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@ -827,7 +827,7 @@ namespace MediaBrowser.MediaEncoding.Encoder
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if (imageStream.Width is not null && imageStream.Height is not null)
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{
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// For hardware trickplay encoders, we need to re-calculate the size because they used fixed scale dimensions
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var darParts = imageStream.AspectRatio.Split(":");
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var darParts = imageStream.AspectRatio.Split(':');
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var (wa, ha) = (double.Parse(darParts[0], CultureInfo.InvariantCulture), double.Parse(darParts[1], CultureInfo.InvariantCulture));
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// When dimension / DAR does not equal to 1:1, then the frames are most likely stored stretched.
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// Note: this might be incorrect for 3D videos as the SAR stored might be per eye instead of per video, but we really can do little about it.
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