|
|
@ -16,6 +16,7 @@ namespace NzbDrone.Core.Test.NotificationTests.Xbmc
|
|
|
|
private const string MB_ID = "9f4e41c3-2648-428e-b8c7-dc10465b49ac";
|
|
|
|
private const string MB_ID = "9f4e41c3-2648-428e-b8c7-dc10465b49ac";
|
|
|
|
private XbmcSettings _settings;
|
|
|
|
private XbmcSettings _settings;
|
|
|
|
private List<KodiArtist> _xbmcArtist;
|
|
|
|
private List<KodiArtist> _xbmcArtist;
|
|
|
|
|
|
|
|
private List<KodiSource> _xbmcSources;
|
|
|
|
|
|
|
|
|
|
|
|
[SetUp]
|
|
|
|
[SetUp]
|
|
|
|
public void Setup()
|
|
|
|
public void Setup()
|
|
|
@ -26,15 +27,26 @@ namespace NzbDrone.Core.Test.NotificationTests.Xbmc
|
|
|
|
_xbmcArtist = Builder<KodiArtist>.CreateListOfSize(3)
|
|
|
|
_xbmcArtist = Builder<KodiArtist>.CreateListOfSize(3)
|
|
|
|
.TheFirst(1)
|
|
|
|
.TheFirst(1)
|
|
|
|
.With(s => s.MusicbrainzArtistId = new List<string> { MB_ID.ToString() })
|
|
|
|
.With(s => s.MusicbrainzArtistId = new List<string> { MB_ID.ToString() })
|
|
|
|
|
|
|
|
.With(s => s.SourceId = new List<int> { 1 })
|
|
|
|
.TheNext(2)
|
|
|
|
.TheNext(2)
|
|
|
|
.With(s => s.MusicbrainzArtistId = new List<string>())
|
|
|
|
.With(s => s.MusicbrainzArtistId = new List<string>())
|
|
|
|
.Build()
|
|
|
|
.Build()
|
|
|
|
.ToList();
|
|
|
|
.ToList();
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
_xbmcSources = Builder<KodiSource>.CreateListOfSize(1)
|
|
|
|
|
|
|
|
.All()
|
|
|
|
|
|
|
|
.With(s => s.SourceId = _xbmcArtist.First().SourceId.First())
|
|
|
|
|
|
|
|
.Build()
|
|
|
|
|
|
|
|
.ToList();
|
|
|
|
|
|
|
|
|
|
|
|
Mocker.GetMock<IXbmcJsonApiProxy>()
|
|
|
|
Mocker.GetMock<IXbmcJsonApiProxy>()
|
|
|
|
.Setup(s => s.GetArtist(_settings))
|
|
|
|
.Setup(s => s.GetArtist(_settings))
|
|
|
|
.Returns(_xbmcArtist);
|
|
|
|
.Returns(_xbmcArtist);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Mocker.GetMock<IXbmcJsonApiProxy>()
|
|
|
|
|
|
|
|
.Setup(s => s.GetSources(_settings))
|
|
|
|
|
|
|
|
.Returns(_xbmcSources);
|
|
|
|
|
|
|
|
|
|
|
|
Mocker.GetMock<IXbmcJsonApiProxy>()
|
|
|
|
Mocker.GetMock<IXbmcJsonApiProxy>()
|
|
|
|
.Setup(s => s.GetActivePlayers(_settings))
|
|
|
|
.Setup(s => s.GetActivePlayers(_settings))
|
|
|
|
.Returns(new List<ActivePlayer>());
|
|
|
|
.Returns(new List<ActivePlayer>());
|
|
|
|