Class BaseMediaPlayer
/// </summary>
public abstract class BaseMediaPlayer : IDisposable
{
/// <summary>
/// Gets the logger.
/// </summary>
/// <value>The logger.</value>
protected ILogger Logger { get; private set; }
#region VolumeChanged
/// <summary>
/// Occurs when [volume changed].
/// </summary>
public event EventHandler VolumeChanged;
protected void OnVolumeChanged()
{
EventHelper.FireEventIfNotNull(VolumeChanged, this, EventArgs.Empty, Logger);
}
#endregion
#region PlayStateChanged
/// <summary>
/// Occurs when [play state changed].
/// </summary>
public event EventHandler PlayStateChanged;
protected void OnPlayStateChanged()
{
EventHelper.FireEventIfNotNull(PlayStateChanged, this, EventArgs.Empty, Logger);
}
#endregion
/// <summary>
/// The null task result
/// </summary>
protected Task<bool> NullTaskResult = Task.FromResult(false);
/// <summary>
/// Gets a value indicating whether [supports multi file playback].
/// </summary>
/// <value><c>true</c> if [supports multi file playback]; otherwise, <c>false</c>.</value>
public abstract bool SupportsMultiFilePlayback { get; }
/// <summary>
/// The currently playing items
/// </summary>
public List<BaseItemDto> Playlist = new List<BaseItemDto>();
/// <summary>
/// The _play state
/// </summary>
private PlayState _playState;
/// <summary>
/// Gets or sets the state of the play.
/// </summary>
/// <value>The state of the play.</value>
public PlayState PlayState
{
get
{
return _playState;
}
set
{
_playState = value;
OnPlayStateChanged();
}
}
/// <summary>
/// Gets or sets a value indicating whether this <see cref="BaseMediaPlayer" /> is mute.
/// </summary>
/// <value><c>true</c> if mute; otherwise, <c>false</c>.</value>
public bool Mute
{
get { return IsMuted; }
set
{
SetMute(value);
OnVolumeChanged();
}
}
/// <summary>
/// Gets or sets the volume.
/// </summary>
/// <value>The volume.</value>
public int Volume
{
get { return GetVolume(); }
set
{
SetVolume(value);
OnVolumeChanged();
}
}
/// <summary>
/// Gets the current player configuration.
/// </summary>
/// <value>The current player configuration.</value>
public PlayerConfiguration CurrentPlayerConfiguration { get; private set; }
/// <summary>
/// Gets the current play options.
/// </summary>
/// <value>The current play options.</value>
public PlayOptions CurrentPlayOptions { get; private set; }
/// <summary>
/// Gets the name.
/// </summary>
/// <value>The name.</value>
public abstract string Name { get; }
/// <summary>
/// Determines whether this instance can play the specified item.
/// </summary>
/// <param name="item">The item.</param>
/// <returns><c>true</c> if this instance can play the specified item; otherwise, <c>false</c>.</returns>
public abstract bool CanPlay(BaseItemDto item);
/// <summary>
/// Gets a value indicating whether this instance can change volume.
/// </summary>
/// <value><c>true</c> if this instance can change volume; otherwise, <c>false</c>.</value>
public abstract bool CanControlVolume { get; }
/// <summary>
/// Gets a value indicating whether this instance can mute.
/// </summary>
/// <value><c>true</c> if this instance can mute; otherwise, <c>false</c>.</value>
public abstract bool CanMute { get; }
/// <summary>
/// Gets a value indicating whether this instance can queue.
/// </summary>
/// <value><c>true</c> if this instance can queue; otherwise, <c>false</c>.</value>
public abstract bool CanQueue { get; }
/// <summary>
/// Gets a value indicating whether this instance can pause.
/// </summary>
/// <value><c>true</c> if this instance can pause; otherwise, <c>false</c>.</value>
public abstract bool CanPause { get; }
/// <summary>
/// Gets a value indicating whether this instance can seek.
/// </summary>
/// <value><c>true</c> if this instance can seek; otherwise, <c>false</c>.</value>
public abstract bool CanSeek { get; }
/// <summary>
/// Gets the index of the current playlist.
/// </summary>
/// <value>The index of the current playlist.</value>
public virtual int CurrentPlaylistIndex
{
get { return 0; }
}
/// <summary>
/// Gets the current media.
/// </summary>
/// <value>The current media.</value>
public BaseItemDto CurrentMedia
{
get
{
return CurrentPlaylistIndex == -1 ? null : Playlist[CurrentPlaylistIndex];
}
}
/// <summary>
/// Gets the current position ticks.
/// </summary>
/// <value>The current position ticks.</value>
public virtual long? CurrentPositionTicks
{
get
{
return null;
}
}
/// <summary>
/// Gets a value indicating whether this instance is muted.
/// </summary>
/// <value><c>true</c> if this instance is muted; otherwise, <c>false</c>.</value>
protected virtual bool IsMuted
{
get { return false; }
}
/// <summary>
/// Initializes a new instance of the <see cref="BaseMediaPlayer" /> class.
/// </summary>
protected BaseMediaPlayer(ILogger logger)
{
Logger = logger;
}
/// <summary>
/// Sets the mute.
/// </summary>
/// <param name="mute">if set to <c>true</c> [mute].</param>
protected virtual void SetMute(bool mute)
{
}
/// <summary>
/// Sets the volume, on a scale from 0-100
/// </summary>
/// <param name="value">The value.</param>
protected virtual void SetVolume(int value)
{
}
/// <summary>
/// Gets the volume.
/// </summary>
/// <returns>System.Int32.</returns>
protected virtual int GetVolume()
{
return 0;
}
/// <summary>
/// Plays the internal.
/// </summary>
/// <param name="items">The items.</param>
/// <param name="options">The options.</param>
/// <param name="playerConfiguration">The player configuration.</param>
protected abstract void PlayInternal(List<BaseItemDto> items, PlayOptions options, PlayerConfiguration playerConfiguration);
/// <summary>
/// Queues the internal.
/// </summary>
/// <param name="items">The items.</param>
protected virtual void QueueInternal(List<BaseItemDto> items)
{
}
/// <summary>
/// Stops the internal.
/// </summary>
/// <returns>Task.</returns>
protected abstract Task StopInternal();
/// <summary>
/// The play semaphore
/// </summary>
private readonly SemaphoreSlim PlaySemaphore = new SemaphoreSlim(1, 1);
/// <summary>
/// Gets or sets the progress update timer.
/// </summary>
/// <value>The progress update timer.</value>
private Timer ProgressUpdateTimer { get; set; }
/// <summary>
/// Gets a value indicating whether this instance can monitor progress.
/// </summary>
/// <value><c>true</c> if this instance can monitor progress; otherwise, <c>false</c>.</value>
protected virtual bool CanMonitorProgress
{
get
{
return false;
}
}
/// <summary>
/// Stops this instance.
/// </summary>
/// <returns>Task.</returns>
/// <exception cref="System.InvalidOperationException"></exception>
public Task Stop()
{
var playstate = PlayState;
if (playstate == PlayState.Playing || playstate == PlayState.Paused)
{
Logger.Info("Stopping");
return StopInternal();
}
throw new InvalidOperationException(string.Format("{0} is already {1}", Name, playstate));
}
/// <summary>
/// Plays the specified item.
/// </summary>
/// <param name="options">The options.</param>
/// <param name="playerConfiguration">The player configuration.</param>
/// <returns>Task.</returns>
/// <exception cref="System.ArgumentNullException">items</exception>
internal async Task Play(PlayOptions options, PlayerConfiguration playerConfiguration)
{
if (options == null)
{
throw new ArgumentNullException("options");
}
await PlaySemaphore.WaitAsync();
PlayState = PlayState.Playing;
lock (Playlist)
{
Playlist.Clear();
Playlist.AddRange(options.Items);
}
CurrentPlayerConfiguration = playerConfiguration;
CurrentPlayOptions = options;
if (options.Items.Count > 1)
{
Logger.Info("Playing {0} items", options.Items.Count);
}
else
{
Logger.Info("Playing {0}", options.Items[0].Name);
}
try
{
PlayInternal(options.Items, options, playerConfiguration);
}
catch (Exception ex)
{
Logger.Info("Error beginning playback", ex);
CurrentPlayerConfiguration = null;
CurrentPlayOptions = null;
Playlist.Clear();
PlayState = PlayState.Idle;
PlaySemaphore.Release();
throw;
}
SendPlaybackStartCheckIn(options.Items[0]);
ReloadProgressUpdateTimer();
}
/// <summary>
/// Restarts the progress update timer.
/// </summary>
private void ReloadProgressUpdateTimer()
{
ProgressUpdateTimer = new Timer(OnProgressTimerStopped, null, TimeSpan.FromSeconds(5), TimeSpan.FromSeconds(10));
}
/// <summary>
/// Called when [progress timer stopped].
/// </summary>
/// <param name="state">The state.</param>
private void OnProgressTimerStopped(object state)
{
var index = CurrentPlaylistIndex;
if (index != -1)
{
SendPlaybackProgressCheckIn(Playlist[index], CurrentPositionTicks);
}
}
/// <summary>
/// Queues the specified items.
/// </summary>
/// <param name="items">The items.</param>
/// <exception cref="System.ArgumentNullException">items</exception>
/// <exception cref="System.InvalidOperationException"></exception>
internal void Queue(List<BaseItemDto> items)
{
if (items == null)
{
throw new ArgumentNullException("items");
}
var playstate = PlayState;
if (playstate != PlayState.Playing && playstate != PlayState.Paused)
{
throw new InvalidOperationException(string.Format("{0} cannot queue from playstate: {1}", Name, playstate));
}
lock (Playlist)
{
Playlist.AddRange(items);
}
QueueInternal(items);
}
/// <summary>
/// Called when [player stopped].
/// </summary>
/// <param name="lastPlaylistIndex">Last index of the playlist.</param>
/// <param name="positionTicks">The position ticks.</param>
protected void OnPlayerStopped(int? lastPlaylistIndex, long? positionTicks)
{
Logger.Info("Stopped");
if (positionTicks.HasValue && positionTicks.Value == 0)
{
positionTicks = null;
}
var items = Playlist.ToList();
DisposeProgressUpdateTimer();
var index = lastPlaylistIndex ?? CurrentPlaylistIndex;
var lastItem = items[index];
SendPlaybackStopCheckIn(items[index], positionTicks);
if (!CanMonitorProgress)
{
if (items.Count > 1)
{
MarkWatched(items.Except(new[] { lastItem }));
}
}
OnPlayerStoppedInternal();
UIKernel.Instance.PlaybackManager.OnPlaybackCompleted(this, Playlist.ToList());
CurrentPlayerConfiguration = null;
CurrentPlayOptions = null;
Logger.Info("Clearing Playlist");
Playlist.Clear();
PlayState = PlayState.Idle;
PlaySemaphore.Release();
}
/// <summary>
/// Called when [player stopped internal].
/// </summary>
protected virtual void OnPlayerStoppedInternal()
{
}
/// <summary>
/// Seeks the specified position ticks.
/// </summary>
/// <param name="positionTicks">The position ticks.</param>
/// <returns>Task.</returns>
/// <exception cref="System.InvalidOperationException"></exception>
public async Task Seek(long positionTicks)
{
var playState = PlayState;
if (playState == PlayState.Playing || playState == PlayState.Paused)
{
await SeekInternal(positionTicks);
}
else
{
throw new InvalidOperationException(string.Format("Cannot seek {0} with playstate {1}", Name, PlayState));
}
}
/// <summary>
/// Seeks the internal.
/// </summary>
/// <param name="positionTicks">The position ticks.</param>
/// <returns>Task.</returns>
protected virtual Task SeekInternal(long positionTicks)
{
return NullTaskResult;
}
/// <summary>
/// The ten seconds
/// </summary>
private static readonly long TenSeconds = TimeSpan.FromSeconds(10).Ticks;
/// <summary>
/// Goes to next chapter.
/// </summary>
/// <returns>Task.</returns>
public virtual Task GoToNextChapter()
{
var current = CurrentPositionTicks;
var chapter = CurrentMedia.Chapters.FirstOrDefault(c => c.StartPositionTicks > current);
return chapter != null ? Seek(chapter.StartPositionTicks) : NullTaskResult;
}
/// <summary>
/// Goes to previous chapter.
/// </summary>
/// <returns>Task.</returns>
public virtual Task GoToPreviousChapter()
{
var current = CurrentPositionTicks;
var chapter = CurrentMedia.Chapters.LastOrDefault(c => c.StartPositionTicks < current - TenSeconds);
return chapter != null ? Seek(chapter.StartPositionTicks) : NullTaskResult;
}
/// <summary>
/// Pauses this instance.
/// </summary>
/// <returns>Task.</returns>
/// <exception cref="System.InvalidOperationException"></exception>
public async Task Pause()
{
if (PlayState == PlayState.Playing)
{
await PauseInternal();
PlayState = PlayState.Paused;
}
else
{
throw new InvalidOperationException(string.Format("Cannot pause {0} with playstate {1}", Name, PlayState));
}
}
/// <summary>
/// Pauses the internal.
/// </summary>
/// <returns>Task.</returns>
protected virtual Task PauseInternal()
{
return NullTaskResult;
}
/// <summary>
/// Uns the pause.
/// </summary>
/// <returns>Task.</returns>
/// <exception cref="System.InvalidOperationException"></exception>
public async Task UnPause()
{
if (PlayState == PlayState.Paused)
{
await UnPauseInternal();
PlayState = PlayState.Playing;
}
else
{
throw new InvalidOperationException(string.Format("Cannot unpause {0} with playstate {1}", Name, PlayState));
}
}
/// <summary>
/// Uns the pause internal.
/// </summary>
/// <returns>Task.</returns>
protected virtual Task UnPauseInternal()
{
return NullTaskResult;
}
/// <summary>
/// Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
/// </summary>
public void Dispose()
{
Dispose(true);
}
/// <summary>
/// Releases unmanaged and - optionally - managed resources.
/// </summary>
/// <param name="dispose"><c>true</c> to release both managed and unmanaged resources; <c>false</c> to release only unmanaged resources.</param>
protected virtual void Dispose(bool dispose)
{
Logger.Info("Disposing");
DisposeProgressUpdateTimer();
if (PlayState == PlayState.Playing || PlayState == PlayState.Paused)
{
var index = CurrentPlaylistIndex;
if (index != -1)
{
SendPlaybackStopCheckIn(Playlist[index], CurrentPositionTicks);
}
Task.Run(() => Stop());
Thread.Sleep(1000);
}
PlaySemaphore.Dispose();
}
/// <summary>
/// Disposes the progress update timer.
/// </summary>
private void DisposeProgressUpdateTimer()
{
if (ProgressUpdateTimer != null)
{
ProgressUpdateTimer.Dispose();
}
}
/// <summary>
/// Sends the playback start check in.
/// </summary>
/// <param name="item">The item.</param>
protected async void SendPlaybackStartCheckIn(BaseItemDto item)
{
if (string.IsNullOrEmpty(item.Id))
{
return;
}
Logger.Info("Sending playback start checkin for {0}", item.Name);
try
{
await UIKernel.Instance.ApiClient.ReportPlaybackStartAsync(item.Id, App.Instance.CurrentUser.Id);
}
catch (HttpException ex)
{
Logger.ErrorException("Error sending playback start checking for {0}", ex, item.Name);
}
}
/// <summary>
/// Sends the playback progress check in.
/// </summary>
/// <param name="item">The item.</param>
/// <param name="positionTicks">The position ticks.</param>
protected async void SendPlaybackProgressCheckIn(BaseItemDto item, long? positionTicks)
{
if (string.IsNullOrEmpty(item.Id))
{
return;
}
var position = positionTicks.HasValue ? TimeSpan.FromTicks(positionTicks.Value).ToString() : "unknown";
Logger.Info("Sending playback progress checkin for {0} at position {1}", item.Name, position);
try
{
await UIKernel.Instance.ApiClient.ReportPlaybackProgressAsync(item.Id, App.Instance.CurrentUser.Id, positionTicks);
}
catch (HttpException ex)
{
Logger.ErrorException("Error sending playback progress checking for {0}", ex, item.Name);
}
}
/// <summary>
/// Sends the playback stop check in.
/// </summary>
/// <param name="item">The item.</param>
/// <param name="positionTicks">The position ticks.</param>
protected async void SendPlaybackStopCheckIn(BaseItemDto item, long? positionTicks)
{
if (string.IsNullOrEmpty(item.Id))
{
return;
}
var position = positionTicks.HasValue ? TimeSpan.FromTicks(positionTicks.Value).ToString() : "unknown";
Logger.Info("Sending playback stop checkin for {0} at position {1}", item.Name, position);
try
{
await UIKernel.Instance.ApiClient.ReportPlaybackStoppedAsync(item.Id, App.Instance.CurrentUser.Id, positionTicks);
}
catch (HttpException ex)
{
Logger.ErrorException("Error sending playback stop checking for {0}", ex, item.Name);
}
}
/// <summary>
/// Marks the watched.
/// </summary>
/// <param name="items">The items.</param>
protected async void MarkWatched(IEnumerable<BaseItemDto> items)
{
var idList = items.Where(i => !string.IsNullOrEmpty(i.Id)).Select(i => i.Id);
try
{
await UIKernel.Instance.ApiClient.UpdatePlayedStatusAsync(idList.First(), App.Instance.CurrentUser.Id, true);
}
catch (HttpException ex)
{
Logger.ErrorException("Error marking items watched", ex);
}
}
/// <summary>
/// Called when [media changed].
/// </summary>
/// <param name="oldPlaylistIndex">Old index of the playlist.</param>
/// <param name="endingPositionTicks">The ending position ticks.</param>
/// <param name="newPlaylistIndex">New index of the playlist.</param>
protected void OnMediaChanged(int oldPlaylistIndex, long? endingPositionTicks, int newPlaylistIndex)
{
DisposeProgressUpdateTimer();
Task.Run(() =>
{
if (oldPlaylistIndex != -1)
{
SendPlaybackStopCheckIn(Playlist[oldPlaylistIndex], endingPositionTicks);
}
if (newPlaylistIndex != -1)
{
SendPlaybackStartCheckIn(Playlist[newPlaylistIndex]);
}
});
ReloadProgressUpdateTimer();
}
}
}