Check that ffmpeg log target isn't disposed before writing to it

pull/999/head
Claus Vium 6 years ago
parent 4a3e42e779
commit 96b3d37caf

@ -24,7 +24,8 @@ namespace MediaBrowser.Controller.MediaEncoding
{
using (var reader = new StreamReader(source))
{
while (!reader.EndOfStream)
// If ffmpeg process is closed, the state is disposed, so don't write to target in that case
while (!reader.EndOfStream && target.CanWrite)
{
var line = await reader.ReadLineAsync().ConfigureAwait(false);
@ -37,11 +38,6 @@ namespace MediaBrowser.Controller.MediaEncoding
}
}
}
catch (ObjectDisposedException)
{
//TODO Investigate and properly fix.
// Don't spam the log. This doesn't seem to throw in windows, but sometimes under linux
}
catch (Exception ex)
{
_logger.LogError(ex, "Error reading ffmpeg log");

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