Add debug logging when formatting audio channels

Mark McDowall 7 years ago
parent 0a690eb4d8
commit 9d7547e941
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GPG Key ID: D4CEFA9A718052E0

@ -26,15 +26,21 @@ namespace NzbDrone.Core.MediaFiles.MediaInfo
{ {
if (mediaInfo.SchemaRevision >= 3) if (mediaInfo.SchemaRevision >= 3)
{ {
Logger.Debug("Formatiting audio channels using 'AudioChannels', with a value of: '{0}'", audioChannels);
return audioChannels; return audioChannels;
} }
return 0; return 0;
} }
Logger.Debug("Formatiting audio channels using 'AudioChannelPositionsText', with a value of: '{0}'", audioChannelPositionsText);
return mediaInfo.AudioChannelPositionsText.ContainsIgnoreCase("LFE") ? audioChannels - 1 + 0.1m : audioChannels; return mediaInfo.AudioChannelPositionsText.ContainsIgnoreCase("LFE") ? audioChannels - 1 + 0.1m : audioChannels;
} }
Logger.Debug("Formatiting audio channels using 'AudioChannelPositions', with a value of: '{0}'", audioChannelPositions);
if (audioChannelPositions.Contains("+")) if (audioChannelPositions.Contains("+"))
{ {
return audioChannelPositions.Split('+') return audioChannelPositions.Split('+')

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