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@ -72,7 +72,8 @@ namespace Emby.Drawing.Skia
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{
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{
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canvas.Clear(SKColors.Black);
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canvas.Clear(SKColors.Black);
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var iSlice = Convert.ToInt32(width * 0.24125);
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// determine sizes for each image that will composited into the final image
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var iSlice = Convert.ToInt32(width * 0.23475);
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int iTrans = Convert.ToInt32(height * .25);
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int iTrans = Convert.ToInt32(height * .25);
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int iHeight = Convert.ToInt32(height * .70);
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int iHeight = Convert.ToInt32(height * .70);
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var horizontalImagePadding = Convert.ToInt32(width * 0.0125);
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var horizontalImagePadding = Convert.ToInt32(width * 0.0125);
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@ -83,42 +84,53 @@ namespace Emby.Drawing.Skia
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{
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{
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using (var currentBitmap = SKBitmap.Decode(paths[imageIndex]))
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using (var currentBitmap = SKBitmap.Decode(paths[imageIndex]))
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{
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{
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// resize to the same aspect as the original
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int iWidth = (int)Math.Abs(iHeight * currentBitmap.Width / currentBitmap.Height);
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int iWidth = (int)Math.Abs(iHeight * currentBitmap.Width / currentBitmap.Height);
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using (var resizeBitmap = new SKBitmap(iWidth, iHeight, currentBitmap.ColorType, currentBitmap.AlphaType))
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using (var resizeBitmap = new SKBitmap(iWidth, iHeight, currentBitmap.ColorType, currentBitmap.AlphaType))
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{
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{
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currentBitmap.Resize(resizeBitmap, SKBitmapResizeMethod.Lanczos3);
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currentBitmap.Resize(resizeBitmap, SKBitmapResizeMethod.Lanczos3);
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// determine how much to crop
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int ix = (int)Math.Abs((iWidth - iSlice) / 2);
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int ix = (int)Math.Abs((iWidth - iSlice) / 2);
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using (var image = SKImage.FromBitmap(resizeBitmap))
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using (var image = SKImage.FromBitmap(resizeBitmap))
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{
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{
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// crop image
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using (var subset = image.Subset(SKRectI.Create(ix, 0, iSlice, iHeight)))
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using (var subset = image.Subset(SKRectI.Create(ix, 0, iSlice, iHeight)))
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{
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{
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canvas.DrawImage(subset, (horizontalImagePadding * (i + 1)) + (iSlice * i), 0);
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// draw image onto canvas
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canvas.DrawImage(subset, (horizontalImagePadding * (i + 1)) + (iSlice * i), verticalSpacing);
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using (var croppedBitmap = SKBitmap.FromImage(subset))
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using (var croppedBitmap = SKBitmap.FromImage(subset))
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{
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{
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// create reflection of image below the drawn image
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using (var reflectionBitmap = new SKBitmap(croppedBitmap.Width, croppedBitmap.Height / 2, croppedBitmap.ColorType, croppedBitmap.AlphaType))
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using (var reflectionBitmap = new SKBitmap(croppedBitmap.Width, croppedBitmap.Height / 2, croppedBitmap.ColorType, croppedBitmap.AlphaType))
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{
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{
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// resize to half height
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croppedBitmap.Resize(reflectionBitmap, SKBitmapResizeMethod.Lanczos3);
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croppedBitmap.Resize(reflectionBitmap, SKBitmapResizeMethod.Lanczos3);
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using (var flippedBitmap = new SKBitmap(reflectionBitmap.Width, reflectionBitmap.Height))
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using (var flippedBitmap = new SKBitmap(reflectionBitmap.Width, reflectionBitmap.Height, reflectionBitmap.ColorType, reflectionBitmap.AlphaType))
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{
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{
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using (var flippedCanvas = new SKCanvas(flippedBitmap))
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using (var flippedCanvas = new SKCanvas(flippedBitmap))
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{
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{
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// flip image vertically
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var matrix = SKMatrix.MakeScale(1, -1);
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var matrix = SKMatrix.MakeScale(1, -1);
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matrix.SetScaleTranslate(1, -1, 0, flippedBitmap.Height);
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matrix.SetScaleTranslate(1, -1, 0, flippedBitmap.Height);
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flippedCanvas.SetMatrix(matrix);
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flippedCanvas.SetMatrix(matrix);
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flippedCanvas.DrawBitmap(reflectionBitmap, 0, 0);
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flippedCanvas.DrawBitmap(reflectionBitmap, 0, 0);
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flippedCanvas.ResetMatrix();
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flippedCanvas.ResetMatrix();
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// create gradient to make image appear as a reflection
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var remainingHeight = height - (iHeight + (2 * verticalSpacing));
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flippedCanvas.ClipRect(SKRect.Create(reflectionBitmap.Width, remainingHeight));
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using (var gradient = new SKPaint())
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using (var gradient = new SKPaint())
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{
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{
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gradient.IsAntialias = true;
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gradient.IsAntialias = true;
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gradient.BlendMode = SKBlendMode.SrcATop;
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gradient.BlendMode = SKBlendMode.SrcOver;
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gradient.Shader = SKShader.CreateLinearGradient(new SKPoint(0, 0), new SKPoint(0, flippedBitmap.Height), new[] { new SKColor(0, 0, 0, 0), new SKColor(0, 0, 0, 255) }, null, SKShaderTileMode.Clamp);
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gradient.Shader = SKShader.CreateLinearGradient(new SKPoint(0, 0), new SKPoint(0, remainingHeight), new[] { new SKColor(0, 0, 0, 128), new SKColor(0, 0, 0, 208), new SKColor(0, 0, 0, 240), new SKColor(0, 0, 0, 255) }, null, SKShaderTileMode.Clamp);
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flippedCanvas.DrawPaint(gradient);
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flippedCanvas.DrawPaint(gradient);
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}
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}
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canvas.DrawBitmap(flippedBitmap, (horizontalImagePadding * (i + 1)) + (iSlice * i), iHeight + verticalSpacing);
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// finally draw reflection onto canvas
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canvas.DrawBitmap(flippedBitmap, (horizontalImagePadding * (i + 1)) + (iSlice * i), iHeight + (2 * verticalSpacing));
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}
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}
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}
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}
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}
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}
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