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84 lines
2.9 KiB
84 lines
2.9 KiB
/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Mozilla Universal charset detector code.
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*
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* The Initial Developer of the Original Code is
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* Netscape Communications Corporation.
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* Portions created by the Initial Developer are Copyright (C) 2001
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Kohei TAKETA <k-tak@void.in> (Java port)
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* Rudi Pettazzi <rudi.pettazzi@gmail.com> (C# port)
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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using System;
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namespace UniversalDetector.Core
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{
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/// <summary>
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/// State machine model
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/// </summary>
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public abstract class SMModel
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{
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public const int START = 0;
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public const int ERROR = 1;
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public const int ITSME = 2;
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public BitPackage classTable;
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public BitPackage stateTable;
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public int[] charLenTable;
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private string name;
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public string Name {
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get { return name; }
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}
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private int classFactor;
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public int ClassFactor {
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get { return classFactor; }
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}
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public SMModel(BitPackage classTable, int classFactor,
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BitPackage stateTable, int[] charLenTable, String name)
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{
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this.classTable = classTable;
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this.classFactor = classFactor;
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this.stateTable = stateTable;
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this.charLenTable = charLenTable;
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this.name = name;
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}
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public int GetClass(byte b)
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{
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return classTable.Unpack((int)b);
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}
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}
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}
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