PIN is verified but not used currently. Works a little different than
the others, you input your matrix user ID and then the PIN is sent to
you. The bot doesn't support E2EE, so the bot being the first one to
message ensures the chat is unencrypted.
The "Send to" box on the invite tab now accepts username#discriminator,
and a search icon has been added which opens a search window similar to
the one on the accounts tab. DiscordDaemon.GetUsers was also very broken
and wouldn't work with full username#discriminator, that's been fixed.
Doesn't require a PIN like Telegram, as we can access a list of guild
users with the GuildMembers intent set. This has to be enabled under
Bot > Priviliged Gateway intents on the developer portal.
hyphen/dehyphen conflicted with new migration for email contact
preference, and it's been a while since this has been an issue so i've
just commented it out for now.
Discord, Email & Telegram can be enabled, although email is always
enabled right now (will fix). Also apparently markdown hyperlinks don't
work in Discord, eventually will implement something to convert them to
embeds.
Creation now works, and language preferences made before signup are
kept. telegram file storage now uses the Jellyfin ID as a key, which
makes much more sense. Also added radios to select preferred notification
method (email/telegram) as well, which the admin will soon be able to
change also.
When signing up, the user is given a pin code which they send to a
telegram bot. This provides user verification, but more importantly
allows the bot to message the user, as the Telegram API requires the
user to interact with the bot before it can do the opposite.
The bot should recognize the correct language, but a /lang command is
also provided to change it.
The verification process is pretty much functional but ui is still
broken, and it isn't properly integrated yet.
usedBy is still stored as a string in invites.json to cope with existing
invites with times stored formatted. knz/strtime requires cgo for
strptime, so it has been replaced with the native itchyny/timefmt-go.
When enabled (in Settings > Password Resets), a magic link will be sent
instead of a PIN when the user tries reset their password. By doing
this the user doesn't have to keep the Jellyfin tab open to enter the
code.
If enabled, jfa-go pings buildrone (hosted at builds.hrfee.pw) every 30
min for new updates. If there is one, it gets information (and if
applicable, a binary) from the appropriate source (buildrone, github, or
dockerhub) and displays it on the admin page. You can switch update
channels between stable and unstable. For binary releases, updates are
downloaded automatically and installed when the user presses update.
Since this obviously introduces some "phone-home" functionality into
jfa-go, I just want to say IPs are not and will not be logged by
buildrone, although I may later introduce functionality to give a rough
idea of the number of users (again, no IPs stored). The whole thing can
also be turned off in settings.
this will add an optional validity period to users, where their account
will be disabled (or deleted) a specified amount of time after they
created it.
the email preview no longer has a delay after each change. This also
avoids a race condition in which the email currently being edited could
be actually sent.
After selecting users in the accounts tab, you can press 'Announce',
then write a subject and message (with markdown), and an email will be
sent to each selected user.
Merge new setup wizard
This is much more up-to-date than the previous setup page, with a new
design and previously missing/new settings. Currently only available in
english (hopefully that changes soon).
also fixes conflict in _post.
Also make store each setting as classes in a settings object, to make it
easier to serialize on submitting. Also, added
"substitute_jellyfin_strings", "no_username" and welcome_email.
the web ui has been redesigned with the a17t toolkit, which imo looks a
lot better than bootstrap. This also brought a complete rework of the
web code, which now makes a lot more sense hopefully. the setup page is
still stuck with bootstrap, its not much of a priority but i'll rewrite
it eventually.
parseDT only uses the magic json.Unmarshal method if theres an error
with the better version. Error came from some times being sent without a
"Z" at the end denoting UTC.
web UI now uses modules, and relies less on bodge to make things work.
Also fixes an issue where invites where "failed to send to xx" appeared
in invite form.
requirement strings
Password requirement text is now loaded by the typescript, and can be
customized by changing the validationStrings variable. See wiki for more
info.