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128 lines
3.2 KiB
128 lines
3.2 KiB
using Recyclarr.Common;
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namespace Recyclarr.Tests.Common;
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[TestFixture]
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public class ScopedStateTest
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{
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[Test]
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public void AccessValue_MultipleScopes_ScopeValuesReturned()
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{
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var state = new ScopedState<int>(50);
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state.PushValue(100, 0);
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state.PushValue(150, 1);
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state.StackSize.Should().Be(2);
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state.ActiveScope.Should().Be(1);
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state.Value.Should().Be(150);
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state.Reset(1).Should().BeTrue();
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state.StackSize.Should().Be(1);
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state.ActiveScope.Should().Be(0);
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state.Value.Should().Be(100);
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state.Reset(0).Should().BeTrue();
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state.StackSize.Should().Be(0);
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state.ActiveScope.Should().BeNull();
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state.Value.Should().Be(50);
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}
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[Test]
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public void AccessValue_NextBlockScope_ReturnValueUntilSecondSession()
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{
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var state = new ScopedState<int>(50);
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state.PushValue(100, 0);
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state.ActiveScope.Should().Be(0);
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state.Value.Should().Be(100);
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state.Reset(0).Should().BeTrue();
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state.ActiveScope.Should().BeNull();
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state.Value.Should().Be(50);
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}
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[Test]
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public void AccessValue_NoScope_ReturnDefaultValue()
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{
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var state = new ScopedState<int>(50);
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state.ActiveScope.Should().BeNull();
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state.Value.Should().Be(50);
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}
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[Test]
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public void AccessValue_ResetAfterScope_ReturnDefault()
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{
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var state = new ScopedState<int>(50);
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state.PushValue(100, 1);
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state.Reset(1).Should().BeTrue();
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state.ActiveScope.Should().BeNull();
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state.Value.Should().Be(50);
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}
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[Test]
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public void AccessValue_WholeSectionScope_ReturnValueAcrossMultipleResets()
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{
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var state = new ScopedState<int>(50);
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state.PushValue(100, 1);
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state.ActiveScope.Should().Be(1);
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state.Value.Should().Be(100);
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state.Reset(2).Should().BeFalse();
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state.ActiveScope.Should().Be(1);
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state.Value.Should().Be(100);
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}
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[Test]
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public void Reset_UsingGreatestScopeWithTwoScopes_ShouldRemoveAllScope()
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{
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var state = new ScopedState<int>(50);
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state.PushValue(100, 1);
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state.PushValue(150, 0);
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state.Reset(1).Should().BeTrue();
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state.ActiveScope.Should().BeNull();
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state.Value.Should().Be(50);
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}
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[Test]
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public void Reset_UsingLesserScopeWithTwoScopes_ShouldRemoveTopScope()
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{
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var state = new ScopedState<int>(50);
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state.PushValue(100, 0);
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state.PushValue(150, 1);
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state.Reset(1).Should().BeTrue();
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state.ActiveScope.Should().Be(0);
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state.Value.Should().Be(100);
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}
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[Test]
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public void Reset_WithLesserScope_ShouldDoNothing()
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{
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var state = new ScopedState<int>(50);
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state.PushValue(100, 1);
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state.Reset(2).Should().BeFalse();
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state.ActiveScope.Should().Be(1);
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state.Value.Should().Be(100);
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}
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[Test]
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public void Reset_WithScope_ShouldReset()
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{
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var state = new ScopedState<int>(50);
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state.PushValue(100, 1);
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state.Reset(1).Should().BeTrue();
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state.ActiveScope.Should().BeNull();
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state.Value.Should().Be(50);
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}
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}
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