Fixed: Mono bug causing memory leakage when http connections use gzip

Co-Authored-By: taloth <taloth@users.noreply.github.com>
pull/593/head
Taloth Saldono 6 years ago committed by Qstick
parent d9034981c0
commit 232cfcb42f

@ -5,6 +5,7 @@ using System.Linq;
using Nancy;
using Nancy.Bootstrapper;
using NLog;
using NzbDrone.Common.EnvironmentInfo;
using NzbDrone.Common.Extensions;
namespace Lidarr.Http.Extensions.Pipelines
@ -15,9 +16,14 @@ namespace Lidarr.Http.Extensions.Pipelines
public int Order => 0;
private readonly Action<Action<Stream>, Stream> _writeGZipStream;
public GzipCompressionPipeline(Logger logger)
{
_logger = logger;
// On Mono GZipStream/DeflateStream leaks memory if an exception is thrown, use an intermediate buffer in that case.
_writeGZipStream = PlatformInfo.IsMono ? WriteGZipStreamMono : (Action<Action<Stream>, Stream>)WriteGZipStream;
}
public void Register(IPipelines pipelines)
@ -43,14 +49,7 @@ namespace Lidarr.Http.Extensions.Pipelines
var contents = response.Contents;
response.Headers["Content-Encoding"] = "gzip";
response.Contents = responseStream =>
{
using (var gzip = new GZipStream(responseStream, CompressionMode.Compress, true))
using (var buffered = new BufferedStream(gzip, 8192))
{
contents.Invoke(buffered);
}
};
response.Contents = responseStream => _writeGZipStream(contents, responseStream);
}
}
@ -61,6 +60,25 @@ namespace Lidarr.Http.Extensions.Pipelines
}
}
private static void WriteGZipStreamMono(Action<Stream> innerContent, Stream targetStream)
{
using (var membuffer = new MemoryStream())
{
WriteGZipStream(innerContent, membuffer);
membuffer.Position = 0;
membuffer.CopyTo(targetStream);
}
}
private static void WriteGZipStream(Action<Stream> innerContent, Stream targetStream)
{
using (var gzip = new GZipStream(targetStream, CompressionMode.Compress, true))
using (var buffered = new BufferedStream(gzip, 8192))
{
innerContent.Invoke(buffered);
}
}
private static bool ContentLengthIsTooSmall(Response response)
{
var contentLength = response.Headers.GetValueOrDefault("Content-Length");

@ -1,5 +1,6 @@
using System;
using System.IO;
using System.IO.Compression;
using System.Net;
using NzbDrone.Common.EnvironmentInfo;
using NzbDrone.Common.Extensions;
@ -25,10 +26,19 @@ namespace NzbDrone.Common.Http.Dispatchers
{
var webRequest = (HttpWebRequest)WebRequest.Create((Uri)request.Url);
if (PlatformInfo.IsMono)
{
// On Mono GZipStream/DeflateStream leaks memory if an exception is thrown, use an intermediate buffer in that case.
webRequest.AutomaticDecompression = DecompressionMethods.None;
webRequest.Headers.Add("Accept-Encoding", "gzip");
}
else
{
// Deflate is not a standard and could break depending on implementation.
// we should just stick with the more compatible Gzip
//http://stackoverflow.com/questions/8490718/how-to-decompress-stream-deflated-with-java-util-zip-deflater-in-net
webRequest.AutomaticDecompression = DecompressionMethods.GZip;
}
webRequest.Method = request.Method.ToString();
webRequest.UserAgent = _userAgentBuilder.GetUserAgent(request.UseSimplifiedUserAgent);
@ -107,6 +117,19 @@ namespace NzbDrone.Common.Http.Dispatchers
try
{
data = responseStream.ToBytes();
if (PlatformInfo.IsMono && httpWebResponse.ContentEncoding == "gzip")
{
using (var compressedStream = new MemoryStream(data))
using (var gzip = new GZipStream(compressedStream, CompressionMode.Decompress))
using (var decompressedStream = new MemoryStream())
{
gzip.CopyTo(decompressedStream);
data = decompressedStream.ToArray();
}
httpWebResponse.Headers.Remove("Content-Encoding");
}
}
catch (Exception ex)
{

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