Deployed 50b1b389 with MkDocs version: 1.5.3

gh-pages
10 months ago
parent a90b4b5bd0
commit 06ec334b6f

@ -7401,8 +7401,11 @@ These CFs have been collected from discussions on Discord or created with help f
<h3 id="truehd-atmos">TrueHD ATMOS<a class="headerlink" href="#truehd-atmos" title="Permanent link"></a></h3>
<details class="question">
<summary>TrueHD ATMOS - [Click to show/hide]</summary>
<p><!-- BEGIN INCLUDE ../../includes/cf-descriptions/truehd-atmos.md -->
<strong>TrueHD Atmos</strong><br></p>
<p><a href="https://en.wikipedia.org/wiki/Dolby_Atmos" rel="noopener noreferrer" target="_blank">From Wikipedia, the free encyclopedia</a></p>
<p>Dolby Atmos is a surround sound technology developed by Dolby Laboratories. It expands on existing surround sound systems by adding height channels, allowing sounds to be interpreted as three-dimensional objects.</p>
<!-- END INCLUDE -->
</details>
<details class="example">
<summary>JSON - [Click to show/hide]</summary>
@ -7488,9 +7491,12 @@ These CFs have been collected from discussions on Discord or created with help f
<h3 id="dts-x">DTS X<a class="headerlink" href="#dts-x" title="Permanent link"></a></h3>
<details class="question">
<summary>DTS:X - [Click to show/hide]</summary>
<p><a href="https://www.whathifi.com/advice/dtsx-what-it-how-can-you-get-it">DTS:X is an object-based audio codec</a>, which aims to create a multi-dimensional sound that “moves around you like it would in real life”.
You may think that sounds a lot like Dolby Atmos, and youd be right. But where DTS:X differs lies in the required speaker configuration. While Dolby Atmos requires you to add extra overhead channels to your 5.1 or 7.1 setup, DTS:X works with standard surround speaker setups just like the one you might already have at home. It can support up to 32 speaker locations and up to an 11.2-channel system.
DTS:X like other higher quality DTS formats (e.g. DTS-HD MA) is lossless.</p>
<p><!-- BEGIN INCLUDE ../../includes/cf-descriptions/dts-x.md -->
<strong>DTS-X</strong><br></p>
<p><a href="https://www.whathifi.com/advice/dtsx-what-it-how-can-you-get-it">DTS:X is an object-based audio codec</a> which aims to create a multi-dimensional sound that “moves around you like it would in real life”.
You may think that sounds similar to Dolby Atmos, and youd be right, but where DTS:X's differences lie in the required speaker configuration. While Dolby Atmos requires adding additional overhead channels to your 5.1 or 7.1 setup, DTS:X works with standard surround speaker setups just like the one you might already have at home. It can support up to 32 speaker locations and an 11.2-channel system.
DTS:X, like other higher-quality DTS formats (e.g. DTS-HD MA), is lossless.</p>
<!-- END INCLUDE -->
</details>
<details class="example">
<summary>JSON - [Click to show/hide]</summary>
@ -7584,11 +7590,14 @@ DTS:X like other higher quality DTS formats (e.g. DTS-HD MA) is lossless.</p>
<h3 id="atmos-undefined">ATMOS (undefined)<a class="headerlink" href="#atmos-undefined" title="Permanent link"></a></h3>
<details class="question">
<summary>ATMOS (undefined) - [Click to show/hide]</summary>
<p>Handles cases where only Atmos is specified in title but not DD+ or TrueHD (Where it is not specified if it is Lossy or Lossless)</p>
<p><!-- BEGIN INCLUDE ../../includes/cf-descriptions/atmos-undefined.md -->
<strong>ATMOS (undefined)</strong><br></p>
<p>This custom format covers cases where <em>ONLY</em> "Atmos" is specified in the release title, without noting DD+ (Lossy) or TrueHD (Lossless).</p>
<div class="admonition note">
<p class="admonition-title">Note</p>
<p>Give this the same score as Lossy Atmos, and then on import, it will get changed to either lossy or lossless based on mediainfo.</p>
<p>Apply the same score as Lossy (DD+) Atmos. On import, it will be updated to reflect either lossy or lossless based on the media's info using ffprobe.</p>
</div>
<!-- END INCLUDE -->
</details>
<details class="example">
<summary>JSON - [Click to show/hide]</summary>
@ -7692,7 +7701,10 @@ DTS:X like other higher quality DTS formats (e.g. DTS-HD MA) is lossless.</p>
<h3 id="ddplus-atmos">DDPlus ATMOS<a class="headerlink" href="#ddplus-atmos" title="Permanent link"></a></h3>
<details class="question">
<summary>DD+ ATMOS - [Click to show/hide]</summary>
<p><!-- BEGIN INCLUDE ../../includes/cf-descriptions/ddplus-atmos.md -->
<strong>DD+ ATMOS</strong><br></p>
<p>Atmos via UHD Blu-ray will be lossless, or lossy via streaming services so in this case it will be lossy + Atmos</p>
<!-- END INCLUDE -->
</details>
<details class="example">
<summary>JSON - [Click to show/hide]</summary>
@ -7787,8 +7799,11 @@ DTS:X like other higher quality DTS formats (e.g. DTS-HD MA) is lossless.</p>
<h3 id="truehd">TrueHD<a class="headerlink" href="#truehd" title="Permanent link"></a></h3>
<details class="question">
<summary>TrueHD - [Click to show/hide]</summary>
<p><!-- BEGIN INCLUDE ../../includes/cf-descriptions/truehd.md -->
<strong>TrueHD</strong><br></p>
<p><a href="https://en.wikipedia.org/wiki/Dolby_TrueHD" rel="noopener noreferrer" target="_blank">From Wikipedia, the free encyclopedia</a></p>
<p>Dolby TrueHD is a lossless, multi-channel audio codec developed by Dolby Laboratories for home video, used principally in Blu-ray Disc and compatible hardware.</p>
<p>Dolby TrueHD is a lossless multi-channel audio codec developed by Dolby Laboratories for home video, used principally in Blu-ray Discs and compatible hardware.</p>
<!-- END INCLUDE -->
</details>
<details class="example">
<summary>JSON - [Click to show/hide]</summary>
@ -7874,8 +7889,11 @@ DTS:X like other higher quality DTS formats (e.g. DTS-HD MA) is lossless.</p>
<h3 id="dts-hd-ma">DTS-HD MA<a class="headerlink" href="#dts-hd-ma" title="Permanent link"></a></h3>
<details class="question">
<summary>DTS-HD MA - [Click to show/hide]</summary>
<p><!-- BEGIN INCLUDE ../../includes/cf-descriptions/dts-hd-ma.md -->
<strong>DTS-HD MA</strong><br></p>
<p><a href="https://en.wikipedia.org/wiki/DTS-HD_Master_Audio" rel="noopener noreferrer" target="_blank">From Wikipedia, the free encyclopedia</a></p>
<p>DTS-HD Master Audio is a multi-channel, lossless audio codec developed by DTS as an extension of the lossy DTS Coherent Acoustics codec (DTS CA; usually itself referred to as just DTS). Rather than being an entirely new coding mechanism, DTS-HD MA encodes an audio master in lossy DTS first, then stores a concurrent stream of supplementary data representing whatever the DTS encoder discarded. This gives DTS-HD MA a lossy "core" able to be played back by devices that cannot decode the more complex lossless audio. DTS-HD MA's primary application is audio storage and playback for Blu-ray Disc media.</p>
<p>DTS-HD Master Audio is a multi-channel lossless audio codec developed by DTS that extends the lossy DTS Coherent Acoustics codec (DTS CA; usually referred to as simply "DTS"). Rather than being an entirely new coding mechanism, DTS-HD MA encodes an audio master in lossy DTS first, then stores a concurrent stream of supplementary data representing whatever the DTS encoder discarded. This gives DTS-HD MA a lossy "core" able to be played back by devices that cannot decode the more complex lossless audio. DTS-HD MA's primary application is audio storage and playback for Blu-ray Disc media.</p>
<!-- END INCLUDE -->
</details>
<details class="example">
<summary>JSON - [Click to show/hide]</summary>
@ -7980,7 +7998,10 @@ DTS:X like other higher quality DTS formats (e.g. DTS-HD MA) is lossless.</p>
<h3 id="flac">FLAC<a class="headerlink" href="#flac" title="Permanent link"></a></h3>
<details class="question">
<summary>FLAC - [Click to show/hide]</summary>
<p>FLAC stands for Free Lossless Audio Codec, an audio format similar to MP3, but lossless, meaning that audio is compressed in FLAC without any loss in quality. This is similar to how Zip works, except with FLAC you will get much better compression because it is designed specifically for audio</p>
<p><!-- BEGIN INCLUDE ../../includes/cf-descriptions/flac.md -->
<strong>FLAC</strong><br></p>
<p>FLAC stands for Free Lossless Audio Codec, an audio format similar to MP3 - but lossless, meaning that the audio compressed with FLAC does not receive any loss in quality. This is similar to how Zip works, except with FLAC you will get much better compression because it is designed specifically for audio.</p>
<!-- END INCLUDE -->
</details>
<details class="example">
<summary>JSON - [Click to show/hide]</summary>
@ -8065,7 +8086,10 @@ DTS:X like other higher quality DTS formats (e.g. DTS-HD MA) is lossless.</p>
<h3 id="pcm">PCM<a class="headerlink" href="#pcm" title="Permanent link"></a></h3>
<details class="question">
<summary>PCM - [Click to show/hide]</summary>
<p>PCM is the method of encoding typically used for uncompressed digital audio</p>
<p><!-- BEGIN INCLUDE ../../includes/cf-descriptions/pcm.md -->
<strong>PCM</strong><br></p>
<p>PCM is the method of encoding typically used for uncompressed digital audio.</p>
<!-- END INCLUDE -->
</details>
<details class="example">
<summary>JSON - [Click to show/hide]</summary>
@ -8150,6 +8174,8 @@ DTS:X like other higher quality DTS formats (e.g. DTS-HD MA) is lossless.</p>
<h3 id="dts-hd-hra">DTS-HD HRA<a class="headerlink" href="#dts-hd-hra" title="Permanent link"></a></h3>
<details class="question">
<summary>DTS-HD HRA - [Click to show/hide]</summary>
<p><!-- BEGIN INCLUDE ../../includes/cf-descriptions/dts-hd-hra.md -->
<strong>DTS-HD HRA</strong><br></p>
<p><a href="https://www.opusproductions.com/pdfs/DTS_HD_WhitePaper.pdf" rel="noopener noreferrer" target="_blank">Technical Whitepaper</a></p>
<table>
<thead>
@ -8209,6 +8235,7 @@ DTS:X like other higher quality DTS formats (e.g. DTS-HD MA) is lossless.</p>
</tr>
</tbody>
</table>
<!-- END INCLUDE -->
</details>
<details class="example">
<summary>JSON - [Click to show/hide]</summary>
@ -8331,8 +8358,11 @@ DTS:X like other higher quality DTS formats (e.g. DTS-HD MA) is lossless.</p>
<p><sub>Dolby Digital Plus = DD+ = DDPlus</sub></p>
<details class="question">
<summary>DD+ - [Click to show/hide]</summary>
<p><!-- BEGIN INCLUDE ../../includes/cf-descriptions/ddplus.md -->
<strong>DD+ aka E-AC3</strong><br></p>
<p><a href="https://en.wikipedia.org/wiki/Dolby_Digital_Plus" rel="noopener noreferrer" target="_blank">From Wikipedia, the free encyclopedia</a></p>
<p>Dolby Digital Plus, also known as Enhanced AC-3 (and commonly abbreviated as DD+ or E-AC-3, or EC-3) is a digital audio compression scheme developed by Dolby Labs for transport and storage of multi-channel digital audio. It is a successor to Dolby Digital (AC-3).</p>
<p>Dolby Digital Plus, also known as Enhanced AC-3 (commonly abbreviated as DD+ or E-AC-3, or EC-3), is the successor to Dolby Digital (AC-3). It is a digital audio compression scheme developed by Dolby Labs for the transport and storage of multi-channel digital audio.</p>
<!-- END INCLUDE -->
</details>
<details class="example">
<summary>JSON - [Click to show/hide]</summary>
@ -8408,7 +8438,10 @@ DTS:X like other higher quality DTS formats (e.g. DTS-HD MA) is lossless.</p>
<h3 id="dts-es">DTS-ES<a class="headerlink" href="#dts-es" title="Permanent link"></a></h3>
<details class="question">
<summary>DTS-ES - [Click to show/hide]</summary>
<p>DTS-ES (DTS Extended Surround) includes two variants, DTS-ES Discrete 6.1, and DTS-ES Matrix 5.1, depending on how the sound was originally mastered and stored.</p>
<p><!-- BEGIN INCLUDE ../../includes/cf-descriptions/dts-es.md -->
<strong>DTS-ES</strong><br></p>
<p>DTS-ES (DTS Extended Surround) includes two variants, DTS-ES Discrete 6.1 and DTS-ES Matrix 5.1, depending on how the sound was originally mastered and stored.</p>
<!-- END INCLUDE -->
</details>
<details class="example">
<summary>JSON - [Click to show/hide]</summary>
@ -8512,7 +8545,10 @@ DTS:X like other higher quality DTS formats (e.g. DTS-HD MA) is lossless.</p>
<p><sub>DTS = Basic DTS</sub></p>
<details class="question">
<summary>DTS - [Click to show/hide]</summary>
<p>Description placeholder</p>
<p><!-- BEGIN INCLUDE ../../includes/cf-descriptions/dts.md -->
<strong>DTS</strong><br></p>
<p>Digital Theater Sound (DTS) is a digital audio technology developed by DTS, Inc, which focuses on digital surround sound formats for consumer and commercial applications as well as theatrical purposes. Compared to the Dolby Digital standard, DTS uses four times less compression and digitizes audio sounds at 20 bits instead of 16 bits. This makes DTS-based audio richer in sound and more detailed than Dolby Digital-based ones.</p>
<!-- END INCLUDE -->
</details>
<details class="example">
<summary>JSON - [Click to show/hide]</summary>
@ -8625,9 +8661,11 @@ DTS:X like other higher quality DTS formats (e.g. DTS-HD MA) is lossless.</p>
<h3 id="aac">AAC<a class="headerlink" href="#aac" title="Permanent link"></a></h3>
<details class="question">
<summary>AAC - [Click to show/hide]</summary>
<p>Advanced Audio Coding</p>
<p><!-- BEGIN INCLUDE ../../includes/cf-descriptions/aac.md -->
<strong>AAC</strong><br></p>
<p><a href="https://en.wikipedia.org/wiki/Advanced_Audio_Coding" rel="noopener noreferrer" target="_blank">From Wikipedia, the free encyclopedia</a>
Advanced Audio Coding (AAC) is an audio coding standard for lossy digital audio compression. Designed to be the successor of the MP3 format, AAC generally achieves higher sound quality than MP3 at the same bit rate.</p>
<!-- END INCLUDE -->
</details>
<details class="example">
<summary>JSON - [Click to show/hide]</summary>
@ -8713,8 +8751,11 @@ Advanced Audio Coding (AAC) is an audio coding standard for lossy digital audio
<p><sub>(Basic) Dolby Digital = DD</sub></p>
<details class="question">
<summary>DD - [Click to show/hide]</summary>
<p><!-- BEGIN INCLUDE ../../includes/cf-descriptions/dd.md -->
<strong>DD aka AC3</strong><br></p>
<p><a href="https://en.wikipedia.org/wiki/Dolby_Digital" rel="noopener noreferrer" target="_blank">From Wikipedia, the free encyclopedia</a></p>
<p>Dolby Digital, also known as Dolby AC-3, the audio compression is lossy.</p>
<p>Dolby Digital, also known as Dolby AC-3, is a lossy audio compression format.</p>
<!-- END INCLUDE -->
</details>
<details class="example">
<summary>JSON - [Click to show/hide]</summary>
@ -8799,7 +8840,10 @@ Advanced Audio Coding (AAC) is an audio coding standard for lossy digital audio
<h3 id="mp3">MP3<a class="headerlink" href="#mp3" title="Permanent link"></a></h3>
<details class="question">
<summary>MP3 - [Click to show/hide]</summary>
<p>Description placeholder</p>
<p><!-- BEGIN INCLUDE ../../includes/cf-descriptions/mp3.md -->
<strong>MP3</strong><br></p>
<p>MP3 (MPEG-1 and/or MPEG-2 Audio Layer 3) is a lossy data compression format for audio.</p>
<!-- END INCLUDE -->
</details>
<details class="example">
<summary>JSON - [Click to show/hide]</summary>
@ -8827,8 +8871,11 @@ Advanced Audio Coding (AAC) is an audio coding standard for lossy digital audio
<h3 id="opus">Opus<a class="headerlink" href="#opus" title="Permanent link"></a></h3>
<details class="question">
<summary>Opus - [Click to show/hide]</summary>
<p><!-- BEGIN INCLUDE ../../includes/cf-descriptions/opus.md -->
<strong>OPUS</strong><br></p>
<p><a href="https://en.wikipedia.org/wiki/Opus_(audio_format)" rel="noopener noreferrer" target="_blank">From Wikipedia, the free encyclopedia</a></p>
<p>Opus is a lossy audio coding format developed by the Xiph.Org Foundation and standardized by the Internet Engineering Task Force, designed to efficiently code speech and general audio in a single format, while remaining low-latency enough for real-time interactive communication and low-complexity enough for low-end embedded processors.Opus replaces both Vorbis and Speex for new applications, and several blind listening tests have ranked it higher-quality than any other standard audio format at any given bitrate until transparency is reached, including MP3, AAC, and HE-AAC</p>
<p>Opus is a lossy audio coding format developed by the Xiph.Org Foundation and standardized by the Internet Engineering Task Force, designed to efficiently code speech and general audio in a single format while remaining low-latency enough for real-time interactive communication and low-complexity enough for low-end embedded processors. Opus replaces both Vorbis and Speex for new applications, and several blind listening tests have ranked it higher quality than any other standard audio format at any given bitrate until transparency is reached, including MP3, AAC, and HE-AAC.</p>
<!-- END INCLUDE -->
</details>
<details class="example">
<summary>JSON - [Click to show/hide]</summary>
@ -12314,7 +12361,10 @@ For example, a lot of EVO releases end up stripped of the group name so they app
<h3 id="obfuscated">Obfuscated<a class="headerlink" href="#obfuscated" title="Permanent link"></a></h3>
<details class="question">
<summary>Obfuscated - [Click to show/hide]</summary>
<p>Optional (use these only if you dislike renamed releases)</p>
<p><!-- BEGIN INCLUDE ../../includes/cf-descriptions/obfuscated.md -->
<strong>Obfuscated</strong><br></p>
<p>Obfuscated are used on usenet, mostly with non-tier-1 indexers, to do re-posts of common/popular releases. Use this only if you've access to tier 1 usenet indexers.</p>
<!-- END INCLUDE -->
</details>
<details class="example">
<summary>JSON - [Click to show/hide]</summary>
@ -12488,7 +12538,10 @@ For example, a lot of EVO releases end up stripped of the group name so they app
<h3 id="retags">Retags<a class="headerlink" href="#retags" title="Permanent link"></a></h3>
<details class="question">
<summary>Retags - [Click to show/hide]</summary>
<p>Optional (use these only if you dislike retagged releases)</p>
<p><!-- BEGIN INCLUDE ../../includes/cf-descriptions/retags.md -->
<strong>Retags</strong><br></p>
<p>Retags are something you often see on public trackers where the tracker or uploader adds their name to the torrent. It is also possible that it could show up on some usenet indexers.</p>
<!-- END INCLUDE -->
</details>
<details class="example">
<summary>JSON - [Click to show/hide]</summary>
@ -22585,7 +22638,7 @@ The service features Bell Media original programming, exclusive Canadian access
<span class="md-icon" title="Last update">
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><path d="M21 13.1c-.1 0-.3.1-.4.2l-1 1 2.1 2.1 1-1c.2-.2.2-.6 0-.8l-1.3-1.3c-.1-.1-.2-.2-.4-.2m-1.9 1.8-6.1 6V23h2.1l6.1-6.1-2.1-2M12.5 7v5.2l4 2.4-1 1L11 13V7h1.5M11 21.9c-5.1-.5-9-4.8-9-9.9C2 6.5 6.5 2 12 2c5.3 0 9.6 4.1 10 9.3-.3-.1-.6-.2-1-.2s-.7.1-1 .2C19.6 7.2 16.2 4 12 4c-4.4 0-8 3.6-8 8 0 4.1 3.1 7.5 7.1 7.9l-.1.2v1.8Z"/></svg>
</span>
<span class="git-revision-date-localized-plugin git-revision-date-localized-plugin-datetime">March 30, 2024 13:49:17</span>
<span class="git-revision-date-localized-plugin git-revision-date-localized-plugin-datetime">March 30, 2024 18:09:32</span>
</span>

@ -7590,8 +7590,11 @@ We've made 3 guides related to this.</p>
<h3 id="truehd-atmos">TrueHD ATMOS<a class="headerlink" href="#truehd-atmos" title="Permanent link"></a></h3>
<details class="question">
<summary>TrueHD ATMOS - [Click to show/hide]</summary>
<p><!-- BEGIN INCLUDE ../../includes/cf-descriptions/truehd-atmos.md -->
<strong>TrueHD Atmos</strong><br></p>
<p><a href="https://en.wikipedia.org/wiki/Dolby_Atmos" rel="noopener noreferrer" target="_blank">From Wikipedia, the free encyclopedia</a></p>
<p>Dolby Atmos is a surround sound technology developed by Dolby Laboratories. It expands on existing surround sound systems by adding height channels, allowing sounds to be interpreted as three-dimensional objects.</p>
<!-- END INCLUDE -->
</details>
<details class="example">
<summary>JSON - [Click to show/hide]</summary>
@ -7675,9 +7678,12 @@ We've made 3 guides related to this.</p>
<h3 id="dts-x">DTS X<a class="headerlink" href="#dts-x" title="Permanent link"></a></h3>
<details class="question">
<summary>DTS:X - [Click to show/hide]</summary>
<p><a href="https://www.whathifi.com/advice/dtsx-what-it-how-can-you-get-it">DTS:X is an object-based audio codec</a>, which aims to create a multi-dimensional sound that “moves around you like it would in real life”.
You may think that sounds a lot like Dolby Atmos, and youd be right. But where DTS:X differs lies in the required speaker configuration. While Dolby Atmos requires you to add extra overhead channels to your 5.1 or 7.1 setup, DTS:X works with standard surround speaker setups just like the one you might already have at home. It can support up to 32 speaker locations and up to an 11.2-channel system.
DTS:X like other higher quality DTS formats (e.g. DTS-HD MA) is lossless.</p>
<p><!-- BEGIN INCLUDE ../../includes/cf-descriptions/dts-x.md -->
<strong>DTS-X</strong><br></p>
<p><a href="https://www.whathifi.com/advice/dtsx-what-it-how-can-you-get-it">DTS:X is an object-based audio codec</a> which aims to create a multi-dimensional sound that “moves around you like it would in real life”.
You may think that sounds similar to Dolby Atmos, and youd be right, but where DTS:X's differences lie in the required speaker configuration. While Dolby Atmos requires adding additional overhead channels to your 5.1 or 7.1 setup, DTS:X works with standard surround speaker setups just like the one you might already have at home. It can support up to 32 speaker locations and an 11.2-channel system.
DTS:X, like other higher-quality DTS formats (e.g. DTS-HD MA), is lossless.</p>
<!-- END INCLUDE -->
</details>
<details class="example">
<summary>JSON - [Click to show/hide]</summary>
@ -7769,11 +7775,14 @@ DTS:X like other higher quality DTS formats (e.g. DTS-HD MA) is lossless.</p>
<h3 id="atmos-undefined">ATMOS (undefined)<a class="headerlink" href="#atmos-undefined" title="Permanent link"></a></h3>
<details class="question">
<summary>ATMOS (undefined) - [Click to show/hide]</summary>
<p>Handles cases where only Atmos is specified in title but not DD+ or TrueHD (Where it is not specified if it is Lossy or Lossless)</p>
<p><!-- BEGIN INCLUDE ../../includes/cf-descriptions/atmos-undefined.md -->
<strong>ATMOS (undefined)</strong><br></p>
<p>This custom format covers cases where <em>ONLY</em> "Atmos" is specified in the release title, without noting DD+ (Lossy) or TrueHD (Lossless).</p>
<div class="admonition note">
<p class="admonition-title">Note</p>
<p>Give this the same score as Lossy Atmos, and then on import, it will get changed to either lossy or lossless based on mediainfo.</p>
<p>Apply the same score as Lossy (DD+) Atmos. On import, it will be updated to reflect either lossy or lossless based on the media's info using ffprobe.</p>
</div>
<!-- END INCLUDE -->
</details>
<details class="example">
<summary>JSON - [Click to show/hide]</summary>
@ -7867,7 +7876,10 @@ DTS:X like other higher quality DTS formats (e.g. DTS-HD MA) is lossless.</p>
<p><sub>DDPlus = DD+</sub></p>
<details class="question">
<summary>DD+ ATMOS - [Click to show/hide]</summary>
<p><!-- BEGIN INCLUDE ../../includes/cf-descriptions/ddplus-atmos.md -->
<strong>DD+ ATMOS</strong><br></p>
<p>Atmos via UHD Blu-ray will be lossless, or lossy via streaming services so in this case it will be lossy + Atmos</p>
<!-- END INCLUDE -->
</details>
<details class="example">
<summary>JSON - [Click to show/hide]</summary>
@ -7960,8 +7972,11 @@ DTS:X like other higher quality DTS formats (e.g. DTS-HD MA) is lossless.</p>
<h3 id="truehd">TrueHD<a class="headerlink" href="#truehd" title="Permanent link"></a></h3>
<details class="question">
<summary>TrueHD - [Click to show/hide]</summary>
<p><!-- BEGIN INCLUDE ../../includes/cf-descriptions/truehd.md -->
<strong>TrueHD</strong><br></p>
<p><a href="https://en.wikipedia.org/wiki/Dolby_TrueHD" rel="noopener noreferrer" target="_blank">From Wikipedia, the free encyclopedia</a></p>
<p>Dolby TrueHD is a lossless, multi-channel audio codec developed by Dolby Laboratories for home video, used principally in Blu-ray Disc and compatible hardware.</p>
<p>Dolby TrueHD is a lossless multi-channel audio codec developed by Dolby Laboratories for home video, used principally in Blu-ray Discs and compatible hardware.</p>
<!-- END INCLUDE -->
</details>
<details class="example">
<summary>JSON - [Click to show/hide]</summary>
@ -8036,8 +8051,11 @@ DTS:X like other higher quality DTS formats (e.g. DTS-HD MA) is lossless.</p>
<h3 id="dts-hd-ma">DTS-HD MA<a class="headerlink" href="#dts-hd-ma" title="Permanent link"></a></h3>
<details class="question">
<summary>DTS-HD MA - [Click to show/hide]</summary>
<p><!-- BEGIN INCLUDE ../../includes/cf-descriptions/dts-hd-ma.md -->
<strong>DTS-HD MA</strong><br></p>
<p><a href="https://en.wikipedia.org/wiki/DTS-HD_Master_Audio" rel="noopener noreferrer" target="_blank">From Wikipedia, the free encyclopedia</a></p>
<p>DTS-HD Master Audio is a multi-channel, lossless audio codec developed by DTS as an extension of the lossy DTS Coherent Acoustics codec (DTS CA; usually itself referred to as just DTS). Rather than being an entirely new coding mechanism, DTS-HD MA encodes an audio master in lossy DTS first, then stores a concurrent stream of supplementary data representing whatever the DTS encoder discarded. This gives DTS-HD MA a lossy "core" able to be played back by devices that cannot decode the more complex lossless audio. DTS-HD MA's primary application is audio storage and playback for Blu-ray Disc media.</p>
<p>DTS-HD Master Audio is a multi-channel lossless audio codec developed by DTS that extends the lossy DTS Coherent Acoustics codec (DTS CA; usually referred to as simply "DTS"). Rather than being an entirely new coding mechanism, DTS-HD MA encodes an audio master in lossy DTS first, then stores a concurrent stream of supplementary data representing whatever the DTS encoder discarded. This gives DTS-HD MA a lossy "core" able to be played back by devices that cannot decode the more complex lossless audio. DTS-HD MA's primary application is audio storage and playback for Blu-ray Disc media.</p>
<!-- END INCLUDE -->
</details>
<details class="example">
<summary>JSON - [Click to show/hide]</summary>
@ -8140,7 +8158,10 @@ DTS:X like other higher quality DTS formats (e.g. DTS-HD MA) is lossless.</p>
<h3 id="flac">FLAC<a class="headerlink" href="#flac" title="Permanent link"></a></h3>
<details class="question">
<summary>FLAC - [Click to show/hide]</summary>
<p>FLAC stands for Free Lossless Audio Codec, an audio format similar to MP3, but lossless, meaning that audio is compressed in FLAC without any loss in quality. This is similar to how Zip works, except with FLAC you will get much better compression because it is designed specifically for audio</p>
<p><!-- BEGIN INCLUDE ../../includes/cf-descriptions/flac.md -->
<strong>FLAC</strong><br></p>
<p>FLAC stands for Free Lossless Audio Codec, an audio format similar to MP3 - but lossless, meaning that the audio compressed with FLAC does not receive any loss in quality. This is similar to how Zip works, except with FLAC you will get much better compression because it is designed specifically for audio.</p>
<!-- END INCLUDE -->
</details>
<details class="example">
<summary>JSON - [Click to show/hide]</summary>
@ -8223,7 +8244,10 @@ DTS:X like other higher quality DTS formats (e.g. DTS-HD MA) is lossless.</p>
<h3 id="pcm">PCM<a class="headerlink" href="#pcm" title="Permanent link"></a></h3>
<details class="question">
<summary>PCM - [Click to show/hide]</summary>
<p>PCM is the method of encoding typically used for uncompressed digital audio</p>
<p><!-- BEGIN INCLUDE ../../includes/cf-descriptions/pcm.md -->
<strong>PCM</strong><br></p>
<p>PCM is the method of encoding typically used for uncompressed digital audio.</p>
<!-- END INCLUDE -->
</details>
<details class="example">
<summary>JSON - [Click to show/hide]</summary>
@ -8306,6 +8330,8 @@ DTS:X like other higher quality DTS formats (e.g. DTS-HD MA) is lossless.</p>
<h3 id="dts-hd-hra">DTS-HD HRA<a class="headerlink" href="#dts-hd-hra" title="Permanent link"></a></h3>
<details class="question">
<summary>DTS-HD HRA - [Click to show/hide]</summary>
<p><!-- BEGIN INCLUDE ../../includes/cf-descriptions/dts-hd-hra.md -->
<strong>DTS-HD HRA</strong><br></p>
<p><a href="https://www.opusproductions.com/pdfs/DTS_HD_WhitePaper.pdf" rel="noopener noreferrer" target="_blank">Technical Whitepaper</a></p>
<table>
<thead>
@ -8365,6 +8391,7 @@ DTS:X like other higher quality DTS formats (e.g. DTS-HD MA) is lossless.</p>
</tr>
</tbody>
</table>
<!-- END INCLUDE -->
</details>
<details class="example">
<summary>JSON - [Click to show/hide]</summary>
@ -8485,8 +8512,11 @@ DTS:X like other higher quality DTS formats (e.g. DTS-HD MA) is lossless.</p>
<p><sub>Dolby Digital Plus = DD+ = DDPlus</sub></p>
<details class="question">
<summary>DD+ - [Click to show/hide]</summary>
<p><!-- BEGIN INCLUDE ../../includes/cf-descriptions/ddplus.md -->
<strong>DD+ aka E-AC3</strong><br></p>
<p><a href="https://en.wikipedia.org/wiki/Dolby_Digital_Plus" rel="noopener noreferrer" target="_blank">From Wikipedia, the free encyclopedia</a></p>
<p>Dolby Digital Plus, also known as Enhanced AC-3 (and commonly abbreviated as DD+ or E-AC-3, or EC-3) is a digital audio compression scheme developed by Dolby Labs for transport and storage of multi-channel digital audio. It is a successor to Dolby Digital (AC-3).</p>
<p>Dolby Digital Plus, also known as Enhanced AC-3 (commonly abbreviated as DD+ or E-AC-3, or EC-3), is the successor to Dolby Digital (AC-3). It is a digital audio compression scheme developed by Dolby Labs for the transport and storage of multi-channel digital audio.</p>
<!-- END INCLUDE -->
</details>
<details class="example">
<summary>JSON - [Click to show/hide]</summary>
@ -8560,7 +8590,10 @@ DTS:X like other higher quality DTS formats (e.g. DTS-HD MA) is lossless.</p>
<h3 id="dts-es">DTS-ES<a class="headerlink" href="#dts-es" title="Permanent link"></a></h3>
<details class="question">
<summary>DTS-ES - [Click to show/hide]</summary>
<p>DTS-ES (DTS Extended Surround) includes two variants, DTS-ES Discrete 6.1, and DTS-ES Matrix 5.1, depending on how the sound was originally mastered and stored.</p>
<p><!-- BEGIN INCLUDE ../../includes/cf-descriptions/dts-es.md -->
<strong>DTS-ES</strong><br></p>
<p>DTS-ES (DTS Extended Surround) includes two variants, DTS-ES Discrete 6.1 and DTS-ES Matrix 5.1, depending on how the sound was originally mastered and stored.</p>
<!-- END INCLUDE -->
</details>
<details class="example">
<summary>JSON - [Click to show/hide]</summary>
@ -8662,7 +8695,10 @@ DTS:X like other higher quality DTS formats (e.g. DTS-HD MA) is lossless.</p>
<p><sub>DTS = Basic DTS</sub></p>
<details class="question">
<summary>DTS - [Click to show/hide]</summary>
<p>Description placeholder</p>
<p><!-- BEGIN INCLUDE ../../includes/cf-descriptions/dts.md -->
<strong>DTS</strong><br></p>
<p>Digital Theater Sound (DTS) is a digital audio technology developed by DTS, Inc, which focuses on digital surround sound formats for consumer and commercial applications as well as theatrical purposes. Compared to the Dolby Digital standard, DTS uses four times less compression and digitizes audio sounds at 20 bits instead of 16 bits. This makes DTS-based audio richer in sound and more detailed than Dolby Digital-based ones.</p>
<!-- END INCLUDE -->
</details>
<details class="example">
<summary>JSON - [Click to show/hide]</summary>
@ -8773,9 +8809,11 @@ DTS:X like other higher quality DTS formats (e.g. DTS-HD MA) is lossless.</p>
<h3 id="aac">AAC<a class="headerlink" href="#aac" title="Permanent link"></a></h3>
<details class="question">
<summary>AAC - [Click to show/hide]</summary>
<p>Advanced Audio Coding</p>
<p><!-- BEGIN INCLUDE ../../includes/cf-descriptions/aac.md -->
<strong>AAC</strong><br></p>
<p><a href="https://en.wikipedia.org/wiki/Advanced_Audio_Coding" rel="noopener noreferrer" target="_blank">From Wikipedia, the free encyclopedia</a>
Advanced Audio Coding (AAC) is an audio coding standard for lossy digital audio compression. Designed to be the successor of the MP3 format, AAC generally achieves higher sound quality than MP3 at the same bit rate.</p>
<!-- END INCLUDE -->
</details>
<details class="example">
<summary>JSON - [Click to show/hide]</summary>
@ -8859,8 +8897,11 @@ Advanced Audio Coding (AAC) is an audio coding standard for lossy digital audio
<p><sub>(Basic) Dolby Digital = DD</sub></p>
<details class="question">
<summary>DD - [Click to show/hide]</summary>
<p><!-- BEGIN INCLUDE ../../includes/cf-descriptions/dd.md -->
<strong>DD aka AC3</strong><br></p>
<p><a href="https://en.wikipedia.org/wiki/Dolby_Digital" rel="noopener noreferrer" target="_blank">From Wikipedia, the free encyclopedia</a></p>
<p>Dolby Digital, also known as Dolby AC-3, the audio compression is lossy.</p>
<p>Dolby Digital, also known as Dolby AC-3, is a lossy audio compression format.</p>
<!-- END INCLUDE -->
</details>
<details class="example">
<summary>JSON - [Click to show/hide]</summary>
@ -8943,7 +8984,10 @@ Advanced Audio Coding (AAC) is an audio coding standard for lossy digital audio
<h3 id="mp3">MP3<a class="headerlink" href="#mp3" title="Permanent link"></a></h3>
<details class="question">
<summary>MP3 - [Click to show/hide]</summary>
<p>Description placeholder</p>
<p><!-- BEGIN INCLUDE ../../includes/cf-descriptions/mp3.md -->
<strong>MP3</strong><br></p>
<p>MP3 (MPEG-1 and/or MPEG-2 Audio Layer 3) is a lossy data compression format for audio.</p>
<!-- END INCLUDE -->
</details>
<details class="example">
<summary>JSON - [Click to show/hide]</summary>
@ -8971,8 +9015,11 @@ Advanced Audio Coding (AAC) is an audio coding standard for lossy digital audio
<h3 id="opus">Opus<a class="headerlink" href="#opus" title="Permanent link"></a></h3>
<details class="question">
<summary>Opus - [Click to show/hide]</summary>
<p><!-- BEGIN INCLUDE ../../includes/cf-descriptions/opus.md -->
<strong>OPUS</strong><br></p>
<p><a href="https://en.wikipedia.org/wiki/Opus_(audio_format)" rel="noopener noreferrer" target="_blank">From Wikipedia, the free encyclopedia</a></p>
<p>Opus is a lossy audio coding format developed by the Xiph.Org Foundation and standardized by the Internet Engineering Task Force, designed to efficiently code speech and general audio in a single format, while remaining low-latency enough for real-time interactive communication and low-complexity enough for low-end embedded processors.Opus replaces both Vorbis and Speex for new applications, and several blind listening tests have ranked it higher-quality than any other standard audio format at any given bitrate until transparency is reached, including MP3, AAC, and HE-AAC</p>
<p>Opus is a lossy audio coding format developed by the Xiph.Org Foundation and standardized by the Internet Engineering Task Force, designed to efficiently code speech and general audio in a single format while remaining low-latency enough for real-time interactive communication and low-complexity enough for low-end embedded processors. Opus replaces both Vorbis and Speex for new applications, and several blind listening tests have ranked it higher quality than any other standard audio format at any given bitrate until transparency is reached, including MP3, AAC, and HE-AAC.</p>
<!-- END INCLUDE -->
</details>
<details class="example">
<summary>JSON - [Click to show/hide]</summary>
@ -11645,7 +11692,10 @@ For example, a lot of EVO releases end up stripped of the group name so they app
<h3 id="obfuscated">Obfuscated<a class="headerlink" href="#obfuscated" title="Permanent link"></a></h3>
<details class="question">
<summary>Obfuscated - [Click to show/hide]</summary>
<p>Optional (use these only if you dislike renamed releases)</p>
<p><!-- BEGIN INCLUDE ../../includes/cf-descriptions/obfuscated.md -->
<strong>Obfuscated</strong><br></p>
<p>Obfuscated are used on usenet, mostly with non-tier-1 indexers, to do re-posts of common/popular releases. Use this only if you've access to tier 1 usenet indexers.</p>
<!-- END INCLUDE -->
</details>
<details class="example">
<summary>JSON - [Click to show/hide]</summary>
@ -11819,7 +11869,10 @@ For example, a lot of EVO releases end up stripped of the group name so they app
<h3 id="retags">Retags<a class="headerlink" href="#retags" title="Permanent link"></a></h3>
<details class="question">
<summary>Retags - [Click to show/hide]</summary>
<p>Optional (use these only if you dislike retagged releases)</p>
<p><!-- BEGIN INCLUDE ../../includes/cf-descriptions/retags.md -->
<strong>Retags</strong><br></p>
<p>Retags are something you often see on public trackers where the tracker or uploader adds their name to the torrent. It is also possible that it could show up on some usenet indexers.</p>
<!-- END INCLUDE -->
</details>
<details class="example">
<summary>JSON - [Click to show/hide]</summary>
@ -22513,7 +22566,7 @@ The service features Bell Media original programming, exclusive Canadian access
<span class="md-icon" title="Last update">
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24"><path d="M21 13.1c-.1 0-.3.1-.4.2l-1 1 2.1 2.1 1-1c.2-.2.2-.6 0-.8l-1.3-1.3c-.1-.1-.2-.2-.4-.2m-1.9 1.8-6.1 6V23h2.1l6.1-6.1-2.1-2M12.5 7v5.2l4 2.4-1 1L11 13V7h1.5M11 21.9c-5.1-.5-9-4.8-9-9.9C2 6.5 6.5 2 12 2c5.3 0 9.6 4.1 10 9.3-.3-.1-.6-.2-1-.2s-.7.1-1 .2C19.6 7.2 16.2 4 12 4c-4.4 0-8 3.6-8 8 0 4.1 3.1 7.5 7.1 7.9l-.1.2v1.8Z"/></svg>
</span>
<span class="git-revision-date-localized-plugin git-revision-date-localized-plugin-datetime">March 30, 2024 13:49:17</span>
<span class="git-revision-date-localized-plugin git-revision-date-localized-plugin-datetime">March 30, 2024 18:09:32</span>
</span>

File diff suppressed because one or more lines are too long

Binary file not shown.
Loading…
Cancel
Save