Refactor busy state and progress reporting

pull/123/head
Oleksii Holub 6 years ago
parent dddb13fcc5
commit bdaeea5512

@ -121,6 +121,9 @@ namespace DiscordChatExporter.Gui.ViewModels
public async void PopulateGuildsAndChannels()
{
try
{
// Set busy state and indeterminate progress
IsEnabled = false;
Progress = -1;
@ -135,11 +138,9 @@ namespace DiscordChatExporter.Gui.ViewModels
// Save token
_settingsService.LastToken = token;
// Clear existing
// Clear guild to channel map
_guildChannelsMap.Clear();
try
{
// Get DM channels
{
var channels = await _dataService.GetDirectMessageChannelsAsync(token);
@ -158,6 +159,12 @@ namespace DiscordChatExporter.Gui.ViewModels
.ToArray();
}
}
// Update available guilds
AvailableGuilds = _guildChannelsMap.Keys.ToArray();
// Select the first guild
SelectedGuild = AvailableGuilds.FirstOrDefault();
}
catch (HttpErrorStatusCodeException ex) when (ex.StatusCode == HttpStatusCode.Unauthorized)
{
@ -167,18 +174,21 @@ namespace DiscordChatExporter.Gui.ViewModels
{
Notifications.Enqueue("Forbidden account may be locked by 2FA");
}
AvailableGuilds = _guildChannelsMap.Keys.ToArray();
SelectedGuild = AvailableGuilds.FirstOrDefault();
finally
{
// Reset busy state and progress
Progress = 0;
IsEnabled = true;
}
}
public bool CanExportChannel => IsEnabled;
public async void ExportChannel(Channel channel)
{
try
{
// Set busy state and indeterminate progress
IsEnabled = false;
Progress = -1;
@ -190,12 +200,10 @@ namespace DiscordChatExporter.Gui.ViewModels
dialog.Guild = SelectedGuild;
dialog.Channel = channel;
// Show dialog
if (await _dialogManager.ShowDialogAsync(dialog) == true)
{
// Export
try
{
// Show dialog, if canceled - return
if (await _dialogManager.ShowDialogAsync(dialog) != true)
return;
// Create progress handler
var progressHandler = new Progress<double>(p => Progress = p);
@ -218,10 +226,12 @@ namespace DiscordChatExporter.Gui.ViewModels
{
Notifications.Enqueue("This channel doesn't exist");
}
}
finally
{
// Reset busy state and progress
Progress = 0;
IsEnabled = true;
}
}
}
}
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