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recyclarr/tests/Recyclarr.Tests/Common/ScopedStateTest.cs

128 lines
3.2 KiB

using Recyclarr.Common;
namespace Recyclarr.Tests.Common;
[TestFixture]
public class ScopedStateTest
{
[Test]
public void AccessValue_MultipleScopes_ScopeValuesReturned()
{
var state = new ScopedState<int>(50);
state.PushValue(100, 0);
state.PushValue(150, 1);
state.StackSize.Should().Be(2);
state.ActiveScope.Should().Be(1);
state.Value.Should().Be(150);
state.Reset(1).Should().BeTrue();
state.StackSize.Should().Be(1);
state.ActiveScope.Should().Be(0);
state.Value.Should().Be(100);
state.Reset(0).Should().BeTrue();
state.StackSize.Should().Be(0);
state.ActiveScope.Should().BeNull();
state.Value.Should().Be(50);
}
[Test]
public void AccessValue_NextBlockScope_ReturnValueUntilSecondSession()
{
var state = new ScopedState<int>(50);
state.PushValue(100, 0);
state.ActiveScope.Should().Be(0);
state.Value.Should().Be(100);
state.Reset(0).Should().BeTrue();
state.ActiveScope.Should().BeNull();
state.Value.Should().Be(50);
}
[Test]
public void AccessValue_NoScope_ReturnDefaultValue()
{
var state = new ScopedState<int>(50);
state.ActiveScope.Should().BeNull();
state.Value.Should().Be(50);
}
[Test]
public void AccessValue_ResetAfterScope_ReturnDefault()
{
var state = new ScopedState<int>(50);
state.PushValue(100, 1);
state.Reset(1).Should().BeTrue();
state.ActiveScope.Should().BeNull();
state.Value.Should().Be(50);
}
[Test]
public void AccessValue_WholeSectionScope_ReturnValueAcrossMultipleResets()
{
var state = new ScopedState<int>(50);
state.PushValue(100, 1);
state.ActiveScope.Should().Be(1);
state.Value.Should().Be(100);
state.Reset(2).Should().BeFalse();
state.ActiveScope.Should().Be(1);
state.Value.Should().Be(100);
}
[Test]
public void Reset_UsingGreatestScopeWithTwoScopes_ShouldRemoveAllScope()
{
var state = new ScopedState<int>(50);
state.PushValue(100, 1);
state.PushValue(150, 0);
state.Reset(1).Should().BeTrue();
state.ActiveScope.Should().BeNull();
state.Value.Should().Be(50);
}
[Test]
public void Reset_UsingLesserScopeWithTwoScopes_ShouldRemoveTopScope()
{
var state = new ScopedState<int>(50);
state.PushValue(100, 0);
state.PushValue(150, 1);
state.Reset(1).Should().BeTrue();
state.ActiveScope.Should().Be(0);
state.Value.Should().Be(100);
}
[Test]
public void Reset_WithLesserScope_ShouldDoNothing()
{
var state = new ScopedState<int>(50);
state.PushValue(100, 1);
state.Reset(2).Should().BeFalse();
state.ActiveScope.Should().Be(1);
state.Value.Should().Be(100);
}
[Test]
public void Reset_WithScope_ShouldReset()
{
var state = new ScopedState<int>(50);
state.PushValue(100, 1);
state.Reset(1).Should().BeTrue();
state.ActiveScope.Should().BeNull();
state.Value.Should().Be(50);
}
}