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jellyfin/Emby.Server.Implementations/SyncPlay/SyncPlayManager.cs

411 lines
15 KiB

using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using Jellyfin.Data.Enums;
using MediaBrowser.Controller.Library;
using MediaBrowser.Controller.Session;
using MediaBrowser.Controller.SyncPlay;
using MediaBrowser.Model.SyncPlay;
using Microsoft.Extensions.Logging;
namespace Emby.Server.Implementations.SyncPlay
{
/// <summary>
/// Class SyncPlayManager.
/// </summary>
public class SyncPlayManager : ISyncPlayManager, IDisposable
{
/// <summary>
/// The logger.
/// </summary>
private readonly ILogger<SyncPlayManager> _logger;
/// <summary>
/// The logger factory.
/// </summary>
private readonly ILoggerFactory _loggerFactory;
/// <summary>
/// The user manager.
/// </summary>
private readonly IUserManager _userManager;
/// <summary>
/// The session manager.
/// </summary>
private readonly ISessionManager _sessionManager;
/// <summary>
/// The library manager.
/// </summary>
private readonly ILibraryManager _libraryManager;
/// <summary>
/// The map between sessions and groups.
/// </summary>
private readonly Dictionary<string, IGroupController> _sessionToGroupMap =
new Dictionary<string, IGroupController>(StringComparer.OrdinalIgnoreCase);
/// <summary>
/// The groups.
/// </summary>
private readonly Dictionary<Guid, IGroupController> _groups =
new Dictionary<Guid, IGroupController>();
/// <summary>
/// Lock used for accesing any group.
/// </summary>
private readonly object _groupsLock = new object();
private bool _disposed = false;
/// <summary>
/// Initializes a new instance of the <see cref="SyncPlayManager" /> class.
/// </summary>
/// <param name="loggerFactory">The logger factory.</param>
/// <param name="userManager">The user manager.</param>
/// <param name="sessionManager">The session manager.</param>
/// <param name="libraryManager">The library manager.</param>
public SyncPlayManager(
ILoggerFactory loggerFactory,
IUserManager userManager,
ISessionManager sessionManager,
ILibraryManager libraryManager)
{
_loggerFactory = loggerFactory;
_userManager = userManager;
_sessionManager = sessionManager;
_libraryManager = libraryManager;
_logger = loggerFactory.CreateLogger<SyncPlayManager>();
_sessionManager.SessionStarted += OnSessionManagerSessionStarted;
}
/// <inheritdoc />
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
/// <inheritdoc />
public void NewGroup(SessionInfo session, NewGroupRequest request, CancellationToken cancellationToken)
{
// TODO: create abstract class for GroupRequests to avoid explicit request type here.
if (!IsRequestValid(session, GroupRequestType.NewGroup, request))
{
return;
}
lock (_groupsLock)
{
if (IsSessionInGroup(session))
{
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LeaveGroup(session, cancellationToken);
}
var group = new GroupController(_loggerFactory, _userManager, _sessionManager, _libraryManager);
_groups[group.GroupId] = group;
AddSessionToGroup(session, group);
group.CreateGroup(session, request, cancellationToken);
}
}
/// <inheritdoc />
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public void JoinGroup(SessionInfo session, Guid groupId, JoinGroupRequest request, CancellationToken cancellationToken)
{
// TODO: create abstract class for GroupRequests to avoid explicit request type here.
if (!IsRequestValid(session, GroupRequestType.JoinGroup, request))
{
return;
}
var user = _userManager.GetUserById(session.UserId);
lock (_groupsLock)
{
_groups.TryGetValue(groupId, out IGroupController group);
if (group == null)
{
_logger.LogWarning("Session {SessionId} tried to join group {GroupId} that does not exist.", session.Id, groupId);
var error = new GroupUpdate<string>(Guid.Empty, GroupUpdateType.GroupDoesNotExist, string.Empty);
_sessionManager.SendSyncPlayGroupUpdate(session, error, CancellationToken.None);
return;
}
if (!group.HasAccessToPlayQueue(user))
{
_logger.LogWarning("Session {SessionId} tried to join group {GroupId} but does not have access to some content of the playing queue.", session.Id, group.GroupId.ToString());
var error = new GroupUpdate<string>(group.GroupId, GroupUpdateType.LibraryAccessDenied, string.Empty);
_sessionManager.SendSyncPlayGroupUpdate(session, error, CancellationToken.None);
return;
}
if (IsSessionInGroup(session))
{
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if (GetSessionGroup(session).Equals(groupId))
{
group.SessionRestore(session, request, cancellationToken);
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return;
}
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LeaveGroup(session, cancellationToken);
}
AddSessionToGroup(session, group);
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group.SessionJoin(session, request, cancellationToken);
}
}
/// <inheritdoc />
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public void LeaveGroup(SessionInfo session, CancellationToken cancellationToken)
{
// TODO: create abstract class for GroupRequests to avoid explicit request type here.
if (!IsRequestValid(session, GroupRequestType.LeaveGroup))
{
return;
}
// TODO: determine what happens to users that are in a group and get their permissions revoked.
lock (_groupsLock)
{
_sessionToGroupMap.TryGetValue(session.Id, out var group);
if (group == null)
{
_logger.LogWarning("Session {SessionId} does not belong to any group.", session.Id);
var error = new GroupUpdate<string>(Guid.Empty, GroupUpdateType.NotInGroup, string.Empty);
_sessionManager.SendSyncPlayGroupUpdate(session, error, CancellationToken.None);
return;
}
RemoveSessionFromGroup(session, group);
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group.SessionLeave(session, cancellationToken);
if (group.IsGroupEmpty())
{
_logger.LogInformation("Group {GroupId} is empty, removing it.", group.GroupId);
_groups.Remove(group.GroupId, out _);
}
}
}
/// <inheritdoc />
public List<GroupInfoDto> ListGroups(SessionInfo session)
{
// TODO: create abstract class for GroupRequests to avoid explicit request type here.
if (!IsRequestValid(session, GroupRequestType.ListGroups))
{
return new List<GroupInfoDto>();
}
var user = _userManager.GetUserById(session.UserId);
lock (_groupsLock)
{
return _groups
.Values
.Where(group => group.HasAccessToPlayQueue(user))
.Select(group => group.GetInfo())
.ToList();
}
}
/// <inheritdoc />
public void HandleRequest(SessionInfo session, IGroupPlaybackRequest request, CancellationToken cancellationToken)
{
// TODO: create abstract class for GroupRequests to avoid explicit request type here.
if (!IsRequestValid(session, GroupRequestType.Playback, request))
{
return;
}
lock (_groupsLock)
{
_sessionToGroupMap.TryGetValue(session.Id, out var group);
if (group == null)
{
_logger.LogWarning("Session {SessionId} does not belong to any group.", session.Id);
var error = new GroupUpdate<string>(Guid.Empty, GroupUpdateType.NotInGroup, string.Empty);
_sessionManager.SendSyncPlayGroupUpdate(session, error, CancellationToken.None);
return;
}
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group.HandleRequest(session, request, cancellationToken);
}
}
/// <summary>
/// Releases unmanaged and optionally managed resources.
/// </summary>
/// <param name="disposing"><c>true</c> to release both managed and unmanaged resources; <c>false</c> to release only unmanaged resources.</param>
protected virtual void Dispose(bool disposing)
{
if (_disposed)
{
return;
}
_sessionManager.SessionStarted -= OnSessionManagerSessionStarted;
_disposed = true;
}
private void OnSessionManagerSessionStarted(object sender, SessionEventArgs e)
{
var session = e.SessionInfo;
lock (_groupsLock)
{
if (!IsSessionInGroup(session))
{
return;
}
var groupId = GetSessionGroup(session);
var request = new JoinGroupRequest(groupId);
JoinGroup(session, groupId, request, CancellationToken.None);
}
}
/// <summary>
/// Checks if a given session has joined a group.
/// </summary>
/// <remarks>
/// Not thread-safe, call only under groups-lock.
/// </remarks>
/// <param name="session">The session.</param>
/// <returns><c>true</c> if the session has joined a group, <c>false</c> otherwise.</returns>
private bool IsSessionInGroup(SessionInfo session)
{
return _sessionToGroupMap.ContainsKey(session.Id);
}
/// <summary>
/// Gets the group joined by the given session, if any.
/// </summary>
/// <remarks>
/// Not thread-safe, call only under groups-lock.
/// </remarks>
/// <param name="session">The session.</param>
/// <returns>The group identifier if the session has joined a group, an empty identifier otherwise.</returns>
private Guid GetSessionGroup(SessionInfo session)
{
_sessionToGroupMap.TryGetValue(session.Id, out var group);
return group?.GroupId ?? Guid.Empty;
}
/// <summary>
/// Maps a session to a group.
/// </summary>
/// <remarks>
/// Not thread-safe, call only under groups-lock.
/// </remarks>
/// <param name="session">The session.</param>
/// <param name="group">The group.</param>
/// <exception cref="InvalidOperationException">Thrown when the user is in another group already.</exception>
private void AddSessionToGroup(SessionInfo session, IGroupController group)
{
if (session == null)
{
throw new InvalidOperationException("Session is null!");
}
if (IsSessionInGroup(session))
{
throw new InvalidOperationException("Session in other group already!");
}
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_sessionToGroupMap[session.Id] = group ?? throw new InvalidOperationException("Group is null!");
}
/// <summary>
/// Unmaps a session from a group.
/// </summary>
/// <remarks>
/// Not thread-safe, call only under groups-lock.
/// </remarks>
/// <param name="session">The session.</param>
/// <param name="group">The group.</param>
/// <exception cref="InvalidOperationException">Thrown when the user is not found in the specified group.</exception>
private void RemoveSessionFromGroup(SessionInfo session, IGroupController group)
{
if (session == null)
{
throw new InvalidOperationException("Session is null!");
}
if (group == null)
{
throw new InvalidOperationException("Group is null!");
}
if (!IsSessionInGroup(session))
{
throw new InvalidOperationException("Session not in any group!");
}
_sessionToGroupMap.Remove(session.Id, out var tempGroup);
if (!tempGroup.GroupId.Equals(group.GroupId))
{
throw new InvalidOperationException("Session was in wrong group!");
}
}
/// <summary>
/// Checks if a given session is allowed to make a given request.
/// </summary>
/// <param name="session">The session.</param>
/// <param name="requestType">The request type.</param>
/// <param name="request">The request.</param>
/// <param name="checkRequest">Whether to check if request is null.</param>
/// <returns><c>true</c> if the request is valid, <c>false</c> otherwise. Will return <c>false</c> also when session is null.</returns>
private bool IsRequestValid<T>(SessionInfo session, GroupRequestType requestType, T request, bool checkRequest = true)
{
if (session == null || (request == null && checkRequest))
{
return false;
}
var user = _userManager.GetUserById(session.UserId);
if (user.SyncPlayAccess == SyncPlayAccess.None)
{
_logger.LogWarning("Session {SessionId} requested {RequestType} but does not have access to SyncPlay.", session.Id, requestType);
// TODO: rename to a more generic error. Next PR will fix this.
var error = new GroupUpdate<string>(Guid.Empty, GroupUpdateType.JoinGroupDenied, string.Empty);
_sessionManager.SendSyncPlayGroupUpdate(session, error, CancellationToken.None);
return false;
}
if (requestType.Equals(GroupRequestType.NewGroup) && user.SyncPlayAccess != SyncPlayAccess.CreateAndJoinGroups)
{
_logger.LogWarning("Session {SessionId} does not have permission to create groups.", session.Id);
var error = new GroupUpdate<string>(Guid.Empty, GroupUpdateType.CreateGroupDenied, string.Empty);
_sessionManager.SendSyncPlayGroupUpdate(session, error, CancellationToken.None);
return false;
}
return true;
}
/// <summary>
/// Checks if a given session is allowed to make a given type of request.
/// </summary>
/// <param name="session">The session.</param>
/// <param name="requestType">The request type.</param>
/// <returns><c>true</c> if the request is valid, <c>false</c> otherwise. Will return <c>false</c> also when session is null.</returns>
private bool IsRequestValid(SessionInfo session, GroupRequestType requestType)
{
return IsRequestValid(session, requestType, session, false);
}
}
}