#nullable disable
using System ;
using System.Collections.Generic ;
using System.Threading ;
using System.Threading.Tasks ;
using MediaBrowser.Controller.Session ;
using MediaBrowser.Controller.SyncPlay.Queue ;
using MediaBrowser.Model.SyncPlay ;
namespace MediaBrowser.Controller.SyncPlay
{
/// <summary>
/// Interface IGroupStateContext.
/// </summary>
public interface IGroupStateContext
{
/// <summary>
/// Gets the default ping value used for sessions, in milliseconds.
/// </summary>
/// <value>The default ping value used for sessions, in milliseconds.</value>
long DefaultPing { get ; }
/// <summary>
/// Gets the maximum time offset error accepted for dates reported by clients, in milliseconds.
/// </summary>
/// <value>The maximum offset error accepted, in milliseconds.</value>
long TimeSyncOffset { get ; }
/// <summary>
/// Gets the maximum offset error accepted for position reported by clients, in milliseconds.
/// </summary>
/// <value>The maximum offset error accepted, in milliseconds.</value>
long MaxPlaybackOffset { get ; }
/// <summary>
/// Gets the group identifier.
/// </summary>
/// <value>The group identifier.</value>
Guid GroupId { get ; }
/// <summary>
/// Gets or sets the position ticks.
/// </summary>
/// <value>The position ticks.</value>
long PositionTicks { get ; set ; }
/// <summary>
/// Gets or sets the last activity.
/// </summary>
/// <value>The last activity.</value>
DateTime LastActivity { get ; set ; }
/// <summary>
/// Gets the play queue.
/// </summary>
/// <value>The play queue.</value>
PlayQueueManager PlayQueue { get ; }
/// <summary>
/// Sets a new state.
/// </summary>
/// <param name="state">The new state.</param>
void SetState ( IGroupState state ) ;
/// <summary>
/// Sends a GroupUpdate message to the interested sessions.
/// </summary>
/// <typeparam name="T">The type of the data of the message.</typeparam>
/// <param name="from">The current session.</param>
/// <param name="type">The filtering type.</param>
/// <param name="message">The message to send.</param>
/// <param name="cancellationToken">The cancellation token.</param>
/// <returns>The task.</returns>
Task SendGroupUpdate < T > ( SessionInfo from , SyncPlayBroadcastType type , GroupUpdate < T > message , CancellationToken cancellationToken ) ;
/// <summary>
/// Sends a playback command to the interested sessions.
/// </summary>
/// <param name="from">The current session.</param>
/// <param name="type">The filtering type.</param>
/// <param name="message">The message to send.</param>
/// <param name="cancellationToken">The cancellation token.</param>
/// <returns>The task.</returns>
Task SendCommand ( SessionInfo from , SyncPlayBroadcastType type , SendCommand message , CancellationToken cancellationToken ) ;
/// <summary>
/// Builds a new playback command with some default values.
/// </summary>
/// <param name="type">The command type.</param>
/// <returns>The command.</returns>
SendCommand NewSyncPlayCommand ( SendCommandType type ) ;
/// <summary>
/// Builds a new group update message.
/// </summary>
/// <typeparam name="T">The type of the data of the message.</typeparam>
/// <param name="type">The update type.</param>
/// <param name="data">The data to send.</param>
/// <returns>The group update.</returns>
GroupUpdate < T > NewSyncPlayGroupUpdate < T > ( GroupUpdateType type , T data ) ;
/// <summary>
/// Sanitizes the PositionTicks, considers the current playing item when available.
/// </summary>
/// <param name="positionTicks">The PositionTicks.</param>
/// <returns>The sanitized position ticks.</returns>
long SanitizePositionTicks ( long? positionTicks ) ;
/// <summary>
/// Updates the ping of a session, in milliseconds.
/// </summary>
/// <param name="session">The session.</param>
/// <param name="ping">The ping, in milliseconds.</param>
void UpdatePing ( SessionInfo session , long ping ) ;
/// <summary>
/// Gets the highest ping in the group, in milliseconds.
/// </summary>
/// <returns>The highest ping in the group.</returns>
long GetHighestPing ( ) ;
/// <summary>
/// Sets the session's buffering state.
/// </summary>
/// <param name="session">The session.</param>
/// <param name="isBuffering">The state.</param>
void SetBuffering ( SessionInfo session , bool isBuffering ) ;
/// <summary>
/// Sets the buffering state of all the sessions.
/// </summary>
/// <param name="isBuffering">The state.</param>
void SetAllBuffering ( bool isBuffering ) ;
/// <summary>
/// Gets the group buffering state.
/// </summary>
/// <returns><c>true</c> if there is a session buffering in the group; <c>false</c> otherwise.</returns>
bool IsBuffering ( ) ;
/// <summary>
/// Sets the session's group wait state.
/// </summary>
/// <param name="session">The session.</param>
/// <param name="ignoreGroupWait">The state.</param>
void SetIgnoreGroupWait ( SessionInfo session , bool ignoreGroupWait ) ;
/// <summary>
/// Sets a new play queue.
/// </summary>
/// <param name="playQueue">The new play queue.</param>
/// <param name="playingItemPosition">The playing item position in the play queue.</param>
/// <param name="startPositionTicks">The start position ticks.</param>
/// <returns><c>true</c> if the play queue has been changed; <c>false</c> if something went wrong.</returns>
bool SetPlayQueue ( IReadOnlyList < Guid > playQueue , int playingItemPosition , long startPositionTicks ) ;
/// <summary>
/// Sets the playing item.
/// </summary>
/// <param name="playlistItemId">The new playing item identifier.</param>
/// <returns><c>true</c> if the play queue has been changed; <c>false</c> if something went wrong.</returns>
bool SetPlayingItem ( Guid playlistItemId ) ;
/// <summary>
/// Clears the play queue.
/// </summary>
/// <param name="clearPlayingItem">Whether to remove the playing item as well.</param>
void ClearPlayQueue ( bool clearPlayingItem ) ;
/// <summary>
/// Removes items from the play queue.
/// </summary>
/// <param name="playlistItemIds">The items to remove.</param>
/// <returns><c>true</c> if playing item got removed; <c>false</c> otherwise.</returns>
bool RemoveFromPlayQueue ( IReadOnlyList < Guid > playlistItemIds ) ;
/// <summary>
/// Moves an item in the play queue.
/// </summary>
/// <param name="playlistItemId">The playlist identifier of the item to move.</param>
/// <param name="newIndex">The new position.</param>
/// <returns><c>true</c> if item has been moved; <c>false</c> if something went wrong.</returns>
bool MoveItemInPlayQueue ( Guid playlistItemId , int newIndex ) ;
/// <summary>
/// Updates the play queue.
/// </summary>
/// <param name="newItems">The new items to add to the play queue.</param>
/// <param name="mode">The mode with which the items will be added.</param>
/// <returns><c>true</c> if the play queue has been changed; <c>false</c> if something went wrong.</returns>
bool AddToPlayQueue ( IReadOnlyList < Guid > newItems , GroupQueueMode mode ) ;
/// <summary>
/// Restarts current item in play queue.
/// </summary>
void RestartCurrentItem ( ) ;
/// <summary>
/// Picks next item in play queue.
/// </summary>
/// <returns><c>true</c> if the item changed; <c>false</c> otherwise.</returns>
bool NextItemInQueue ( ) ;
/// <summary>
/// Picks previous item in play queue.
/// </summary>
/// <returns><c>true</c> if the item changed; <c>false</c> otherwise.</returns>
bool PreviousItemInQueue ( ) ;
/// <summary>
/// Sets the repeat mode.
/// </summary>
/// <param name="mode">The new mode.</param>
void SetRepeatMode ( GroupRepeatMode mode ) ;
/// <summary>
/// Sets the shuffle mode.
/// </summary>
/// <param name="mode">The new mode.</param>
void SetShuffleMode ( GroupShuffleMode mode ) ;
/// <summary>
/// Creates a play queue update.
/// </summary>
/// <param name="reason">The reason for the update.</param>
/// <returns>The play queue update.</returns>
PlayQueueUpdate GetPlayQueueUpdate ( PlayQueueUpdateReason reason ) ;
}
}