Workaround to deal with updating scene names

pull/4/head
Mark McDowall 10 years ago
parent 438686ca1a
commit 027ed1335f

@ -91,8 +91,7 @@ namespace NzbDrone.Core.Download
var item = _historyService.Get(historyId); var item = _historyService.Get(historyId);
var trackedDownload = GetTrackedDownloads() var trackedDownload = GetTrackedDownloads()
.Where(h => h.DownloadItem.DownloadClientId.Equals(item.Data.GetValueOrDefault(DOWNLOAD_CLIENT_ID))) .FirstOrDefault(h => h.DownloadItem.DownloadClientId.Equals(item.Data.GetValueOrDefault(DOWNLOAD_CLIENT_ID)));
.FirstOrDefault();
if (trackedDownload != null && trackedDownload.State == TrackedDownloadState.Unknown) if (trackedDownload != null && trackedDownload.State == TrackedDownloadState.Unknown)
{ {
@ -144,7 +143,8 @@ namespace NzbDrone.Core.Download
if (newTrackedDownloads.ContainsKey(trackingId)) continue; if (newTrackedDownloads.ContainsKey(trackingId)) continue;
if (!oldTrackedDownloads.TryGetValue(trackingId, out trackedDownload)) //TODO: Rebuilding the tracked download when it is a warning is a total hack to deal with updated scene mappings
if (!oldTrackedDownloads.TryGetValue(trackingId, out trackedDownload) || trackedDownload.Status == TrackedDownloadStatus.Warning)
{ {
trackedDownload = GetTrackedDownload(trackingId, downloadClient.Definition.Id, downloadItem, grabbedHistory); trackedDownload = GetTrackedDownload(trackingId, downloadClient.Definition.Id, downloadItem, grabbedHistory);

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