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150 lines
3.4 KiB
150 lines
3.4 KiB
package controllers
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import (
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"encoding/json"
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"fmt"
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"net/http"
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"github.com/gorilla/websocket"
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)
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type EnqueuePayload struct {
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ItemId string `json:"itemId"`
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PodcastId string `json:"podcastId"`
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TagIds []string `json:"tagIds"`
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}
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var wsupgrader = websocket.Upgrader{
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ReadBufferSize: 1024,
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WriteBufferSize: 1024,
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}
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var activePlayers = make(map[*websocket.Conn]string)
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var allConnections = make(map[*websocket.Conn]string)
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var broadcast = make(chan Message) // broadcast channel
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type Message struct {
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Identifier string `json:"identifier"`
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MessageType string `json:"messageType"`
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Payload string `json:"payload"`
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Connection *websocket.Conn `json:"-"`
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}
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func Wshandler(w http.ResponseWriter, r *http.Request) {
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conn, err := wsupgrader.Upgrade(w, r, nil)
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if err != nil {
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fmt.Println("Failed to set websocket upgrade: %+v", err)
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return
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}
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defer conn.Close()
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for {
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var mess Message
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err := conn.ReadJSON(&mess)
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if err != nil {
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// fmt.Println("Socket Error")
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//fmt.Println(err.Error())
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isPlayer := activePlayers[conn] != ""
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if isPlayer {
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delete(activePlayers, conn)
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broadcast <- Message{
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MessageType: "PlayerRemoved",
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Identifier: mess.Identifier,
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}
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}
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delete(allConnections, conn)
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break
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}
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mess.Connection = conn
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allConnections[conn] = mess.Identifier
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broadcast <- mess
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// conn.WriteJSON(mess)
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}
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}
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func HandleWebsocketMessages() {
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for {
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// Grab the next message from the broadcast channel
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msg := <-broadcast
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//fmt.Println(msg)
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switch msg.MessageType {
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case "RegisterPlayer":
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activePlayers[msg.Connection] = msg.Identifier
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for connection, _ := range allConnections {
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connection.WriteJSON(Message{
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Identifier: msg.Identifier,
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MessageType: "PlayerExists",
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})
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}
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fmt.Println("Player Registered")
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case "PlayerRemoved":
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for connection, _ := range allConnections {
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connection.WriteJSON(Message{
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Identifier: msg.Identifier,
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MessageType: "NoPlayer",
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})
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}
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fmt.Println("Player Registered")
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case "Enqueue":
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var payload EnqueuePayload
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fmt.Println(msg.Payload)
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err := json.Unmarshal([]byte(msg.Payload), &payload)
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if err == nil {
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items := getItemsToPlay(payload.ItemId, payload.PodcastId, payload.TagIds)
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var player *websocket.Conn
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for connection, id := range activePlayers {
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if msg.Identifier == id {
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player = connection
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break
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}
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}
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if player != nil {
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payloadStr, err := json.Marshal(items)
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if err == nil {
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player.WriteJSON(Message{
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Identifier: msg.Identifier,
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MessageType: "Enqueue",
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Payload: string(payloadStr),
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})
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}
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}
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} else {
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fmt.Println(err.Error())
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}
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case "Register":
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var player *websocket.Conn
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for connection, id := range activePlayers {
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if msg.Identifier == id {
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player = connection
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break
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}
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}
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if player == nil {
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fmt.Println("Player Not Exists")
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msg.Connection.WriteJSON(Message{
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Identifier: msg.Identifier,
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MessageType: "NoPlayer",
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})
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} else {
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msg.Connection.WriteJSON(Message{
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Identifier: msg.Identifier,
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MessageType: "PlayerExists",
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})
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}
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}
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// Send it out to every client that is currently connected
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// for client := range clients {
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// err := client.WriteJSON(msg)
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// if err != nil {
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// log.Printf("error: %v", err)
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// client.Close()
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// delete(clients, client)
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// }
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// }
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}
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}
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