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recyclarr/src/Common/ProgressBar.cs

114 lines
3.4 KiB

using System;
using System.Diagnostics.CodeAnalysis;
using System.Text;
using System.Threading;
namespace Common;
/// <summary>
/// An ASCII progress bar
/// </summary>
/// <remarks>
/// Full credit to: https://gist.github.com/DanielSWolf/0ab6a96899cc5377bf54
/// </remarks>
[SuppressMessage("Reliability", "CA2002:Do not lock on objects with weak identity",
Justification = "Code is from third party")]
public sealed class ProgressBar : IDisposable, IProgress<double>
{
private const int BlockCount = 10;
private readonly TimeSpan _animationInterval = TimeSpan.FromSeconds(1.0 / 8);
private const string Animation = @"|/-\";
private readonly Timer _timer;
private double _currentProgress;
private string _currentText = string.Empty;
private bool _disposed;
private int _animationIndex;
public ProgressBar()
{
_timer = new Timer(TimerHandler);
// A progress bar is only for temporary display in a console window.
// If the console output is redirected to a file, draw nothing.
// Otherwise, we'll end up with a lot of garbage in the target file.
if (!Console.IsOutputRedirected)
{
ResetTimer();
}
}
public void Report(double value)
{
// Make sure value is in [0..1] range
value = Math.Max(0, Math.Min(1, value));
Interlocked.Exchange(ref _currentProgress, value);
}
private void TimerHandler(object? state)
{
lock (_timer)
{
if (_disposed)
{
return;
}
var progressBlockCount = (int) (_currentProgress * BlockCount);
var percent = (int) (_currentProgress * 100);
var progressBlocks = new string('#', progressBlockCount);
var progressBlocksUnfilled = new string('-', BlockCount - progressBlockCount);
var currentAnimationFrame = Animation[_animationIndex++ % Animation.Length];
var text = $"[{progressBlocks}{progressBlocksUnfilled}] {percent,3}% {currentAnimationFrame}";
UpdateText(text);
ResetTimer();
}
}
private void UpdateText(string text)
{
// Get length of common portion
var commonPrefixLength = 0;
var commonLength = Math.Min(_currentText.Length, text.Length);
while (commonPrefixLength < commonLength && text[commonPrefixLength] == _currentText[commonPrefixLength])
{
commonPrefixLength++;
}
// Backtrack to the first differing character
var outputBuilder = new StringBuilder();
outputBuilder.Append('\b', _currentText.Length - commonPrefixLength);
// Output new suffix
outputBuilder.Append(text.AsSpan(commonPrefixLength));
// If the new text is shorter than the old one: delete overlapping characters
var overlapCount = _currentText.Length - text.Length;
if (overlapCount > 0)
{
outputBuilder.Append(' ', overlapCount);
outputBuilder.Append('\b', overlapCount);
}
Console.Write(outputBuilder);
_currentText = text;
}
private void ResetTimer()
{
_timer.Change(_animationInterval, TimeSpan.FromMilliseconds(-1));
}
public void Dispose()
{
lock (_timer)
{
_disposed = true;
UpdateText(string.Empty);
_timer.Dispose();
}
}
}